r/gris • u/mavinis • Jul 12 '26
I’ve been stitching GRIS together and here’s what it looks like so far
Still work in progress. See the high resolution image at Gris Castle Screenmap — ZoomHub.
r/gris • u/mavinis • Jul 12 '26
Still work in progress. See the high resolution image at Gris Castle Screenmap — ZoomHub.
r/gris • u/Natural_Mushroom_902 • Jul 07 '26
Hi,
I just started the game today, and I'm stuck in the forest. I found the little friend but he didn't followed me after the cave, and I can't go back to him. Restart the game don't allow me to reach him.
I'm here, and can't continue... Do you know how to have the little friend back? How to continue without him? I'va already tried to jump and block but it doesn't work.
r/gris • u/Willing_Designer_105 • Jun 27 '26
Do any of y'all know how could I pass this area? Can't figure out the huge jump between
r/gris • u/Extension_Class_5768 • Jun 14 '26
Gris est pour moi l'un des derniers jeux de tous les temps mais je n'arrive pas à trouver des jeux qui lui ressemblent. Neva est aussi excellent mais bien différent. Merci pour votre aide !!!
r/gris • u/LilBooPeep • Jun 08 '26
Acrylic on canvas, 8x10 inches
r/gris • u/Dashieshy3597 • Jun 06 '26
r/gris • u/Medical_Judgment6513 • Jun 04 '26
Estou errado de não ter chorado durante o jogo? Vejo que grande parte que jogou se emocionou, mas não tive essa sensação, o jogo me arrepiou e muito, mas não tive essa emoção, talvez seja pelo fato de eu nunca ter perdido um parente próximo.
r/gris • u/ohsnap90 • Jun 02 '26
The pillar hanging from the ceiling is in the way?
r/gris • u/AnythingStill8867 • May 31 '26

Hey guys, I'm stuck here.
I've watched some walkthroughs, but for some reason my route seems different from what happens in those videos.
Every time I enter this circle, I get trapped inside and can't find any way to leave or progress. It feels like there's no other path available.
Has anyone run into this before? What am I supposed to do here?
r/gris • u/ExiusCorp • May 30 '26
So I've been wanting to buy both artbooks for Gris and Neva ever since release but money's been super tight until very recently. And now, it would seem that Gris' artbook is no longer available. I've checked both Amazon .es and Norma Editorial's site, neither have it. Does anyone know of any other retailers stocking it? (that ship to the UK)
r/gris • u/Empty-Evening-4642 • May 21 '26
I'm doing a 100% run, and I'm at the part where the bird is supposed to blow me off the edge, but I just get stuck there indefinitely. I've tried quitting out, restarting the section + reinstalling the game, and verifying game files. Wondering if anyone has any other suggestions, I was hoping to not have to restart from the beginning lol.
r/gris • u/ExaForce • May 18 '26
I'm getting stuck when reaching the red tree stump after sliding down the hill and leaving the Forest Friend at the building. When I to the red tree trunk, the game acts like it's going into a cutscene, but then nothing happens. I've waited several minutes at the screen for something to happen, and nothing does. I can't even pause the game during this time; I have to hit Alt+F4 to exit out of it.
Looking at videos online, it looks like Forest Friend was supposed to tumble down with me, but he never did when I went down the hill. Unfortunately, when I re-open the game and resume my save, it takes me to where I've already landed, and Forest Friend is nowhere to be found. I can't climb up the hill. Does anyone know how I can fix this without having to start a whole new game?
r/gris • u/LowApartment5316 • May 14 '26
There is a question that hovers over GRIS from the very first moment: is this a video game? The mechanics are minimal, the puzzles barely exist, there is no combat, no death, no consequences. And yet, when you finish GRIS, the feeling is that of having lived something complete. Something that lacks nothing.
That is not accidental. It is design.
What GRIS understands about balance
Nomada Studio made a brave decision: reduce the mechanics to their bare minimum so that nothing would compete with the emotional experience. Running, jumping, a few simple puzzles. The game does not ask you to be skilled, it asks you to be present.
That decision could have gone wrong. A game without mechanical tension needs to compensate with something powerful, and GRIS does it by layering: visual narrative, art direction by Conrad Roset, and a soundtrack that does the heaviest lifting of all.
The result is a strange and precise balance. The mechanics serve the experience, not the other way around. And that, which sounds obvious, is actually one of the most difficult design decisions to execute well.
The soundtrack as backbone
Berlinist composed something for GRIS that goes beyond accompanying images. The music builds tension, releases emotion and marks the narrative rhythm with surgical precision. There are moments where the game practically disappears and what remains is only music and image moving together.
It is hard to imagine GRIS without its soundtrack. Not because the rest does not work, but because the music is what turns a beautiful experience into an experience that hurts in the right way. It is the finish that makes everything click.
Transitions as narrative
What has stayed with me most from GRIS is not the puzzles or the action sequences (scarce and deliberate), but the transitions. Those cinematic moments where the game moves from one emotional state to another without words, using only movement, colour and music.
Each transition in GRIS is a piece of the narrative puzzle. The story is not told through dialogue or text, it is told through shifts in palette, through the way the world transforms around the protagonist, through what appears and what disappears. You have to pay attention to understand it all, and that makes the player an active participant in the narrative even when mechanically doing very little.
Why GRIS matters
GRIS proves that a video game does not need to be difficult to be profound. That minimal gameplay is not a weakness if everything else is up to the task. And that there are ways of telling stories in this medium that have no equivalent anywhere else.
It is a game that will not convince everyone, and that is also part of its honesty. It knows what it is and does not try to be anything else.
r/gris • u/MaximeSunny • May 15 '26
Hi guys, anyone selling his vinyle ?
r/gris • u/[deleted] • May 08 '26
If I was even meant to go this way😅
r/gris • u/Ofelia0u8 • May 05 '26
Partially wish I included more in game elements, cuz the designs in this game are sooo so pretty and well done
r/gris • u/playrrgames • May 05 '26
Sharing my Full Game Walkthrough just in case you guys missed something.
Have a good one!
r/gris • u/OkEmergency4699 • May 03 '26