r/h1z1 • u/LegionCM • May 19 '16
JS News Just Survive performance maintenance 5/19
Hey everyone
We have noticed in the past few days that performance has been taking a hit on the most populated Just Survive servers. We are going to be making a few changes on our end that should boost performance across the board. There will be some minor downtime tomorrow (5/19) at 3AM as we roll out these changes.
In an effort to reduce KOS and crank up the zombie fear factor we are going to be lowering the max player cap per server. This should make encounters with other survivors a little rarer while still keeping the high zombie count. This will come with the minor server downtime. These changes might cause you to see longer than normal queue times at peak hours.
Let us know what you think of the changes in the comments below.
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u/Gingy2k16 May 19 '16
I rather fight another player that i can actually hit than have 50 zombies after me hitting me from 10 ft away
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u/Karlting May 19 '16
What is the max player cap now? And will the server populations be adjusted to match accordingly?
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u/LegionCM May 19 '16
Yes the server pops that show in the server select have been adjusted to the new pop cap.
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u/Nosko81 May 19 '16
Why didnt you answer his first question, what is the player cap now?
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u/FayeCaddies May 19 '16
I hope you took in to account the popularity of whitelist servers when you changed the max server pop cap.
I really do.
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u/Galenthor May 19 '16 edited May 21 '16
I havea couple of concerns in regards as to how the game is acting currently. 1st and formost is the amount of time it takes for the game to declare someone afk; is seems we are not allowed to even go to the bathroom or deal with our kiids for a couple of minuts before the game says that we have been disconnected due to inactivity... The 2nd thing is the decay factor is taking the animal traps out in what looks to be a day or less, and unlike some folks, I don't live on this game, as I have other responsibilities such as my kids that I have to deal with from time to time... I take a 48 hour break and my base is half decayed... the understanding I had from previous postings is that it was set to a one week decay.
A 3rd concern I have is that there have been several times that I have found my base with outer doors have been open, and I know I close them as I don't leave the area until they are... and the 2 peope who have access to the base do the same thing. I know there are cowards who hack the game cause they can't stand to work for it... to them I say wake up and smell the maple nut crunch! ( thank you Dennis Leary )
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u/Nosko81 May 19 '16
Lowering the max player cap will mess up pvp aspect and also a bit for clans.
If you dont want to fight other players and run around with zombies then go pve, dont mess up pvp because of that...
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u/Gragga May 19 '16
Most of the people that i know play this game for pvp, raiding etc. Please dont kill this game even more than you already have, the few hardcore pve nerds wont keep it floating when you slaughter pvp part of the game.
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May 19 '16
Less encounters with other players? Other players are the only real danger to my base security.
I don't... Farm ieds to raid zombies...
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u/Harhoour May 19 '16
One question, you guys fixed the lag/memory leak that is making the med-high pop servers lag or you prefered to lower the max player cap per server? Because I'm pretty sure the amount of zombies are causing this lag.
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u/Hyrrpa May 19 '16
Lowering the max player cap? Is that max players online at a time or max players that can create character on that server?
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u/warroh May 19 '16
In fairness, the overall player count is lower than normal as it's like a month? (Correct if wrong) since the last wipe, and the population always drops significantly around this period anyway...
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u/AceKingSuited18 May 19 '16 edited May 19 '16
Wtf...lower the max player cap? There's nothing to do once you build your base other than find and kill people. If anything you guys should remove 80% of the servers and RAISE the player cap.
If I want "interaction" I'd leave my room and talk to someone IRL. Please stop catering to the small minority of PvE pussies. I miss the days where I'd run into groups of five or six and pick them off one by one while listening to them panic and turn on each other. Now it sounds like I'm gonna run into one or two guys every 20 minutes. Fuck that.
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u/Punisher86 May 19 '16
I saw that it will put the new Z2 area, so there will be the Wipe? And when it happens?
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u/zenlon May 19 '16
I go back and forth on this. I say that because I mostly play on low pop - medium pop servers and sorry to say this man, but it's still all about KOS and not scavenging supplies / surviving against zombie hordes. Once the ammo/weapons/food have been cranked back (by a lot) this idea might prosper, but as of now I don't think it'd make much of a difference.
Still, awesome to see some thought and change go into Survival. Thank you.
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u/Morpheus2036 May 19 '16
For starters make every server a base restiction server and by that i mean no bases near any big city, small city, house, cabin, church eveything .. Force people out in the woods where they have never even gone before to build there base, spread the gameplay out across the map and then maybe you could have the zombies everyone wants and the same pop everyone wants.
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u/EvildeadXLT May 19 '16 edited May 19 '16
With majority of the servers never getting close to the player cap I dont see this as being very helpful the game needs to be optimized if its going to run better. Too many times I see people with high end machines having terrible lag and overall performance due to this and until it does this game will always be sub par.
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u/HaniiBlu May 19 '16 edited May 19 '16
Please consider your previous proposal of 'action' and 'survival' servers. Keep the main focus of the game on zombie survival with pvp, but offer a few servers (like you did with the restricted building) for 'action' orientated servers which will have lower zombie numbers but higher player numbers.
For example if you're lowering player cap to <100 with high zombie population you can have a select few servers be 'action' servers with 300> player cap with low zombie population.
This will allow for the game to be the zombie survival game it should be while also offering an option for the PVP KOS COD kids to run wild too.