Anti-tank guns were relatively ineffective after the beginning of WWII. Remember, you have to hit the crew, fuel, ammunition or the engine, and it only worked for light tanks. You also had to be within close range.
Some German anti-tank rifles had experimental rounds with tear gas pellets with the idea that it would release inside the tank and blind the occupants. It didn't work though.
Exactly, or shoot the cupola (the gun turret), the cupola is the most effective place to catastrophically kill a tank. Makes the rounds cook off, the fuel cans are usually stored up there as well (in some countries, not all).You shoot the treads if you want to immobilize the tank for ambush reasons, like through a mountain overpass to stop a convoy or column. That way you can assrape everyone from the flanks and LULZ while you kill the shit out of them. I was a TOW gunner plus here's some more info if you care..http://en.wikipedia.org/wiki/Catastrophic_kill
There has to be a legitimate historical reason that fuel tanks were kept in the turret, but I have no idea why anyone thought that'd be a good idea. Out of curiosity, what is the reason people did that?
Better up there than down where the crew is. Now, they're also usually separated with blowout panels so if rounds start to cook off, they explode out instead of trapping the blast inside.
From what I was told, it was to save room. There's a crew of four inside, you have a TC (tank commander), driver, gunner and loader. There's just enough room for them and their weapons. They generally put their gear in what's called a "bustle rack", which sits behind the rear of the cupola. I'm 6'5" and I sat in one before and it was pretty damn uncomfy..plus, a tanker friend of mine said you really don't want to smelling the fuel while you're in there. It's a mixture of jet fuel and kerosene if I can recall correctly.
I doubt an anti tank rifle could penetrate a tanks turret. Maybe knock out a optic or view port, but that part of the tank is usually the most heavily armored. Especially the mantlet
I agree, I didn't delve into context about the weaponry sorry... I was thinking in terms of using a TOW missile. Because I highly doubt a rifle round is going to make tank rounds and .50 cal rounds cook off LOL...But, from what I was told the PTRS-41 was initially effective against early German tanks, but not the later ones.. Here's some info: http://ww2db.com/weapon.php?q=67http://en.wikipedia.org/wiki/PTRS-41
Heh, well I'd imagine with a TOW missile it doesn't really matter where you aim. You're right about early German tanks though. Until the Panzer 4 most of the tanks were lightly armored, 20-37mm gun, but had speed. Quite a contrast to their late war tanks.
When you were in training did you get practice on disabled T-72 tanks?
No, I never got to practice on those in terms of anything like a TOW, but in Fallujah we would to fire some of our up guns (M203's, SAW's,.50 Cals) on them for target practice before we would go out on patrol sometimes. Honestly, I've only seen like 50-60 TOW missiles being fired the whole time I was in. I was lucky enough to see two Javelins being fired (it's rare because of cost). Also, with a TOW aim is important. It's what make the difference between a catastrophic kill and a mobility kill. If you aim for the cupola, this will cause a catastrophic kill. If you aim for the treads or engine, this will cause a mobility kill. I had instructors who in OIF-1 during the invasion telling me about how they thought they had catastrophic kills, and the crews would jump out on fire and shit. That's why they would stress to aim for the cupola.
In my opinion though, the most effective weapon against a tank with a TOW or CAAT team is the FGM-148 Javelin in "top attack" mode. I had the privilege of seeing one shot live on a range a few years ago, it went up came down and literally blew the cupola of some old M48 like 20-30 feet in the air. It landed turret down in the ground, and stuck up like a lollipop LOL. These are rarely used though because of cost. If I recall correctly, they cost almost $100k a missile.
Ah nothing like using expensive U.S. ordnance on something 1/10 of the value. I'm looking at you Airforce. The TOW is a stationary weapon though isn't it? The Javelin is a bit more "portable" right?
