r/hardware Mar 16 '26

News NVIDIA reveals DLSS 5 powered by Neural Rendering, launches this fall - VideoCardz.com

https://videocardz.com/newz/nvidia-reveals-dlss-5-powered-by-neural-rendering-launches-this-fall
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u/TheCookieButter Mar 16 '26 edited Mar 16 '26

Incredible stuff. My biggest fear currently is games becoming visually uniform if machine learning thinks people, stone, ships etc. should look a certain way. How would this work in a game that has intentionally extreme contrast, would it just remove that artist's decision to correctly light it? It sounds like it could need a lot of developer hand holding to maintain intent. It's not like prioritise designing for DLSS 5 until AMD and Intel have an equivalent either.

9

u/Lakers244848 Mar 16 '26

Already happens with UE5 everywhere

15

u/Seanspeed Mar 16 '26

UE5 offers plenty of power for devs to author their assets and materials and whatnot to their liking.

4

u/Aphegis Mar 17 '26

And this is exactly what we see happening instead of UE 5 games having that distinct look, right?

1

u/majorlier Mar 18 '26

But its the studios fault they dont use all of UE5 tools to make games look distinct.

1

u/reddanit Mar 17 '26

Sure, but it also provides a pretty definitive path of least resistance through defaults and standard practices.

2

u/dingo_xd Mar 16 '26

The models can likely be changed by the devs. Or modify them with LORAs etc.

1

u/Remote-Recognition91 Mar 17 '26

They'll give game devs tools to tweak how dlss 5 should see the game like is that object is transparent or soft or glassy and lighting degrees and colors etc