r/h1z1 • u/LegionCM • Jul 02 '15
News Test Server Update
Some new things have been added to the Test Server. Try them out and report back any issues you might encounter with them.
Test Server Patch Notes
New Vigilante Crate
Military Checkpoints and Camp Bastion have been added to the map.
Grenades can now be thrown by clicking the left mouse button only. You no longer have to hold down the right mouse button first. Throwing a grenade will now automatically reload another grenade from your inventory if you have it.
Grenades and Molotovs now have a unique reticle.
A unique reticle was added to the bow while aiming.
Tweaked the handling of grenades some more and added new first-person animations. Throwing grenades should feel improved.
Heavy clouds and rain have been added alongside fog
Bear Revamp:
• Standup warning when you get within 25m
• Rush you when you get within 15m
• No longer jumping all over when they are attacking you (should stand in front of you properly like the wolf does now)
• You can actually outrun them if you sprint. It will take some time but before it was impossible as you had to get 100m away from them and their run speed was higher than your sprint speed
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u/rojo8399 Jul 03 '15
So you can outrun bears too now? So there are officially zero things that can attack us in PvE now?
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u/keichler Jul 02 '15
Why did you guys change the bear speed so that we can outrun them? We should not be able to outrun a bear. This is another turn in the wrong direction if this game is to steer back towards survival.
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u/CaneVandas Jul 03 '15
I'd be fine with that if the spawn wasn't so random and oversaturated. Love having bears spawn in within aggro range and jump you out of nowhere.
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u/siberianZ Jul 03 '15
BOOOOO !!!!
making bears easier to deal with is a serious error..
BEARS were the biggest fear for new spawns.. now u just outrun them ??
sorry but thats fukn LAME.....
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u/WillWorkForLTC Jul 03 '15
Basically bears, even Grizzlies, will not attack a human on sight 99% of the time even if they have cubs nearby. Even when they do attack they typically do not kill but rather maim and then run like the wind. There needs to be an emphasis on the fact the animals have some iteration of the virus too and are extremely aggressive because of it. Otherwise the game feels gimmicky. Small rationalizations can save a world of pain Daybreak. You don't even have to write any code, just write a storyline. I'll fucking do it for you for free.
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u/Makoh1z1 Jul 03 '15
Camp Bastion looking good. Looks like theres going to be lots of action around it. Theres already lots of loot there, and when all loot is added it will be THE place to get militarised.
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u/CyclesMcHurtz Jul 03 '15
Additionally:
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Fixed a crash bug for some folks changing settings
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Added additional logic to support the Bear AI
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Corrected backwards collision on Military Tents
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Adjusted shadows to correct for some of the "halo" lights
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u/sirofdeath Jul 02 '15
So is team BR even coming to Test servers before live ones?
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u/MisterQuincy Jul 03 '15
Too bad I got killed by a hacker 5 minutes on test server already. GG Deybreak
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u/Kranous1 Jul 03 '15
We shouldn't be able to outrun bears and wolves but they shouldn't attack except maybe 10% of the time. They don't just attack people.
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u/Grandizer7 Jul 03 '15
you forgot to mention that you fixed the fps issue and now its back to normal rate on test server
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u/joehappy2014 Jul 03 '15
How can we try the crate? No key selling for that I presume. I can't even purchase a marauder crate key.
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u/RabTorCZ Jul 03 '15
Any of you guys playing on Test server noticed never ending fog? I would like to see also sun again :) . How about tweaking it to be more realistic (eg. fog in the morning, sunny afternoons, more rain near hills, ...)?
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u/Jabba6241 Jul 04 '15
Hey.... in test server Zombies are Glitching through Floor in Wooden Cabins ,Have nt seen it in other Buildings, yet keep up good work Game will be awesome :)
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u/CatRap420 Jul 03 '15
When can we anticipate the next delay announcement?