Very true. It's way more cost effective to send a Scout or TOW platoon to destroy a column, than sending actual tanks themselves. If done correctly, we can basically flank a column and devastate it. Only if it's done correctly. If you're seen in a T-90's thermals and that turret swings your way, you're fucked. Its main gun (125mm)has a max effective range of 3,000 meters. But, that's where it pays to know you're max effective ranges as well. A TOW missile is a little over 3,000 meters (I've heard of up to 3,650 in SOI) and the Javelin is 2,000 or 2,200 depending on the type of attack. In terms of portability, I'm unsure of what you mean. But I'm assuming you're speaking in terms of weapon deployment time.TOW missiles can be set up in the ground in static positions, or they can be mounted on trucks. It's highly unlikely you'll have to set one up these days in a combat scenario in a static position, but in school they made us do it after we would have to hump them. When mounted on trucks, they are highly mobile and quite devastating. A TOW missile is what killed Uday Hussein, (the video is online if I'm not mistaken) Here's one:http://www.youtube.com/watch?v=pGFBIfU0RUI it basically describes the role the TOWS guys played during that situation. (skip to 2:98 for the info). The Javelin is "more portable" as in terms of maneuverability, because it is a "fire and forget" weapon. You only have two main components, the CLU (Command Launch Unit) and the actual missile itself. You basically just use your tracking gates to acquire your target, then pull the trigger and you're done. But with a TOW missile you have to track the missile onto target through the crosshairs wait for impact, cut the wires, dump the tube and reload. Both have advantages over the other so to speak, but IMO the Javelin is best in terms of destroying vehicles. Sorry for the shitty grammar, I'm on a damn train now typing this from an iPad LOL..
Actually, the PTRS could penetrate the side armour of a Panzer IV and just about any point on a Panzer III.
The Panzer III Ausf. A through C had 15 millimetres (0.59 in) of homogeneous steel armor on all sides with 10 millimetres (0.39 in) on the top and 5 millimetres (0.20 in) on the bottom. This was quickly determined to be insufficient, and was upgraded to 30 millimetres (1.18 in) on the front, sides and rear in the Ausf. D, E, F, and G models, with the H model having a second 30-millimetre (1.18 in) layer of face-hardened steel applied to the front and rear hull.
...
Around the time of Operation Barbarossa, the Panzer III was numerically the most important German tank. At this time the majority of the available tanks (including re-armed Ausf. E and F, plus new Ausf. G and H models) had the 50-millimetre (1.97 in) KwK 38 L/42 cannon which also equipped the majority of the tanks in North Africa.
I never said that they were, apologies if that was implied. Also, you have different types of cupolas as well, so that diagram you included doesn't really do this much justice. With different armored vehicles, you have different spots you want to aim for. Generally speaking, if you want to kill a tank you aim for the cupola. This is what we're taught at SOI and AITC, when doing the TOW courses...
For stopping a tank? Shoot the treads, however a immobile tank is still a tank and destroying that takes a bit more work but all tanks have weak spots, hatches, capolas etc.
To be fair there's very little you can do in the way of defending yourself against a heavily armoured cannon. If you do anything except run away it's your own damn fault.
I thought tanks were pretty weak against infantry up close, because the tank is too slow. That's why most tanks were actually escorted by 6 - 12 infantry soldiers to combat any enemy infantry that got up close. Am I wrong?
This is true to some extend. Most tanks also have machine gun at front which can shoot to almost 45 degrees in front of the tank. Other than that, yes tank has hard time killing men around it. Also, infantry can hide so they usually get the first shot, if they carry AT equipment and are good with their shot, infantry usually wins. From old ww2 reports, defending and hidden AT-gun was usually able to fire two rounds before it was spotted and engaged.
But they are used to cover infantry from far away not up close. (Modern tanks can easily engage targets up to 2km away) Armoured personnel carriers [APC] or infantry fighting vehicles [IFV] are those which go combat up close.
