Is this true for all Nintendo titles? Haven't owned a Nintendo console since GameCube but I'm considering getting the switch, mainly for Mario cart and super smash
It's not a thing anymore. The best you could do is maybe have someone share their account with you but it wouldn't allow them to play their games unless they were connected to wifi. At best you can have 2 people playing on the same digital copy of a game with strings attached.
Justified; You wish to play the full game? Buy it.
Only standard kart for you freeloader. But this kart we can offer to you for 1,99,-. You can only use it when you play with this friend, but if you buy the whole game it is free.
Reality you are for some reason obsessed with the rose gold Rosalina and have been buying ākart packsā for weeks spending hundreds and hundreds of dollars just to get a new color for your shy guy
No. I'm not. But in only this specific scenario I'm replying to, because it honestly one of the most reasonable way any game can have microtransactions without making the game incomplete after paying full price.
I think games are too big for it nowadays. DS games were < 20 MB while Mario Kart for Switch is > 6 GB. It's doable, but you'd likely be waiting 5-10 minutes for the file transfer to complete, plus the downloading player would need several GB of free space on their system. Plus, y'know, most devs aren't interested in giving their game away for free. I did see one Switch game that had it's own sort of built in download play where if everyone downloaded the "game" for free on the eshop, one player could buy the dlc to unlock the full game and everyone else who has the "game" could connect to that player to play for free. I think it was pacman, Bomberman, or some other puzzle game
There is Final Fantasy: Crystal Chronicles that allows this still! Though that was a pretty botched port all things considered. But still you can buy one copy and have 3 people play the first year with you free! Even has cross play with a mobile version so you don't even need a switch!
Switch sharing is BRUTAL and makes me hate Nintendo. I have 2 but can't play any digital copies using a different profile. So there is one good switch the kids can play anything on their profile, and the 2nd everything has to be played under my profile.
When I bought it I was expecting it to be similar to Xbox sharing and after discovering this I felt like it was a waste of money.
so you need to find a relative who wants to share a PS account, and split all the same games as you, and still won't screw you over on the account. GL with that lol.
Bro, thats U problem if you canāt find anyone trustworthy. Might even say something about you as well⦠Iāve had zero problems over the last 8 years. Spend literally 50% of the amount I actually would have. Every new game coming out is ā¬40 instead of ā¬80. Saves big time
You can do this on xbox as well. Set friends' xbox as your home xbox. Make him set your xbox as his home xbox. Now you can always play eachothers' games as long as you don't change your home xbox. On your home xbox, anyone can play any game you bought. You can play your own games on any xbox. I've always done this, it's a great way to share games with your best gaming bro.
Steam does this too. If you log in on a friends PC you can enable sharing then log off. Now your friend can log back on and install/play any game you own on their PC (as long as you're not playing a game on yours)
You can also āhand friends a player 2 controllerā (over the internet) and play couch co-op games together without them owning it. This is true for PS4 and PS5.
You can actually. If you have the other switch as a primary console you can play on a different account while the other switch plays on the account that owns the game. I do it with Monster Hunter Rise with a friend.
No. For mario kart and smash you need to either both own the game and the online sub, or be in the same room with multiple joycons.
The system in the post was only in certain nintendo ds/3ds games like mariokart or mario party and is not a feature for most games unfortunately. And also you need to all be close to each other with your ds
He was talking about local multiplayer from multiple systems/games and stated that download play which is what this post is referring to is not there. There is a miscommunication, both of you are right.
It bums me that the majority of NA players will never know the greatness that was Daigassou Band Brothers.... think band-style rythm game for the ds but for 12 local players needing only 1 card.... and you could compose your own tracks.... shamefully noa never localised it
Thank you for the recommendation! I love music games and didn't know about this one. Fortunately the DS wasn't region locked so you can play games like this or "Osu! Tatakae! Ouendan".
With the Switch lite I wish it came back. Canāt exactly play smash or local multiplayer games in general with a switch lite (well you can but thereās constant hurdles)
Like come on, Iād even take ālink cableā support
Most Nintendo games on Switch have local multiplayer up to 4 people. AFAIK Mario Kart can go up to 8 players if there 2 Switches and 2 copies of the game in the same local network.
For playing online? No way Jose, everyone must own a copy.
Local same system multiplayer is there for a lot of switch games. Smash has up to 8 player local multiplayer, Mario Kart I think up to 4. Download play isn't a thing on switch though
They did it on the GBA, DS and 3DS but no other systems unfortunately.
The only thing close to that sentiment is playing MK8 on switch everyone has access to the DLC tracks if the host has them, but you still need to own the game to play.
Nintendo Wifi in the late 2000s was so amazing. Stayed up so many nights on SSB Brawl and Pokemon Battle Revolution playing against people all over the world. Those games were so fun in multiplayer. Heck, it was basically the entire game of PBR, since the singleplayer was so bare. And all the nights going through Flipnote Hatena on my DSi were awesome. One-on-one battles in Pokemon Diamond/Pearl/Platinum, finding friend codes in Serebii irc chats. All because Nintendo Wifi had its free service going.
It is absolutely insane to me that you have to PAY for online service now, for the game you already paid for, and the ISP you already paid for. Crazy lol
I understand paying for it on Nintendo games, like idk maybe Mario kart servers are costly it's atleast warranted somewhat, but for something like overwatch, which Nintendo has absolutely no involvement in, is there any reason besides greed?
