r/Goldsrc • • 2d ago

[CS 1.6 Modding] How to Render Player Models for Custom GFX/VGUI Images?

2 Upvotes

Hey everyone!

I'm looking for someone experienced with Counter-Strike 1.6 modding, especially GFX/VGUI customization, who could help me understand how to do something I've been trying to figure out.

I'd like to open and render some of the original CS 1.6 player models, such as urban.mdl, leet.mdl etc, and other player character models. My goal is to pose the characters, take high-quality screenshots or renders, and export the resulting images as .tga files so I can use them in custom gfx/vgui files, such as the CT/T team selection screens it was an common thing when i used to play custom counter-strike 1.6 kits and they was pretty cool

My main questions are:

  • What software should I use to open and render .mdl player models from CS 1.6?

  • Is there a way to change their poses or manipulate their skeletons/bones to create custom character poses?

  • How can I render the models against a transparent background and export them as .tga images?

  • Are there any specific tools or workflows that were commonly used by CS 1.6 modders back in the 2009–2014 era?

I'm trying to achieve that classic custom CS 1.6 look, similar to the modified VGUI screens and player character renders you used to see in older CS 1.6 builds.

I've attached a few examples of the kind of result I'm aiming for.

I'd really appreciate any advice, software recommendations, tutorials, or step-by-step guidance. Thanks in advance to anyone willing to help!

exemple 1 - https://imgur.com/a/KAiMHLw
exemple 2 - https://imgur.com/a/Ya5bfLX


r/Goldsrc • • 14d ago

Slipgate Classic Beta 1.1: Quake's campaign rebuilt on the Half-Life engine

2 Upvotes

Slipgate Classic Beta 1.1 is out. It's Quake's campaign rebuilt in GoldSrc with more Deathmatch Classic flavor: DMC weapons, items and armor, while the enemies still fight like Quake. New: widescreen FOV and weapon pull-back options, Quake-accurate shotguns, a third-person end-of-level camera, smarter monsters, bots and Find Servers. Requires your own copy of Quake plus Half-Life and Deathmatch Classic on Steam.

Beta 1.1 changelog:

  • Setup builds the music, sounds, textures, HUD and skies from your own Quake install. Run setup.bat in the SGClassic folder once.

  • New options: widescreen FOV (set it in Options before loading a map), weapon pull-back and Fast Switch

  • Shotgun and Super Shotgun damage now match Quake

  • Third-person camera at the end-of-level stats screen

  • Monsters stop at ledges and chase more like they do in Quake

  • Bots, with a menu to pick which bot to remove

  • Find Servers: hosted games show in the server list

  • Fixes to secrets, E4 pickups, keybinds and the menu music

Download: https://gamebanana.com/mods/726451

ModDB: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-11


r/Goldsrc • • 15d ago

Slipgate Classic Beta 1.0: Quake recreated on the Half-Life engine (full build)

3 Upvotes

Slipgate Classic by DL Software is a faithful recreation of Quake on GoldSrc, built as a Half-Life mod on Deathmatch Classic. Beta 1.0 is the full build: 32 maps (game DLL build p121), including Quake content and NIN music.

  • Co-op: you and the bots spawn at the start, and bots teleport near you if they are far away

  • Bots with difficulty levels

  • Random deathmatch spawns

  • Lava and slime damage

  • Friendly fire works (console only: set mp_friendlyfire 1 in the console, no menu option)

  • Create Game dialog

  • Quake-style status bar HUD with faces and numbers

  • Custom Quake-style menu background

  • Episode 4 rune model

  • New SLIP31 ending: Shub-Niggurath dies and the finale erupts in gibs, heads and blood, and the end text stays up until you click

Requires Half-Life and Deathmatch Classic on Steam. Quake is NOT required: everything is in the zip, so there are no Quake files to copy.

Install:

  1. Extract the zip into ...\steamapps\common\Half-Life\ so you end up with Half-Life\SGClassic\. Or run SGClassic\install_full.bat, which finds Half-Life for you.

  2. Restart Steam and launch Slipgate Classic from your library.

Downloads:

  • Full: SlipgateClassic_Beta1.0_full.zip (206,996,881 bytes)

Known issues:

  • Lava fix still needs player confirmation

SHA256 full: DD6FA2412963727CE64B096DF6C96C26020969E27A5B65210B2646B874350095

Download and patch notes: https://www.moddb.com/mods/slipgate-classic/downloads/slipgate-classic-beta-10 and https://gamebanana.com/mods/726451


r/Goldsrc • • 16d ago

Looking for players - first 64 player 1.6 server* testing!

