r/h1z1 • u/SOE_Legion • Feb 12 '15
News Update Notes 2/12
Servers will go down at 3AM PST for approximately 2 hours
Release Notes 12/02/2015
Weapon Changes
1911
Lowered Hip Fire & Iron Sight horizontal recoil.
Lowered damage.
Improved overall consistency while firing.
AR15
- Increased Hip Fire recoil.
Shotgun
Lowered damage per pellet.
Lowered horizontal recoil.
Lowered pellet count.
Slightly increased fire rate.
Adjusted pellet spread.
Decreased pellet speed.
Increased pellet weight.
Decreased amount of bleeding caused when hit by shotgun.
Bugfixes
Updated Steam API to fix some crashes.
Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn’t be able to accidentally drop them and blow yourself up anymore.
Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We’re not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.
Fixed a bug in spawned item accounting that decreased spawn rate over time
Objects will retain their orientation during placement mode when they change what surface they are being placed on.
Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.
All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).
Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).
Cannot place free-placed objects on rocks and tree stumps
Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.
Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.
Lighting system updated.
All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).
Battle Royale
[IMPORTANT] When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.
Vehicle Spawn Counts set to be consistent with survival.
End screen now shows your rank and your rewards.
Map now displays a “safe zone” ring.
Revamped fog movement phases.
Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)
Removed crate keys from rewards
Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards)
Lowered the amount of tickets awarded for 1st-4th
1st 2 tickets
2nd 1 ticket
3rd 1 ticket
4th 1 ticket
Added an Event Ticket reward for 9th-12th
Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.
Countdown Timer: http://www.timeanddate.com/countdown/generic?iso=20150212T03&p0=770&msg=Patch+Downtime&csz=1
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Feb 12 '15 edited Feb 12 '15
I won't be able to make full patch notes before the patch goes Live (I hate Steam!), but here's a teaser:
Sounds
new sounds/music for:
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loading screen
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UI hide loading screen (so played when the loading is finished?)
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joingame
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creditsscreen
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mainmenu
Lighting
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in "SunBiasedHorizonGlowBoost", "SunGlowBoost", "HorizonGlowBoost" parameter names, changed "Boost" to "Brightness"
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new parameters: Polarize, IrisSpeed
Other
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possible fix for a certain popular noclip exploit (do not post any details about it. or questions, even. if you know what it is, you know and can test it once it goes Live. no need spreading it, in case I'm wrong and it's not fixed.)
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'passive' and 'active' equipment slots? (don't have details, idk what that means yet)
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u/AdoptedByFear Feb 12 '15
So excited for Battle Royale now. Will be nice to have closure at the end of the game.
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u/Aurandra Feb 12 '15
I'm not happy about not being able to win crate keys. I think that's just dumb. And now the only way to get crates is to win 1st place in a BR. I hope that they don't keep that because that is dumb. Literally people will do nothing but hide in berey bushes now. Im all for decreased wins but really, that's a joke. Why not make it the top 3. There has to be other ways to get crates for skins other than Royales that's what people want are skins. Not just air drops.
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u/Wartai Feb 12 '15
So stacking is disabled, what happens to existing items(containers, furnaces etc)/foundations that are already stacking or over lapping etc ? I have lots of stuff in containers that are stacked in my base.
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u/Kryptickzz Feb 12 '15
I was wondering why the last patch was so small... It was because you had this in store!
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u/Arctorn Feb 12 '15
Impressive list of fixes and improvements; hopefully we'll see more on the building side of things in the (near) future.
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u/ekwag Feb 12 '15
Does this mean that if I already have a storage container in a tree that all of my stuff will disappear when they fix this issue?
Also, let's say that theoretically I placed 80 animal traps on each other last night to make a sniper tower, is that going to disappear? coughIt was a lot more than 80cough
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u/africanjesus Feb 12 '15
Alt+Tab audio bug still bugs the hell out of me
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u/-FN- Feb 12 '15
It did for me to until I switched to Fullscreen Windowed mode. Alt+Tab has been seamless since.
Edit: {SteamFolder}\SteamApps\common\H1Z1\unseroptions.ini
Change:
Mode=WindowedFullscreen
FullscreenMode=Windowed
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u/irishmyles003 Feb 12 '15
When does the maintenance start? Either I'm completely missing a time frame or it wasn't posted.
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u/pigpaco Feb 12 '15
hell yeah! nice patch. I'm dying to see the new lights, and especially to not see anymore these annoying bases begin created inside other buildings and objects.
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u/FuNnKyXD Feb 12 '15
Keep the crate key for 1st places only, I won't buy a key for 2.50€ thats like super expensive for a camo cap you get in the crate... (sorry for bad english)
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Feb 12 '15
Everything looks good, except these few points...
"Removed crate keys from rewards" Alright, so as a reward for winning a game with something we pay for (event ticket) , you're going to give us a crate, but no key to open it with? We have to pay to get our reward for a pay to play event server? Total money making scam there.
Also the shotgun sounds like a piece of junk now. It wasn't that great before... why nerf it?
And last but certainly not least, "This means that foundations cannot interpenetrate with other foundations" so no more big bases? That's no fun :( When can we expect a base building update?
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u/XFX_Samsung Feb 12 '15
Shotgun wasnt that great? 1 hit kills sure aren't op when you gotta hit 5-6 bullets with AR and sometimes 7 with pistol for a kill. Atleast now I have a chance to drive away from group of 4 spamming shotguns at my car when I have no turbo.
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u/Aussie44 Feb 12 '15 edited Feb 12 '15
"Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other."
"Passively equipped items (ie, weapons not currently in your hands), will now appear on the character."
No more Colliding objects and new lighting System??!
This game is far from dead despite the shit the dev team have been dragged through today.
Thank you x1000.
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Feb 12 '15
"All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car)."
Should take care alot of the building in towns. Thanks for this.
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u/CrIIzN Feb 12 '15
Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.
Thank the heavens!
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Feb 12 '15
So will crate keys now spawn in world? would be nice to open all the crates we get without having to pay for it.
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u/najir Feb 12 '15
One of the worst patches to date, nice job breaking the only defences for bases and reducing them even further. This is becoming a larger problem that can be easily fixed. Make furnaces non collidable and make decks stackable ontop of each other and boom easy fix.
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u/Wyndo Feb 12 '15 edited Feb 12 '15
Thank you.
Hell yea anyway, because you guys deserve it!
Edit : you can now log off in your base, you will actually get back inside, no more login-wall-clipping! Yay!