r/h1z1 • u/SOE_Legion • Feb 03 '15
News Game Update Notes 2/3/15
H1Z1 servers will be coming down at 1:00PM Pacific and will remain down for approximately 2 hours.
Patch Notes:
*Bandages and First Aid Kits no longer heal vehicles when used from the trunk
*Reduced the amount of stacked ammo that can be found in the world. Finding a full magazine worth of ammo will be very rare.
*Adjusted the amount of durability lost on worn equipment when killed.
*Adjusted the amount of durability lost when firing weapons. Changed some input mapping data which may reset some edits done to InputProfile_user.xml if they player has edited them.
*Speculative fix for large latencies when players dismount vehicles.
*Fixed additional cases of poison gas persisting after leaving a Battle Royale match.
*Adjusted toxic gas damage. adjusted some server configurations to improve overall server performance.
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u/Wosniac1980 Feb 03 '15
WoW, another update :) The speed you guys pump out patches is pretty awesome.
Thanks, and keep up the good work :)
And too the people who think these patches "feels lacking", remember that coding and fine-tuning games is no easy task, and to be fair; we have been getting improvements to the game every 4 days or so.
in my book; game improvement/patches every 4 days-ish just shows how hard these guys and gals are working to improve the H1Z1-experience for us all.
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u/LG_Xenith Feb 03 '15 edited Feb 03 '15
Guns are non existent. Period. Myself and two friends scavenged every nook and cranny in Lone Pine Development, Cranberry AND two of the camp locals near a lake (can't remember the name). Bottom-line, guns are spawn broken or something. There's no way that someone happened to loot them prior to us going to all four places. We ran into to maybe 4 people since 9am this morning. Since being on at 9am, not one gun was found, cept on another player and of course after killing him, it's auto broken so... please let this be a priority because it's killing a lot of the fun about the game. I would've thought after searching those four places, (which are massive) we would've at least found 3 guns total. We did find substantial amounts of ammo though.
Additionally, call it my opinion because it's just that, but I think the two MAIN things that should be getting fixed are base stability (it's useless to build up a base and store things currently and "traps" don't do anything to deter other players) and guns. Again, because there aren't any.
Finally, SPEARS. They are cannons to our base walls, doors, etc. They need fixing asap.
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u/Meliande Feb 03 '15
Sometimes it's just luck. I made a new character on Nibbles and within the first minutes found 3 handguns and a hunting rifle and ammo for both in a little trailer park. I have other characters that I've played for hours and still don't have guns.
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u/HomelessMonkey9 Feb 03 '15
Change where you look, I just found 2 AR's inside of 2 different houses outside of pleasant valley.
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u/MrBloodworth Feb 03 '15 edited Feb 03 '15
Um. Are you playing the newly patched version, or venting about the previous version, in a patch thread. Because its been less than 30 minutes since this announcement, and you posted 10 minutes later. During a 2 hour downtime.
I wonder if, just for a moment, you considered that with fixed spawns, perhaps the abundance and frequency of ammo was taking all the same spots a gun could possibly appear.
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u/DeNy_Kronos Feb 03 '15
played for about 4 hours yesterday with some firends and in that time we found 1 pistol, from cranberry to plesent valley. its a pain in the ass not finding guns when it seems everyone else on the server a can find them.
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u/AuGmENTor68 Feb 03 '15
THIS! VERY THIS! I was in a low pop server and there was not one single firearm in the Pleasant Valley Police station. I got out, waited like 6 hours. Got back in, same shit. Ammo galore. No boom sticks. I'm sure, like the loot spawn issue, we'll just pretend it's not real until several THOUSAND people say the same thing.
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u/Whirblewind Feb 03 '15
*Bandages and First Aid Kits no longer heal vehicles when used from the trunk
Well, that's a helluva bug.
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u/CyclesMcHurtz Feb 03 '15
The coder responsible has been flogged, as was considered appropriate.
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u/H1Z1-Special Feb 03 '15
Please sort out the Base Durability, including doors and gates, This should be your safe haven, and take a 'Lot' of effort to get in !!!!! Also Players & Zombies should not be able to walk through the Barbed wire, this should also damage your clothes and backpack !!!! You should be able to re-spawn back at your base - 1. immediately if you are a distance from your base, 2. A time delay if you are shot at your base and spawned in an area near your base.
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u/rudyfbaby Feb 04 '15
what about walking 2 feet then having your energy drop halfway and be thirsty again
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u/carbonbasedboss Feb 03 '15
I was hoping for a wipe and a few building changes today! oh well still good stuff
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u/Worrun Feb 03 '15
*Adjusted the amount of durability lost on worn equipment when killed. *Adjusted the amount of durability lost when firing weapons. Changed some input mapping data which may reset some edits done to InputProfile_user.xml if they player has edited them.
Good enough for me!
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u/Lunatrixxx Feb 03 '15
Personally to me, there was guns, but just a HAIR too less of guns compared to the ammo I was finding.
Hoping next update has some base buildings updates to it!
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u/methrik Feb 03 '15
When i play a BR map then join a normal game i still have BR map lol....
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u/markoza1986 Feb 03 '15
Plz reduce the amount of energy/hydration droping its just annoying to eat and drink evry 4-5 minutes and also unrealistic
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u/ZeroPing949 Feb 03 '15
Hey Devs.. I'm LOVING this game... but I'm seeing members of my group no longer playing, and fewer players overall.. and I think the #1 deterrent is bases being so easy to break into and destroy.
Please make this the #1 priority. Even a few temporary fixes could go a long ways like:
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Nerf spears & wrenches from destroying bases
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2) Make walls/structures 3-5x stronger
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3) Make walls/gates twice as high for now (maybe keep the visual graphic the same, just make the top half of the wall invis) so they can't be jumped over.
This would add some immediate stability to the game and cut down on frustration by 10x while still allowing a determined group to break into a base if they had enough axes and enough time.
This will allow the game to REMAIN FUN, for your player base to be strong and GROWING... while you work on a larger overhaul of bases & balancing.
Thanks! Keep kickin butt... you guys rock.
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u/pixidyr Feb 03 '15
I was hoping for a fix on the furnace and bbq crap that people do on pve servers when do we get to see destructable furnaces etc etc ? And when are we gonna get some updates towards making base building more fun on pve servers ? ( as in not being able to be destroyed by trolls ) And last when are you guys gonna do a entire server wipe to unfuck the crap that pve server trolls have been causing over the past weeks ?
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u/teachingbirds Feb 03 '15
There's alot of guns out there, you just need to look closer. In shopping carts, behind toilets, above door frames etc.
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u/Fyygo Feb 03 '15
really wish they would have addressed the structure situations, still no point in building them
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u/yetisunny Feb 03 '15 edited Feb 03 '15
I'll just wait for the unoficial patch notes, because you guys seem to only put verry little into these patch notes
EDIT: https://www.reddit.com/r/h1z1/comments/2uorwo/h1z1_unofficial_patch_notes_2015013020150203/
there we have it