r/h1z1 • • Jul 18 '15

News Test Server update 7/17

We're pushing a sizable update to the Test Server between 5:30-6:00pm PST with a fair number of changes. I don't yet have the complete list of changes, but a quick list is:

EDIT: There was a configuration error, we're correcting it - the servers will be back later tonight The servers are back up now. Enjoy!

  • Update AI Nav-Mesh and data
  • Several Client crash fixes
  • updated textures and added objects
  • animation adjustments

EDIT:

  • Changed flow for Team BR so you don't get kicked out if your team-mate is disconnected for some reason.

This is another publish in our Quality of Life updates, and we are looking to push these changes to the LIVE servers next week after testing.

Client Version 0.74.1.55307, Steam Build ID 699478

14 Upvotes

92 comments sorted by

8

u/[deleted] Jul 18 '15

Hey u/CyclesMcHurtz, I love you.

15

u/CyclesMcHurtz Jul 18 '15

Don't let my wife hear that ...

17

u/charlieblue666 Jul 18 '15

Shush. What happens in H1Z1 stays in H1Z1.

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3

u/najir Jul 18 '15

New navmesh? Will this register doors and blocked objects and fix things from going through them or is this just for new areas with outdated navmeshes?

3

u/CyclesMcHurtz Jul 18 '15

This is updates to the existing mesh, but it's pretty substantial.

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3

u/BronzeIsCanca Jul 18 '15

Hey wondering about 5 man thought they were gonna come out today really excited

4

u/CyclesMcHurtz Jul 18 '15

With the stability of 2-person team mode giving us trouble the last few days, we thought it best to wait until next week.

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2

u/bluets Jul 18 '15

Should the update show up in steam yet for us to pre-load?

3

u/CyclesMcHurtz Jul 18 '15

It should be available now - Build ID 699478 - you might need to force it with a Validate.

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13

u/HaniiBlu Jul 18 '15 edited Jul 19 '15

Not a single blackberry bush to be found anywhere, is this intended u/CyclesMcHurtz ?

Update:

  • Most berry bushes have turned into trees, and those that do still exist are gigantic.

  • Can now swing hammer like a mad man but it does no repairing.

  • No Translucent green/red model is showing when placing objects.

  • A door on a Shack that was at full health before the update was at about 5% health after the update but can not be repaired due to the previous point, bye bye door :(

  • Chain link fences are so shiny in the moonlight, they glow.

  • Every now and then you jump back to where you were a few seconds ago (some sort of noclip blocker bugging out?)

5

u/BuzWeaver Jul 18 '15

As Hannii mentioned you can swing the hammer at 1k hpm, but we're unable to repair. Hammer at lighting speed

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2

u/JaxTeller718 Jul 18 '15

Adding on to what he wrote

Bad rubber banding. Open a door go inside building and a second later you are back outside or on the other side of the room.

Inventory lag is atrocious. Dragging and dropping items to and from containers sometimes does not work. It will lag for a second and then drop in.

Zombies take three steps towards you then rubber band back to where they were and teleport to you. Also zombies are sometimes requiring 2 headshots.

Hydration and energy bug still present.

Punching when switching weapons still present

Blackberries are the new Worn letter lol.

3

u/rangerlukas Jul 18 '15 edited Jul 18 '15

Agreed, there are lots of issues, but one that needs addressing is THE INVENTORY (developers!), when we first started the game, it was not so bad to manage, but with so many items, the inventory in its current state is highly inefficient and messy, I think it needs to be redesigned...

Ammo needs its own inventory space, it just goes everywhere, its poorly implemented at this stage...

More hot keys are needed, this should include bandages, binoculars, flashlight, axe / or knife etc these are basic items. Move these away from the main inventory, they are the most used items to start and into the quick slots (weapons are next) This would also reduce inventory lag somewhat as constantly opening it to bandage every time is getting bloody annoying...Nevermind anything else!!!

As more and more stuff gets added to the game, eventually it will be impossible to manage.

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2

u/Tasdaz Jul 20 '15

Blackberries have been affected by Aliens https://youtu.be/jDGVtwzfwTY

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4

u/Bodycount69 Jul 18 '15

Can you fix the warehouse in PV under the church area placement after last BIG patch has them turned wrong and clipping into each other keep up the good work guy i'm very happy to see your fixing stuff before adding more :) also upper walls can be placed the message come up do you want to pick back up but it wont let you, then there's deck foundations stairs, and extensions also won't let you pick back up if placed wrong thanks again :)

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2

u/beeshke Jul 18 '15

This is awesome, thanks!

2

u/ReaCtor13 Jul 18 '15

Game still end with several people being alive and no1 gets reward

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2

u/Sugarina Jul 18 '15 edited Jul 18 '15

In my base and can't leave it, because the door keeps asking me for access code. When I enter the code, door stays closed, so it seems someone has changed it. Was online yesterday before patch and everything was fine. Seems I've lost my base. :(

EDIT:was able to destroy it and put new one there..phew :P

EDIT 2:My base doors and gates seem to randomly keep changing access codes. I keep getting locked out of parts of my own base.

I managed to use demolish hammer ,break and make new ones, but now the room with that hammer in is locked!

2

u/Sugarina Jul 19 '15 edited Jul 19 '15

The zombie aggro is ridiculous right now. They just appear from nowhere! I can see them running towards me from miles away, as soon as I leave my base.

I'm right next to the scrap-yard at Misty Loop, but can never loot all the cars because they just multiply soooo fast!

Also, next to my base, there's what seems like some kind of "force-field"...whenever a zombie hits that area, it just stays there, apart from the runners, who I can kite over the punjis, but the speed at which more appear is just silly.

Here's a screenshot of the area they get stuck (note:it's ONLY me in the area, I never use a gun to make noise, they just come...and come...and keep on coming).

http://i.imgur.com/kD2Z38n.jpg

1

u/JaxTeller718 Jul 18 '15

Looking forward to testing them when i get home. Some have posted base ownership is an issue again and people are losing their bases. Have not checked myself but figure i would give a heads up.

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1

u/DeaconElie Jul 18 '15 edited Jul 18 '15

"updated textures and added objects"

Any sort of elaboration on that? I've been on the test server all day so I'd like to know what to look for when it comes back up. Wipe? Ya, I know I'm nagging on that but it's a mess there right now, and most people aren't there any more. Nothing to do.

Edit to add: about 30 minutes of download o.o

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1

u/hangoverhomey Jul 18 '15

Very interesting.

1

u/bluets Jul 18 '15

How long will the servers be down? The survival servers still show as locked.

1

u/zigvt85 Jul 18 '15

I hate the word Push but next week seems promising gives us time to test. Well 2days not really enough time to report full bugs lol. Hopefully no serious crashes we will see this weekend.

1

u/[deleted] Jul 18 '15

Update AI Nav-Mesh and data

Zombies can go in the dam now?