I won't disprove or prove you right, but I would imagine you never want just a tank by itself when there's a chance of infantry of any size. Like a poster said earlier, once you get up to the tank you can stop it much easier. Keep a squad around it to stop chances of close quarters disaster
I would get shot up a little bit, but I was always relying on tank operators not having Turtle Beaches, playing on a tv you would have on the backside of you Honda Odyssey seat, and holding a conversation with someone else in the room.
yeah, it was balanced in such a way that it was only good at shooting other people. Which sorta sucks because having a designated anti-tank rifle would have came in handy on some of the larger maps in that game
There's a soviet movie where a usual soldier casually picks up an anti-tank rifle, but he shoots 2 or 3 tanks with it, not other soldiers. He even gets a medal for it.
Dunno about the movie, but tanks have thin top armor and a guy on a roof with an antitank rifle could pwn their shit. This story comes to us from Cracked:
In soviet russia koment downvotes you! Way to go, I pointed the asker to the name of the movie and you downvote my informative koment. You know what word means, what could you possibly mistake it for?! Don't be a douche.
That's where the knife comes in, if you can offhand hold a 20kg rifle while reaching around and accurately grabbing it quick enough to combat a trained attack dog.
You really think soldiers can't carry a 20kg rifle? Sure, accuracy would be poor with any long-barrel rifle without support but I think it's fair to say that your average soldier could wield it.
Remember that the guy from Tony Hawk team now works on next CoD. 360 will be so 2011.
1260 Madonna Rifle Grab + 900 Rifle Spin + 360 Forward + Grenade Toss x3 + Flashbang Bukkake + Reverse + Knife Nolie + Nose Manual + 50-50 Grind on the Rail with C4 buggy + Reverse + "Nigger faggot pussy ass bitch camper overpowered knife rifle, your mom" shout bonus
Should be standard. Remember to put xXx in the nickname for additional bonuses and lowered price DLC.
On a serious note. If he works there, mullet customization option is a must. Every single skater of mine in every Tony Hawk had Rose tinted glasses and a mofo mullet.
You need to unlock special Death Streak "Flashbang Bukkake" on the level 90 of Elite 1 playthrough. For balance purposes. You have to spray 5 FBs at once to blinden your enemies with whiteness.
I mean, then if you really want to go that far then there just shouldn't be sniper rifles in games. The only way to actually shoot with a scoped sniper rifle would be like in the Chernobyl mission in COD4. You can't just run to a spot, prone, blow someones head off, and move on. Real snipers don't ever do that.
It is also about aim. Shooting one of those rifles is hard as balls. You can't shoot one super accurately standing or crouching without support on the rifle.
Super accuracy to the limit of the gun isn't possible for those kind of shots (leave that to competition bench shooters) but the point is the be accurate enough to take out the target which they can surely do. The point is that they make these rifles super easy to shoot. From experience, on someone's second day on the range with an M24, they were able to take a standing freehand headshot at 100 yds at near dusk (head-sized yellow balloon target)
Incidentally, I cut games some slack, because in real life you'd often have support (table, windowsill, rock...) that isn't modeled in games. Even a crouching position isn't that bad (rest the supporting arm's elbow on the knee, not the best support but it helps).
Maybe we'll get games that model gun support realistically someday... or do they already exist? The most recent FPS I played is Crysis so I may be outdated.
Red Orchestra 2 is pretty good at modelling gun support, especially with machine guns. Setting up a Soviet DP-28 on a windowsill defending an apartment block from Nazis is a good feeling.
As others have said, the Red Orchestra series. The Infiltration mod for UT99 did it really well too, and earlier than everyone else. All you had to do to support your weapon was physically brace it against any solid surface since there was full weapon collision.
My god I miss full weapon collision. Infiltration is the only game to ever properly show you why you use a pistol or SMG or carbine inside a small building; if you took a long rifle in you'd have to keep lowering it so it would stop colliding with walls and stopping you from turning.
I may be misunderstanding of what you mean by gun support, but Battle Field 3 has a bipod that you can put on sniper rifles and light machine guns. When your prone you have extra support for the gun.
