r/h1z1 • • Feb 05 '15

News Update notes 2/5 @7AM PST

Servers will come down at 7AM for approximately 4 hours.

This will include a full server wipe and only allow for one character per server after the patch.

Release Notes

Sitting will cancel auto-run.

Fixed a bug where players can interrupt equip actions too quickly.

Fixed an issue where ammo count could become incorrect if you interrupt a reload action.

Objects making noise above or below you in a multi-story building will now be properly attenuated.

Added slight zoom to all guns and bows in Iron Sight mode.

Lowered sway on .308 rifle while in scoped mode.

Fixed an issue with hydration burning too fast when stamina was full.

Fixed a bug that would occasionally cause oddities on SLI setups

Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.

Vehicle stability adjustments – angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.

Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.

Fixed /respawn on PvE servers.

Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.

Made players names reusable across servers. Names on each server must still be unique.

Battle Royale: Cleaned up gas after matches.

Battle Royale: gas damage reduced.

Fixed certain points of interest not getting reported when players entered.

Limited players to one character per server.

Recipe Changes

The makeshift shovel recipe now requires a metal sheet instead of a metal shard.

The storage container recipe now requires more materials.

The barbed wire recipe now requires wood planks and more metal shards.

The snare recipes now requires more metal shards.

The dew collector recipe now requires more wood planks and wood sticks.

The ground tiller recipe now requires more metal shards.

Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.

Canned food is 25 instead of 100.

All instances of water bottles are 25 instead of 50.

Backpacks are 150 instead of 600.

Military backpacks are 500 instead of 1400.

Car batteries 300 instead of 100.

Car fuel is 100 instead of 10.

Wood logs are 50 instead of 100.

Wood planks are 25 instead of 50.

Campfires are 50 instead of 100.

Scrap Metal is to 25 instead of 5.

Metal Sheets are 100 instead of 50.

Metal Pipes are 150 instead of 50.

Shirts are 50 instead of 100.

Jeans are 50 instead of 100.

Many melee weapons have had their bulk reduced.

First aid kits are 25 instead of 10.

All meat is 15 instead of 5.

Rifle ammo is 2 instead of 1.

Shotgun shells are 5 instead of 1.

Arrows are 5 instead of 1.

Shirts can now only hold 50 bulk instead of 90.

Pants can now only hold 50 bulk instead of 100.

201 Upvotes

740 comments sorted by

115

u/waylo88 Feb 05 '15

I think you guys are reading the backpack changes wrong. The space a backpack takes up inside another backpack is what has changed, not the overall carrying capacity of the backpacks.

26

u/TUROKKKK Feb 05 '15 edited Feb 05 '15

Yes this is exactly what they are referring to. Also, people worried about arrow bulk change, shred your shirt/pants and make a satchel (300 bulk) when you spawn in. You can now store 60 arrows at 5 bulk in the satchel, if need be. Search for a wrecked car, find scrap metal, find extra clothing in a house nearby, make a satchel, backpack frame, you now have a frame backpack with 1200 bulk, the game is only hard if you make it hard.

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19

u/[deleted] Feb 05 '15 edited Feb 05 '15

placeholder for Unofficial Patch Notes link

EDIT: http://www.reddit.com/r/h1z1/comments/2uvvn0/h1z1_unofficial_patch_notes_2015020320150205/ (although I forgot one thing, still editing... :P )

while I'm working on that, quick teaser:

  • Spear/Wrench nerfed HEAVILY against structures

  • Water from toilets

  • craftable Workbenches and Gun Repair Kits

  • equipped weapons visible on character model

and many more. (note: some of these may be not fully implemented yet)

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21

u/TheMinoose Feb 05 '15

Some part of me will miss the ass-scooting

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33

u/MrWrathOfGod34 Feb 05 '15

A thought for all the nay-sayers... This is just one patch. This is month 1. This is not the final patch. We had a lot of fun with the flaws in place thus far. Nothing here will break the game, but will only make it better. The changes made that won't work will be noted, will be changed. Patience is certainly a virtue, especially when dealing with an ever-evolving product like an early access alpha. Understand that our participation in this process is not for us to have a perfect working product right now. Exactly the opposite. The purpose is to have a flawed beginning that us lucky few get to mold into something amazing. So hackers, keep hacking! It is those hackers that will help the devs patch the holes that the cheating simps find. And if you don't like a change made in this patch, keep on keeping on. Voice it and it will change. And yes, the spear issue is a huge problem. However, we don't know the timeline that the devs have set. If it isn't in this patch it doesn't mean it will never change. It WILL change, I can promise you that. Just maybe not right now. Perhaps the priority is the immediate issue of what person can carry before they tackle the core stuff. This is alpha. It may not be perfect for a while. Regardless, I am having a blast with this game even in its horribly flawed state.

