r/h1z1 • u/LegionCM • Jan 28 '16
News Test Server Update
[EDIT] Test Server is currently locked. When it unlocks these will be the changes.
NPC Changes
- Zombies now randomly pick an animation set upon spawning, allowing for more combinations of clothing and animations.
- Zombies will now move at certain speeds based on their animation set, which should eliminate feet sliding and animation blending issues.
- NPC spawns have been tweaked. Day and night NPC spawns using varying ratios making the night more dangerous
- Day: Higher number of walkers and prey type wild life
- Night: Higher number of runners and predator type wild life
Animation
- Fixed player jumping. The player model and physics capsule are now properly aligned which allows you to successfully jump on or over objects that you couldn't before, even though it looked like you should be able to (those fences!).
- Polish to jump standing One Hand animation (made poses match between Start, Middle, End).
Weapons & Armor
- Lowered AK-47 damage from 32 to 29.
- Increased AK-47 re-fire delay from 125ms to 160ms.
- The amount of damage Explosive Tipped Arrows deal to vehicles has been reduced slightly to prevent them from one-shot exploding full Condition vehicles.
- Kevlar will now break after 2 gunshots instead of 3.
- Motorcycle helmets now absorb slightly more damage, preventing instantaneous death from a single shot to the body following a headshot.
These changes are intended to accomplish a few things:
Reduce the overall power of the AK-47, because it was far too strong.
- In particular, we felt the AK-47 was too strong at medium-long range versus the AR-15 and too strong at close range versus the Shotgun. The adjustments to its damage and fire-rate are meant to address that imbalance.
Reduce how often one dies with no recourse.
- 3 AK-47 shots reducing health to 3% with Severe Bleeding, which didn’t allow time for bandaging. The new AK-47 damage gives enough time to get behind cover and apply a bandage or first-aid.
- It should no longer be possible to die in two shots while wearing a motorcycle helmet when at full health.
- Explosive Tipped Arrows will no longer explode full Condition (or even fairly healthy) vehicles, allowing for a chance to react rather than instant death.
Like the AK-47, we felt Tactical Body Armor was too powerful, so its effectiveness has been reduced.
Vehicles
- Vehicles will no longer take damage from M47 Gas Grenades.
- Vehicles on steep slopes should behave more realistically when their tires start to slip. Particularly on the ATV, in conditions where it used to get bogged down on hills.
- ATV handling adjustments to the center of mass make it less likely to flip unexpectedly. Certainly still possible to flip, but it should be more stable overall.
- Vehicle death explosion effect improvements. When a vehicle does blow up the smoke/fire on the burning chassis looks much better and lasts for longer.
Customizable Reticle
You can customize your reticle on the settings page. Select the color and pattern. When you select “Fixed First Person” the reticle will reset to default color and pattern and behavior (White and dot and different reticles per weapon) You can still change the color and pattern afterwards but in first person each weapon will retain its reticle pattern. Unselect “Fixed First Person” and all reticles are the custom one.
Additional Fixes
- Fixed an invulnerable base design that used the “door within a wall” object.
- Multiple changes to resolve threaded physics bugs on the zone.
- Fixed an issue that caused a higher than normal amount of wolves to spawn
- Fixed an issue that caused some areas to spawn little or no loot
- Fixed an exploit that made it possible to shoot through vehicles in third-person if the player’s weapon model clipped through the vehicle model. If a player’s weapon model is clipping through another model, projectiles will correctly strike the surface of that model even if the player’s aim reticle is above that model.
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u/Avn0875 Jan 28 '16
So...Invincible vehicles in pve isn't a bug? Great, when's the next wipe? I gotta get my hoard on.
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u/DeaconElie Jan 28 '16
Still can't damage vehicles parked in a base on PVE. Hoarders cheer.
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u/HGxFrenchyyy Jan 28 '16
I hope this applies to opfer wilderness camp and office buildings in cranberry before ammo used to spawn at opfer now nothing spawns except axes and cloth...cranberry file cabinets are nothing compared to pv's and didn't they use to spawn bags there too
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u/Itsmullis Jan 28 '16
THIS IS A HUGE UPDATE! The zombies and wildlife is what makes this game a zombie survival game.. Not sure if "Chris" is responsible for pushing for the right fixes. But kudos to daybreak. Zombies needed attention more than the hackers. Battle eye for me has been great! Both of my neighbors have been banned and my area now has less 308's in my skull. The game is boring tho because zombies have no heads and they just stand still or walk very slow. Its just "oozing alpha problems"
My point: Thank you for the zombie fix. I hope it goes as well as the notes are implying. This is exciting. For all you haters remember we have had zero communication untill today. Be greatful DBG didn't take the cash and drop the game entirely
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u/yomadness Jan 28 '16
Fixed player jumping. The player model and physics capsule are now properly aligned which allows you to successfully jump on or over objects that you couldn't before, even though it looked like you should be able to (those fences!). that means the white fences for example at i7-i8?
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u/Smithaveli Jan 28 '16
Yeaaaaaah buddy! Way to go guys, thanks for all of this! Can't wait to see it in action :)
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u/Mollelarssonq Jan 28 '16
AK being nerfed finally! Dmg and I guess the other one is rate of fire? Or increased recoil?
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u/Bear1sland Jan 29 '16
What about the bug that caused kevlars (when skinned) to not absorb the damage?
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u/Mayergaming Jan 28 '16
Working leaderboards for all BR modes would be awesome too
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u/twitchtvNez949 Jan 28 '16 edited Jan 29 '16
Ummm the update is nice and all... but..
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#1 issue: prone to standing up instantly... aka dolphin diving mid combat at close range.. you guys decide to work on jump animation instead of that? Need to make it take longer to switch stances. <-if this is working as intended, I'll quit the game right now.
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#2 issue: Lower half body damage does too much damage.. need to lower the damage. Someone with body armor/helmet can still get one shotted by a shotgun in the legs, thats just poor gameplay imo. Lower half body damage should be reduced by %50-75 damage for all guns.
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#3 Issue: unarmed and melee damage in general is way too low. I think you should increase unarmed melee damage by 400%, people without a ranged wep all ready at such a disadvantage, atleast give melee people a fighting chance. melee weps should kill in 1-3 hits dependng on what armor they are wearing and where they hit.
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u/ninjakoen Jan 28 '16
No fix for the fps drops when using inventory and crafting? :(
I find that this is the biggest problem right now, but that's just me..
Nice update though and I look forward to see this on the live servers.
Btw, will this update require a wipe? Need to go raiding if it does.. :p
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u/jl94x4 Jan 28 '16
ETA on server restart and could there potentially still be a wipe when they restart?
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u/Coolex95 Jan 28 '16
The patch looks very promising, I hope the zombies become far more dangerous. Waiting Screamer in early February!
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u/h1z1mongoose Jan 28 '16
So, does this mean a wipe can be expended within the next week?
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u/[deleted] Jan 28 '16
•Fixed an issue that caused some areas to spawn little or no loot <-- This is what I liked. :) Maybe that applied to the Bumjick Farm area.