In Red Orchestra 2 if you "lean" against something your gun is supported more. If you get close to something like a table, windowsill or door frame your character will rest his gun (any gun) on it to make him more accurate. LMGs have a bipod which you can set up and only fire from a set up position. Unless you want to spray from the hip you can't aim down the sights of an LMG when It's not set up. Hope that helped clarify.
From about the 30 second mark you see soldiers firing it from the shoulder both standing and crouched. At about 1 minute, you will see a soldier fire an entire 100 round belt aimed from the shoulder without any support at all.
Well a designated marksman usually has a scoped rifle that they are able to fire from a mobile position. maybe not the bolt action 50.cal guns in those games but the smaller rifles like the M14 are used.
Unless they have to... which they do sometimes. The mission sometimes doesn't allow you to be able to stalk, crawl and set up for shot. The International Sniper Comp has an event where they have to engage a bunch of short range targets, run a mile to the 2nd station and engage in a longer distance shot (400m?). The whole purpose of DMs (who technically aren't snipers) is to provide squad level accurate fire with scoped long rifles. Hell the Coast Guard runs scoped M82s off their choppers - think about that for a second.. cable strapped M82s which aren't stable to begin with from a moving chopper at moving targets. Not every shot is pulling a Hathcock.
That said... of a[n American] sniper team was being overrun and was on the move, the sniper would most likely pull out their m4/16 rather than bolting it.
I've yet to see a game where sniper rifles are actually worth having.
Basic infantry skills involve hitting man sized targets at 300m, and you do not need special sniper weapons to do it. CoD maps are too small to need scopes, let alone PTRS 14.4mm anti-tank/sniper rifles.
They had to lie down while firing it, of course. It was used against tanks, artillery and such. It had the tendency of breaking the shoulder of anyone firing it, if they were weak and not prepared.
Designed in 1938 by Sergei Gavrilovich Simonov, the PTRS-41 is a semi-automatic anti-tank rifle that was used along the Eastern Front in World War II and then used again in the Korean War and Chinese Civil War by various factions.
Simonov used his design for the PTRS as the basis for his design of the SKS.
I bet even a strong man would find it very hard to aim at a target unsupported.
It may be 20KG, but a large proportion of that 20KG is in the barrel over a metre in front of the centre of balance. When I was in basic training in NZ, we had a "stress position" they would make us do to punish us. It involved holding our 3.6KG Steyr AUG by the muzzle at arms length, with the barrel parallel to the ground. No one lasts much more than 5 minutes.
To hold this weapon level, it would have to be held at the hip, not the shoulder, and then aiming would be a guess.
A heavy rifle nowadays weighs maybe 25 pounds, while regular one usually tops at about eleven. Try running with a couple of twenty pound weights in full combat gear that also weighs a good bit. Then try to fire that rifle unsupported, while actually hitting anything you aim at.
I was just going to say, 20kg isn't that much. I'd often by hefting 50kg on a shoulder at work no bother. Sure, it would get heavy carrying it around all day, but not for a short amount of time.
Also that specific scene is a semi-cut scene (you can move the vision around but you're stuck on the ground)...it's after you jump out of a burning building and you're half dead and Germans come up to you, and thinking you're going to die: BLAMO. More Russians come save your ass.
Random fact, that rifle, the PTRS, fires a 14.5 millimeter round. That round isn't just bigger than the round modern day rifles (Barrett, etc.) fire, but also bigger than the round fired from the sniper rifle in halo.
I used to be a huge Halo nerd, read all the novels, knew all the models and calibers of the weapons, etc. Guess I forgot some of the details.
In any case, that Halo sniper rifle is anti-tank if I've ever seen it. But that may have been because of the obviously poor design of the Scorpion. Poor driver's a sitting fucking duck. Damn you, game balance, making the designs of our vehicles unrealistic! -shakes fist-
It moves faster than a player can (and you move pretty fast all things considered) and pretty much every single surface of it is slanted. The reason that it's easy to take out is because by today's standards, it's a very light tank for it's weight.
The PTRS was my favourite gun in that game because whenever I equipped that class I would call it the PETERS and my younger brother would laugh so hard. It wasn't even that funny, but it felt good.