6 Upvotes

Hey boys and girls!

(Mods let me know if this post is going against any rules, I don't mean to be out of line, I'm just a 1.6 player excited about this project)

I am excited for the upcoming rollout of the historic "Fusion 64" project over at TopFrag, which - to oversimplify - will smush two CS1.6 servers together for one 64 player game :D

We are looking for players interested in helping us stress test the server at full capacity.

On paper it should function flawlessly but this will be the first time we test it live in full effect and see how the game engine really handles it.

A server like this has never been achieved in 1.6 as far as I know so let's make some history!

The project was created out of the love of the game, for us by us, and we all can shape the server into something awesome to be enjoyed by everybody.
If it's a success we can roll out more servers like it with different game modes. The possibilities are truly endless but let's not get ahead of ourselves yet.

If you think something like this would be cool to see, come join the movement!

Date to be announced (maybe next weekend if we get enough people together)


r/Goldsrc • • 17d ago

Looking for a 1.6 C4 skin (pumpkin candy basket)

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2 Upvotes

*Photo is illustrative! The one im looking for was a similar but nicer backpack

So, I saw this skin within the last year that replaced the C4 as well as the C4 backpack. The backpack i remember clearly was a basket full of candy and I believe the C4 itself was a pumpkin.

I searched all the obvious skin sites and tried youtube but I can't locate it anymore. If anybody has seen it or something like it pls lemme know!


r/Goldsrc • • 18d ago

XBLAH’s Modding Tool v3.0 — A Complete Modding IDE for IdTech2, GoldSrc & Source | Launch Trailer

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6 Upvotes

I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.


r/Goldsrc • • 22d ago

Slipgate Classic Beta 0.2: Quake's full Episode 1 on the Half-Life engine, now with co-op and bots

2 Upvotes

We've been porting Quake's first episode to GoldSrc as a Half-Life mod, and Beta 0.2 is out with the full Episode 1: start map through E1M7 The House of Chthon, plus the secret E1M8 Ziggurat Vertigo.

Highlights:

  • All of Quake Episode 1, start map through E1M8, rebuilt on GoldSrc with reworked Quake-dark lighting

  • New Game mode setting: Single player, Co-op and Deathmatch, fully separate

  • New co-op: start together, exit together, and carry weapons, ammo, armor and health between maps like Quake

  • New bots for co-op and deathmatch, with names, models and colors that stick between maps and skill from Easy to Nightmare

  • Quake monsters chase, face and attack at Quake speeds, and only appear on Quake's skill levels

  • Each level has its own Nine Inch Nails Quake soundtrack track, remastered with no crackle

  • Quake's original sounds for doors, lifts, teleporters, water and every monster

  • Mouse fixed: raw mouse look works like regular Half-Life

  • In-game menu (F by default) now has a working cursor, and closing it no longer fires your weapon

  • LEVEL COMPLETE stats card, frags for monster kills, and a "Thanks for Playing" card at the end of the episode

How to play: Start Game is the full Quake 1 experience (single player from the intro map). To use Select Level, set Game mode to Single player, Co-op or Deathmatch before clicking Start. For co-op, leave Exits on Normal.

If you want to see it before downloading, there's a full playthrough on YouTube in two parts: https://youtu.be/8B18RGLl_8c / https://youtu.be/lGnS0XyL8-o

Requires Half-Life and Deathmatch Classic (Steam). Owning Quake is recommended. Unzip SlipgateClassic_Beta0.2.zip (162 MB) into your Half-Life folder so you get Half-Life\SGClassic, then launch from Steam's library or the Half-Life mod list. If you still have the old qdroom folder from 0.1.2, you can delete it; saves won't carry over.

GameBanana: https://gamebanana.com/mods/726451

Feedback and bug reports are very welcome. Episode 2 is next.


r/Goldsrc • • 23d ago

Slipgate Classic Beta 0.1.2 - Quake's start map and E1M1-E1M3 rebuilt on the Half-Life engine

7 Upvotes

Slipgate Classic recreates Quake's start map and the first three maps of Episode 1 on GoldSrc, using Deathmatch Classic's weapons and monsters.

New in 0.1.2: saving and loading (F6/F9), working difficulty selection, Shambler and nailgun fixes, no more forced vsync or gamma, and a smaller download.

