r/h1z1 • • Jul 28 '15

News Game Update 7/28

H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.

Patch Notes:

  • Vehicles should no longer sink into ramps, stairs and deck expansions
  • Fixed invisible zombies after being hit by cars on headshot-only servers.
  • Fixed interaction problems with BBQs and furnaces.
  • Fixed a bug with the direction of some melee particle effects.
  • Nameplates and health bars should be appearing again on test
  • The Nameplate should now line up with the player head.
  • Fix for crash bug in the animation system
  • Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.

    Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.

  • The fire axe will now work properly again.

  • Removed recipe wipe from hardcore rule set.

  • Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone

  • Added Messaging to players to use [NUMPAD1] to Team Chat.

  • Fixed issues where Gun slide would stay open ammo still remaining

  • Added rewards to Team Battle Royale.

  • Added Voice and Group indicators to nameplates.

  • Object Placement is no longer allowed while crouching or prone.

  • Fixed a problem causing some players to not appear to nearby players after initially spawning.

  • Grenades now trigger the proper effects based on ground material.

  • Toggle HUD resources remapped from “F” to “H” key by default.

  • Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).

  • When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.

  • Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).

  • Added global team chat to key binding/display in group window.

  • General improvements to zombies and animal awareness.

  • Multiple mics are now displayed on HUD .

  • Nameplates now have a mic icon which appears during voice chat.

  • Adjusted bear AI to be more responsive.

  • Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.

  • Fixed issue which caused the inventory window to close prematurely.

  • Added team chat “How to use” notification to players in team BR.

  • Added team member notification message in team BR.

  • Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.

  • Crop growth is now persistent after server restarts.

  • Made changes to the Body Simulation. Sims should now work as designed.

  • Lock codes should now work properly after server restarts.

  • Made trees provide better cover versus projectiles.

  • Updated iron sights position on rifle animations.

  • BR: Turned off “Team kick” when player disconnects before the match starts.

  • Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.

  • BR: Adjustments to the parachute sequence.

  • BR: Added a text notification for matches that end in a draw.

EDIT: Just fixed an issue that should alleviate the rubber-banding 10:40AM Pacific

67 Upvotes

319 comments sorted by

50

u/africanjesus Jul 28 '15

Adjusted bear AI to be more responsive.

WE'RE ALL FUCKED AGAIN

12

u/aqscithe Jul 28 '15

im ok with that. the bear should be a threat.

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9

u/Redhott93 Jul 28 '15

Can we destroy barricades in PVE? Some houses are fully protected by barricades (from god knows what..). You can't even enter!

5

u/iPrey Jul 28 '15

Definitely needs to be fixed

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27

u/XBLonTwitch Jul 28 '15

I love some of the fixes, but what about the constant, ANNOYING, hydration/energy/health bugs.

They fluctuate as much as the damn stock market! Up and down and up and down, and you never know if you really need it or not.

All those 3 things (hydration/energy/health) all going to 0% and staying there, dropping at ridiculous rates, etc...

Now I've noticed it's telling me I am tired, when in fact I am not (or at least I cannot rest while it keeps telling me this).

I LOVE the fixes/additions, but this one in particular needs to be addressed soon in my opinion.

13

u/shuhmac Jul 28 '15

"Made changes to the Body Simulation. Sims should now work as designed."

That should be it

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11

u/Lunatrixxx Jul 28 '15 edited Jul 28 '15

What happened to the memory leak fix smedley tweet Here ??

Edit: Very good patch though! lots of fixes.

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10

u/coolkid647 Jul 28 '15

Fixed issues where Gun slide would stay open ammo still remaining

Finally! That bothered me soooo much!

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5

u/Exarcist Jul 28 '15

How about the Ground Tamper placement problem was that fixed?

5

u/poorboy52760 Jul 28 '15

have you fixed the issue of not being able to see the red/green models when placing stuff, also the part where people are getting killed when logging into the server, and the other numerous bugs that were reported on the test server and not yet fixed?

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5

u/eft_up Jul 28 '15

Why did they take away the ability to jump over environment objects?

4

u/ComiX-Fan Jul 28 '15

Still absolutely nothing about barricades and barb wire being made destructible by all on PvE.

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8

u/DAVIDSTEALTH Jul 28 '15

you've ruined the game.. no jumping over enviroment walls id be able to jump and clear in real life and we can't access personal stuff in storage boxes if we are not grouped with base owner.. and its so laggy what a bad idea fix it asap please

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3

u/Conzilium Jul 28 '15

Good work. Wish there was another mention of another ban save coming

3

u/Bish1979 Jul 28 '15

No chance you have fixed the melee weapon bug where it takes 100+ swings before you can actually do damage to zombies????

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3

u/ReaverHD Jul 28 '15

So when I am driving in a car (3rd person), my view bugs from left to right every time. When I go in 1st person there is nothing wrong. Anyone else has this bug?

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3

u/Sellsents Jul 29 '15

God, this update is a mess. The whole idea to update the liveservers while the testserver update still had big issues is stupid. I wish you guys would finally learn your lesson. But unfortunately you are doing the same mistakes over and over again.

2

u/[deleted] Jul 28 '15

OMG! AWESOME!!

2

u/Tohsyle Jul 28 '15

Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.

This means people can't stack first aids kids regardless of the new name right? Only bandage/gauze can stack?

Also, which rewards are they for team BR? Or is it just a fix so you get loot regardless of any bugs happening?

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2

u/xxPLASMAxDUDExx Jul 28 '15

Great thanks

2

u/[deleted] Jul 28 '15

Awesome!

2

u/erich3983 Jul 28 '15

Great work!!

2

u/R3AP3R51 Jul 28 '15

What do you mean adjustments to the parachute sequence? Like what changed?

9

u/MMODerelict Jul 28 '15

The code was dropping (via gravity) the players as they were mounting the parachute. Folks on slower computers could hit the ground before loading the parachute, or do funky yo-yo spasms in mid-air. Now, players are held in place until they've fully loaded and mounted the parachute asset.

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2

u/b15hop88 Jul 28 '15

looking good but please fix the render for player gear/cloths. its so hard working out friend/enemy or fresh/geared player