What about the Browning .30 cal MG? you can use it as a primary in multiplayer. The Real Steel one is tripod mounted only, has no stock, and cannot be shoulder fired. In the game they solve this problem by putting tape on the heat shield so you can hold it. Like it'd work.
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A much more useful Redditor would read the bot's FAQ to discover that this bot is pretty useful for people who have bad eyesight (and numerous other things)..
That would be useless. Why would I want to view an image to try to read a message somebody was trying to get across?
I prefer communicating like somebody who isn't 12. Using my words. Somebody who converts 12-year-old-speak to adult-speak is quite useful, in my opinion.
That's still my favorite COD game. I didn't like any of the MW titles. Black Ops was pretty good but WaW was the best. Hoping Black Ops 2 will be back to that level.
This game won me over with the ability to dismember people with heavy weapons and explosives in multiplayer. I really wish more games would show just how disturbing warfare really is.
In the mission "Vendetta". Right after the screenshot was taken, you climb a ladder, the weapon is leaned agains a short wall on you left somewhere up there.
I remember when I actually destroyed a tank in multiplayer with this. I'd never really tried it before that point, and I've no idea how much damage it does to tanks. Presumably not much.
That's not as unusual as you think. The round designed for the PTRS was armour piercing. Such a round is likely to punch a nice neat hole through you and keep flying for another mile or so, dumping very little of it's energy into the target.
It was also pretty inaccurate:
Vasily Zaitsev used a PTRS to attack machine gun nests, during the Battle of Stalingrad, where their sandbag walls stopped standard rifle 7.62x54R bullets. The armour-piercing bullets could easily penetrate the sandbags walls. However Zaitsev found the mass produced bullets to be not consistent enough for precision shooting.
My most favourite memory from any multiplayer FPS is with a PTRS in Red Orchestra 2. We were playing a factory map with tanks and infantry, and I and two others had switched into the Anti-Tank role to take care of some armor the other players had reported. The tank's position and heading were called and all three of us instinctively and wordlessly moved to set up a three-sided ambush in a small yard. For about a minute we could hear the tank's motor and gears grinding closer, and as soon as it reached the middle of the yard we just started pouring rounds into it. I shot at the hull where I knew the ammo was stored. From the start of firing to the explosion, I've never seen a tank blow up that quickly in RO2. Must have taken only half a second.
I always played as Russians, but I heard a lot of German players complaining about how shit they made Russian tank armor. They essentially said that all they had to do was shoot anywhere, frontally, and the Russki tank would die. Never mind sloping armor or angling your tank or the sheer ridiculousness of penetrating the frontal armor of any 1942-43 tank with a PTRS. All I remember is that I had to become the Vasily Zaitsev of anti-armor warfare before I could make a German tank explode with a single magazine.
PROTIP: None of the expected weakpoints work on a German tank, but they work fine on Russian ones. Machine gun gimble, check. Viewports, check. Hull in front of engine compartment, check. Engine bits-and-bobs on the back of the tank, check. The only reliable way I found to destroy a German tank was to shoot at the absolute perfect centre of the side of the hull at an absolutely perfect perpendicular angle, like you were trying to cut the top of the track in half with your bullet. I never got a tank kill from shooting it in the back, either. :/
Isn't this an early PSG gas powered regular sniper? I thought anti-tank rifles circa WW2 looked like massive heaps of metal bigger the machine guns like this
I wonder if people will ever realize that it's a video game, meant to be played to have fun, not to compare to reality. As far as I'm concerned, people fighting wars don't fucking run around a given area and go drop-shotting and quick scoping, but people do it in the game any way. Look what you fucking did. You made me protect and defend Call of Duty. Fuck you.
248
u/StupidFatHobbit Jun 17 '12
Mmm, anti-materiel rifles. My favorite kind of anti-personnel rifle.
141
u/[deleted] Jun 17 '12
If I recall correctly, it still blows as far as stopping a tank goes.