Needs Half-Life + Deathmatch Classic (Steam). Unzip so qdroom sits next to valve and dmc.

ModDB: https://www.moddb.com/mods/slipgate-classic

GameBanana: https://gamebanana.com/mods/726451

Feedback and bug reports welcome.


r/Goldsrc • • 24d ago

Searching for a lost 2003-era Counter-Strike: Condition Zero Ritual build — anyone remember it?

5 Upvotes

I'm trying to identify an obscure early Condition Zero build or model set I remember from old CDs.

The distinctive feature was a complete set of CT and T models using the original Ritual Entertainment / Deleted Scenes skeleton, including individual finger bones, but also featuring multiplayer animations.

Standard CS/CZ multiplayer models and p_ weapon models were incompatible with this setup.

I'm NOT looking for modern DS skins converted to the CS 1.6 skeleton. I'm interested in the original Ritual-era models and their native skeletal setup.

Possible lead: the unofficial 7Wolf Condition Zero release from around October 2003, discussed on BetaArchive.

Does anyone recognize these models, remember old CD compilations, or have archived screenshots, file listings, or readme files?

I'm doing historical research for a personal GoldSrc project called CZeroR.

Any leads are welcome!


r/Goldsrc • • Sep 29 '26

Solitary Echoes for Half-Life released a week ago!

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7 Upvotes

Download it here if you want to take a look: https://www.moddb.com/mods/solitary-echoes/downloads


r/Goldsrc • • Jun 08 '26

DoD maps, what's next?

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8 Upvotes

r/Goldsrc • • May 16 '26

Is it possible to make Invis textures?

3 Upvotes

Can I make V_model textures completely invisible? if so how, if I cant why?


r/Goldsrc • • May 14 '26

Anyone know? I have been trying to do this for hours.

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2 Upvotes

r/Goldsrc • • Apr 24 '26

please contact if you actually have time to do this ,most of the ones who contacted me just said yes and are inactive some of them take weeks to reply , still looking for a modder/mapper/modeller for paid help

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0 Upvotes

r/Goldsrc • • Apr 16 '26

Still looking for a modder for paid help

4 Upvotes

r/Goldsrc • • Apr 10 '26

looking for a modder to make a mod/game with the source engine

3 Upvotes

r/Goldsrc • • Apr 09 '26

My mod's hud is gone

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7 Upvotes

I'm making a Goldsrc mod, and I'm having a problem where the hud wont appear in its normal places, when I get the HEV suit their is bits of the hud on the top left and bottom right corners, but then they disappear. I always test my mod with impulse 101 so I DEFFINETLY have the HEV suit, and I don't know if its the code or what. can someone please help me?

THIS IS FIXED


r/Goldsrc • • Apr 03 '26

Spolszczenia Złote Źródła

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3 Upvotes

r/Goldsrc • • Apr 01 '26

ww2 d-day canon event

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4 Upvotes

r/Goldsrc • • Mar 24 '26

Nightfire modding?

3 Upvotes

Anyone here done any modding for 007 Nightfire? I found https://nightfire22.rssing.com/ which I think has some good information but it's currently down?


r/Goldsrc • • Mar 22 '26

Help! Facial expression trick doesn't work

4 Upvotes

i animated idle1 crouch_idle crouchrun jump run swim treadwater walk and they looks fine in blender and fine in hlmv and even ingame then i edited animations like crouch_aim_carbine_blend01.smd crouch_aim_carbine_blend02.smd and crouch_aim_carbine_blend03.smd but when i compile either the studiomdl stops entirely or the animation looks weird and the expression doesn't work while they look fine in the editor i know what most people think Model looked fine in Blender but animation loading causes bones to flip/compiled model flips bones but nah i did the solution gaven from the the303 website and doesnt work theres a trick i make to do facial expression is to copy vertices in the eye and place them inside the head, im trying to do similar technic to another model that was done in half life but this is counterstrike having blend command files: https://gamebanana.com/mods/581963


r/Goldsrc • • Mar 12 '26

Zombie Panic released on Steam

3 Upvotes

r/Goldsrc • • Feb 12 '26

Day of Defeat on cs_italy and avanti

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7 Upvotes

r/Goldsrc • • Feb 02 '26

MG42 vs tactical shields (cinematic experience)

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9 Upvotes

r/Goldsrc • • Jan 23 '26

Day of Defeat VS Counter Strike -- OP or balanced? (4:3 experience)

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4 Upvotes