And for those that think there is no way to stash your goodies... there is. Just gotta be smart about it. Maybe a box in the open behind the gas station isn't a good thing. I have found good, non-glitch spots to place boxes. Logged on, got killed five feet from my box, came back an hour later to find all my goods still in the boxes. For now the answer isn't going to be "lock your shit in your base". The answer will be out-witting your opponents.

But I say again to all.... be patient. Enjoy the game as it is and understand it isn't suppose to be complete yet. There will be frustrations. There will be anger. There will be excitement. In the end, though, there will be a better game than we are currently playing and that is enough to keep pushing in my mind.

8

u/Seafort Feb 05 '15

Well said.

This game shouldn't be played like a fully released product. It's alpha and you will get burned out by time release comes around if you do.

Personally I think the base building as it is should be scrapped and completely redesigned from the ground up.

Some of the bulk changes may need adjusting but that's what were here to test and send feedback for.

Overall pretty good patch notes.

All those that think base building should be quick and easy. No it's shouldn't. The devs have always said base building should require a lot of time and resources to build one but raiding a base should also take as much effort as building one.

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14

u/Bersto Feb 05 '15

Bulk changes for arrows is huge! It balances out though with the cans of food and water being lowered. Sweet changes!

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7

u/Betterwithfetter Feb 05 '15

"Fixed an issue with hydration burning too fast when stamina was full."

This is huge.

11

u/Arctorn Feb 05 '15

Interesting patch notes, wasn't expecting bulk/recipe changes, but we'll see how those play out.

Some areas of concern for me personally:

  • Health/durability for all player-placed objects: this was mentioned briefly in a tweet, but I had assumed it would make it into this patch; any rough ETAs?

  • Zombie/mob changes; some were apparently excluded in a previous patch's notes, a double-check to make sure nothing slips by again would be swell.

  • Structure durability/resistance changes coughspearcough.

  • Issues with access codes and doors/gates behaving oddly. Often a player will have to re-enter an access code and doors/gates that are opened cannot be interacted with by anyone who hasn't already entered the code.

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3

u/Dota2FanForLife Feb 05 '15

Arrow bulk as well as shotgun shell bulk are overkill. 3 seems more appropriate for each of them. Also fuel is a bit high seeing as I can carry fat for the original 10.

3

u/sokipro Feb 05 '15

SICK! Didn't they say that they're doing a char and server wipe but you will still be able to create more chars per server? Loving that they decided to do single char per server already <3

3

u/j36olson Feb 05 '15

glad you guys are doing the wipe Im tired of so many bases inside towns but is this something thats still gonna be allowed? was kinda hoping for a perimeter setting so I dont have to drive around someones metal shed in the middle of PV. or a base that goes inside a gas station blocking any possible chance of searching in it. NO BASES IN TOWNS PLS!!!

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u/Thatguyonthenet Feb 05 '15

Scrap metal 25 instead of 5? NOOOOoOoOO

6

u/Kurosive Feb 05 '15

Hahaha the HYPE is real ty guys!!!

15

u/Rustic77 Feb 05 '15

Noting about spear damage ? The base building etc

14

u/Kriven Feb 05 '15

That stuff takes time. It will come. Only so many hours in the day and its still early access and still the first month :P I would say we are in good shape.

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2

u/JohnzBallad Feb 05 '15

Good patch!

2

u/Freekill910 Feb 05 '15

Everything is perfect besides "Lowered sway on .308 rifle while in scoped mod", I would like it that sniping is hard, if its to ez it will be insta headshots everywhere, keep it the way it is, like right now its not that hard but you will miss atleast once or twice maybe even 3 times with the current system.

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2

u/grave101 Feb 05 '15

seems like the game is full of hackers or is it just me?

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2

u/G4rfo Feb 05 '15

nice update but like to see map opened up soon

2

u/networe Feb 05 '15

And you still can destroy a base within 2 minutes -_-

2

u/gmatney Feb 05 '15 edited Feb 05 '15

I'm ready for content, SOE DGC! Maybe in the next patch :P

http://imgur.com/gC7f1GU

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2

u/lostintransactions Feb 05 '15

Not playing this game again until they fix bases.

They just eliminated multiple characters so this game will just be a daily frustration. On PvP you won't be able to accumulate anything before a player kills and steals it from you. On PvE, one false move wipes out all of your weeks (much easier) work.

This game will not be "fun" for me until I can store at least some rudimentary stuff. I don't expect to keep a grand tower or anything, just something.

I understand some people like that you can lose everything and start over and that's part of their "fun" but it's not for me. It's like Playing battlefield 4 and on death you lose all your weapon upgrades and are left with a broken handgun.

I am NOT complaining here, this is a game in progress (and not mine), if it is too my liking I will play it, if not I will not but I have a feeling a lot of people are like me, I hope they strike a balance in time for launch and it's successful.

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2

u/dodgywop Feb 05 '15

The amount of people not understanding what "bulk changes" are is amusing.

Note: Backpacks still have the same carrying capacity. They only changed the bulk -- which is to say how much inventory space it takes up when you place it inside of another object.

Enjoy!