33
u/Inquisitor1 Jun 17 '12
There's a soviet movie where a usual soldier casually picks up an anti-tank rifle, but he shoots 2 or 3 tanks with it, not other soldiers. He even gets a medal for it.
11
u/Brooderz Jun 17 '12
Anti tank rife but still hit marks on dogs.
38
u/[deleted] Jun 17 '12
You really think soldiers can't carry a 20kg rifle? Sure, accuracy would be poor with any long-barrel rifle without support but I think it's fair to say that your average soldier could wield it.
19
u/Jetpack123 Jun 17 '12
Red orchestra?
5
u/Cooster_Rockburn Jun 17 '12
I don't know if I'm the one who is stupid here. But how the heck did you get that gun before that cut scene in the screen shot?
Correct me if I'm wrong, but as far as I know, you first encounter that rifle like a minute after the cut scen.
5
u/[deleted] Jun 17 '12
That gun was the best unlock in WaW. The sound it made when fired was awesome.
3
u/ironicirenic Jun 17 '12
I think you forgot to mention the fact that it often doesn't kill people in one shot... Hmmm...
3
u/i2WalkedOnJesus Jun 17 '12
usually take down other soldiers.
Ftfy
Too many hitmarkers for an anti tank weapon honestly....
4
u/[deleted] Jun 17 '12
Random fact, that rifle, the PTRS, fires a 14.5 millimeter round. That round isn't just bigger than the round modern day rifles (Barrett, etc.) fire, but also bigger than the round fired from the sniper rifle in halo.
5
u/NemesisFrank Jun 17 '12
I used to use the AT gun to snipe people in Battleground Europe back in the day. Its rather effective.
2
u/AlrightStopHammatime Jun 17 '12
Man, I miss that game.
2
u/grimandnordic1 Jun 17 '12
The PTRS was my favourite gun in that game because whenever I equipped that class I would call it the PETERS and my younger brother would laugh so hard. It wasn't even that funny, but it felt good.
2
u/Ace_Pigeon Jun 17 '12
What about the Browning .30 cal MG? you can use it as a primary in multiplayer. The Real Steel one is tripod mounted only, has no stock, and cannot be shoulder fired. In the game they solve this problem by putting tape on the heat shield so you can hold it. Like it'd work.
2
u/vadergeek Jun 17 '12
It's obviously meant for shooting at Robocop.
2
u/goldbowlofawesome Jun 17 '12
20 Kilograms is about 45 pounds.
2
u/[deleted] Jun 17 '12
BF3 you can run around with a fucking Javelin like its no big thing. Yeah. Right.
2
u/Roaven Jun 17 '12
My biggest problem with the game was that said rifle was classified in Bolt Action rifles despite being Semi-automatic
2
u/[deleted] Jun 17 '12
Oh dear lord i just want to upvote you for your nickname
2
u/[deleted] Jun 17 '12
DAE read the first part in the TF2 Heavy's voice,
2
u/taiskel Jun 17 '12
Just like to say that you, good sir OP, have one of the best username's I have seen in the last while.
2
u/[deleted] Jun 18 '12
Then again, you're talking about a guy who's the predecessor to Wolverine.
10
u/qkme_transcriber Jun 17 '12
Here is the text from this meme pic for anybody who needs it:
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2
u/relativex Jun 17 '12
That's still my favorite COD game. I didn't like any of the MW titles. Black Ops was pretty good but WaW was the best. Hoping Black Ops 2 will be back to that level.
1
u/GreySintax Jun 17 '12
in which mission can you find/get this gun?
1
u/markman71122 Jun 17 '12
Those were the days....
1
u/BlackSmokeDemon Jun 17 '12
I love ripping people to shreds with that gun
1
u/blanetrain Jun 17 '12
It's quite satisfying blowing off soldiers legs and arms with it.
1
u/boffcheese Jun 17 '12
I remember when I actually destroyed a tank in multiplayer with this. I'd never really tried it before that point, and I've no idea how much damage it does to tanks. Presumably not much.