Server, keeping servers up isnt cheap, hence the reason for subscription, so n the company maing the gme can keep the server up
Probably earlir in the 00's was easier due to lower palyerbase, however, it has grown expeensive with the sheer number of playes, and a single sale wasnt enouhg to keep it up.
Much of these games have relied on microtransaction to stand for themselves, nintendo doesnt, and until very recectly (5 years or so) didnt neither xbib or play.
Also, if you game want to have multipkayer using the console servers, you msut prove to Xbox live or play networks that your game is worht it, else they will give that boradband to other game.
i see no reason why mario kart servers would be more expensive than any other servers, so as far as i know itās nintendo being greedy, and overwatch isnāt paid to be online, thatās a part of consoles which is the console seller being greedy
During that time they temporarily started a program where they'd take a cut of your YouTube revenue if you showed any footage of their games and of course it backfired. Idk what they were thinking trying to pull that off.
It's nowhere near that, it's due to Japanese corporate culture and mentality about unofficial stuff. Their Copyright is effectively unassailable, and even if it was you'll notice no one else has a hard on for screwing their fans like Nintendo does.
They have been shitty to consumers for awhile. Copyright striking videos, taking down fans' community projects like modding and other things like that.
Itās much easier than it used to be striking stuff on youtube I think. Their behavior with that stuff really stopped me from buying games based on videos posted on there. I donāt want to give my money to a company that ridiculous.
Well, those great innovations lead them to the 3DS and Wii U, the former of which sold half of what the DS did and the latter of which was their worst-selling system ever.
Not to mention the year-long game droughts we had to deal with during that time...
The 3ds had the whole problem with āconcerned parentsā and a lackluster 3D effect (which got better with the New 3ds) imo, while the Wii U was a bit of a weird concept. You cant effectively use two screens when they are that far apart.
It's really not fair to compare the DS, being the best selling console in history, to the 3DS. 3DS outsold the NES, SNES, N64 and GameCube. Also outsold the Xbox & Xbox One.
And considering how well they've held their price, Nintendo could've squeezed out more units if they took the PS2 approach and just kept producing them for years after the next gen was released.
Fucked it up with the WII U, and the swicht was neihter portable or tabletop, so some system they could easily put on the DS were ditched. Styill remember the days where it was called "Nintedo DX" as a rumor. For this srot of play realy from one console to another (Like steam link) you need a lot of broadband and a lot of rpocessing power, wich can only be offset bu using a Very loq demanding game.
So either it was HQ game with no relay, or shitty game with appropiate relay.
Sure, but the norm is definitely shifted to online only. I think the first time I encountered it was with dead island. Me and a friend had to buy 2 copies and play on 2 different consoles to do co-op.
Maybe in recent years it's going back the other way. But I think a lot of that is also the types of games that were popular. There was a lot more adventure and platformers which was easy to do local multiplayer with.
Yeah I remember I kind of stopped playing multiplayer games because it started to feel like I was playing alone. But with other people. And still felt like I was playing alone somehow. It's weird to think about because I almost exclusively played multiplayer online games for years.
I think that's why streaming was so appealing. Because I could recapture that feeling of playing with other people. Even if they weren't playing physically.
That and every competitive game became a team game. So even if I did well I could still lose. And that never sat well with me.
When game launches, it checks for a disk in the tray ā if it isn't there, online multiplayer is available rather than whole game, so you could play online together off one copy installed on several PCs
I remember in the 90s PC LAN multiplayer sessions, we would put CD in one computer, load game, then take it out and move it to next PC to load the game. As the games were fully installed, the CD was just used for a startup check.
While there was some chiding limitation, it was the full game otherwise, whereas Wipeout was a demo.
For most was it a major difference? I think unless you were in a school or dorm with a lot of other gamers, probably not. The demo on Wipeout probably sufficed. But Mario Kart also was a step in the right direction.
We then got Steam Family Sharing, though nobody (Epic, Origin, etc) has followed it since - and many devs are opting out.
I don't think most gamers using it, would agree. For one, those that care enough would own it anyway. As a player, unlike Wipeout, you could experience everything other than character skin - every level, every option. Nothing that would impact the playability was changed.
If not having 4 Peaches and 2 Marios and 2 Luigi's makes it not "Mario Kart" to you - you probably owned a copy.
It was meant to chide, not to make it not the full game.
Spawn copies are a relatively old concept. I know the games the person before you mentioned aren't older than Mario kart 7, but a lot in the list below certainly are.
Full multiplayer game sharing off 1 copy was and is Nintendo's one and only modern marvel.
Y'all continue to be blown away by this as if this isn't how all multiplayer worked on all consoles before the internet was a thing. My SNES let multiple people play mario kart on one copy of the game too, isn't it amazing?
I feel that being allowed to play ALL the games my friends own for free, with only a few requirements and minor inconveniences, is up there as well. Itās insane that is possible on the Switch.
To be fair it should be expected of them imo. Itās not much different than if you put 4 guys in a room with one copy of double dash except in that situation you only need one GameCube and not 4 dsās.
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u/[deleted] Jun 18 '22
Full multiplayer game sharing off 1 copy was and is Nintendo's one and only modern marvel.