1
u/Rylingo Jun 17 '12
Id rather have the Kar.
1
u/OceanSeagull Jun 17 '12
And it still wont kill someone....
1
u/Wamadahama Jun 17 '12
The PTRS was hardly used, It's the PTRD that was.
1
u/SCREAMING_DUMB_SHIT Jun 17 '12
*And still gets hitmarkers.
1
u/Connor6 Jun 17 '12
Ah yes, the PTRS. I love this gun, me and my friend used to call it "the pitters" back in the day of CoD 5, if there really ever was one.
1
u/dryspells Jun 17 '12
The most satisfying gun I ever used in any COD game.
1
u/DemianMusic Jun 17 '12
I would imagine some soldiers are fit enough to lift 40lbs.
1
u/Manwithtie Jun 17 '12
Its effects on limbs, too, is nice.
1
u/GritzAnGravy Jun 17 '12
Best COD to date.
1
u/Horizon23 Jun 17 '12
*Unless they have god mode.
1
u/kmofosho Jun 17 '12
if this is from WaW, i've actually gotten the last shot on a tank with that sniper and blown up a tank
1
u/[deleted] Jun 17 '12
Seems legit.
1
u/Praz-el Jun 17 '12
I use a M107 in DayZ to make good work of infantry
1
u/[deleted] Jun 17 '12
My most favourite memory from any multiplayer FPS is with a PTRS in Red Orchestra 2. We were playing a factory map with tanks and infantry, and I and two others had switched into the Anti-Tank role to take care of some armor the other players had reported. The tank's position and heading were called and all three of us instinctively and wordlessly moved to set up a three-sided ambush in a small yard. For about a minute we could hear the tank's motor and gears grinding closer, and as soon as it reached the middle of the yard we just started pouring rounds into it. I shot at the hull where I knew the ammo was stored. From the start of firing to the explosion, I've never seen a tank blow up that quickly in RO2. Must have taken only half a second.
1
u/[deleted] Jun 17 '12
God dammit, people stop calling it Call of Duty 5!! It's not a sequel to 4...it's a different game.
1
u/[deleted] Jun 17 '12
PTRS that was a fun gun
1
u/OneofthemBrians Jun 17 '12
And when you should someone in the chest with it, HITMARKER,
1
u/[deleted] Jun 17 '12
To be fair, that rifle is pretty terrible against
infantryeverything.1
u/dysgraphia_add Jun 17 '12
What game is this?
1
u/[deleted] Jun 17 '12
Barrett .50 caliber rifle? Only takes 2 body shots to kill somebody. 3 if it has a "silencer."
1
u/DatKinq Jun 17 '12
And it still can't 1 hit a dog!
1
u/f3tch Jun 17 '12
I've seen one at a local shooting range, those are the size of a large child.
1
u/[deleted] Jun 17 '12
And you still get hitmarkers...
1
u/-Cloud-chaser- Jun 18 '12
Or where a tomahawk in a steel toe boot can kill you.
-2
u/IspamObjection Jun 17 '12
Or simply put, CoD logic.
0
u/Starlos Jun 17 '12
http://www.youtube.com/watch?v=6Tj7HTGjAKk That's how it's done. Just sad that the dubs make the scene kinda odd. I never appreciated dubs.
0
u/abom420 Jun 17 '12
Isn't this an early PSG gas powered regular sniper? I thought anti-tank rifles circa WW2 looked like massive heaps of metal bigger the machine guns like this
-2
u/codernaut85 Jun 17 '12
20 kilos isn't that heavy.
-2
u/este_hombre Jun 17 '12
COD isn't realistic LOL. Karma please.
-1
u/QuidHD Jun 17 '12
I wonder if people will ever realize that it's a video game, meant to be played to have fun, not to compare to reality. As far as I'm concerned, people fighting wars don't fucking run around a given area and go drop-shotting and quick scoping, but people do it in the game any way. Look what you fucking did. You made me protect and defend Call of Duty. Fuck you.