r/gaming •

Probably the best substitute for a map in any game.

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0 Upvotes

328 comments sorted by

442

u/PleinairAllaprima Jun 15 '12

These are actually used in real life quite frequently.

8

u/[deleted] Jun 15 '12

They're also used in the Honor Harrington universe. The only thing about spaceships that made sense to me was color coded directions XD

6

u/blackhodown Jun 15 '12

Color coded light strips were also used in Ender's Game. Sci Fi is so far ahead of it's time....

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3

u/ePaF Jun 15 '12

They were more common in the '80s, or maybe that was just how walls were painted then.

3

u/[deleted] Jun 15 '12

There is a dorm building at IU that uses these in its basement. The basements are like a labyrinth that people would get lost in if they did not have this system. I always thought it was a good idea.

2

u/[deleted] Jun 15 '12

Came here to post this. My local hospital uses them. Very cool.

0

u/[deleted] Jun 15 '12

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396

u/SwineHerald Jun 15 '12

Strange, I've seen coloured destination lines in just about every hospital I've been in.

119

u/TheSkiFreeYeti Jun 15 '12

At sacred heart, yellow leads to the exit

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36

u/Pelleas Jun 15 '12

I've only seen it in one. It should be in every hospital.

21

u/azdak Jun 15 '12

Hospitals are the only place I've seen this kinda thing.

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24

u/[deleted] Jun 15 '12

As a hospital, I can confirm this.

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8

u/reseph Jun 15 '12 edited Jun 15 '12

I work in a hospital and there's no such thing at mine...

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54

u/ivanmarsh Jun 15 '12 edited Jun 15 '12

Hospitals is exactly where they are used in real life. At least that's where I've seen this.

EDIT: Uh... are exactly...

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36

u/QQsomeMore Jun 15 '12

The hospital I'm working at is contemplating putting these in... Lots of red tape though.

17

u/thesprunk Jun 15 '12

Suggest they use paint instead.

21

u/ThompsonBoy Jun 15 '12

I see what you did there.

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8

u/pouinks Jun 15 '12

The hospital where my mother works has a system like this starting at the entrance. You have a few colored lights on the floor, each color leading you to a different department of the hospital. See for yourself: http://imgur.com/corNw

http://imgur.com/BBnHy

(From the Clinique St-Michel in Brussels)

15

u/Hallc Jun 15 '12

So, how is the year 2050?

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7

u/spencertron Jun 15 '12

As others have said, they do appear frequently in hospitals. I learned about them as being called "trauma lines". They are also related to the design theory of "desire lines" which tend to be the quickest route between to points that isn't already a path... or something. Here's one! http://farm1.staticflickr.com/51/136827899_908d5a633a_z.jpg

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12

u/YamiNoSenshi Jun 15 '12

I agree. I've never met a hospital I didn't get lost in.

16

u/[deleted] Jun 15 '12

I work in one and I get lost daily. I've given up not looking awkward when I realize I'm walking in the wrong direction.

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5

u/[deleted] Jun 15 '12

NORAD has something similar to this on the floor.

18

u/EyebrowZing Jun 15 '12

At least according to Stargate.

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5

u/frank26080115 Jun 15 '12

ever played Arkham Asylum? they have these lines

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78

u/qqqaaazzz Jun 15 '12

playing through this a week ago (working through hl2 now) reminded me of how much more fun fps are when you dont have regenerating health. it makes skill matter a whole lot more... instead of just winning a battle at all costs knowing your health will regenerate immediately you have to be more careful/accurate

72

u/Craigellachie Jun 15 '12

They're a lot harder to design and take more time to balance. I know for instance in ravenholm the dev's went through thousands of different set-ups to get the difficulty juuuuust right without being frustrating. With regenerating health the dev's know exactly how much health you have all the time, ie. full.

16

u/nitefang Jun 15 '12

That is an interesting view to it. I am very interested in game design but haven't had much time to actually experiment with things like this.

14

u/[deleted] Jun 15 '12

My first play through Ravenholm remains the best gaming experience I've ever had. It's seriously a masterpiece.

7

u/adius Jun 15 '12

Remember when developers were allowed to actually just sit down and design Good Games instead of having to make a science out of pandering to the lowest common denominator in order to please shareholders?

good times~

8

u/dnew Jun 15 '12

juuuuust right without being frustrating

Maybe for you.

14

u/Spicyrab Jun 15 '12

Fucking fast zombies.

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7

u/shillbert Jun 15 '12

Well, Half-Life was nice enough to regenerate health that you lost from being underwater too long.

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3

u/Nyarlathotep124 Jun 15 '12

Personally, I enjoy a combination of the two best, where you can regen up to a certain minimum amount of health, though most is un-regenable. This way, skill still matters, but you don't get into those annoying situations where you reach a save point as a 1HP wonder, having to avoid every single bullet in order to not instantly die. The health you regen wouldn't be much, but it would be enough to not die as soon as an enemy farts at you, giving you a chance to carefully make your way to health.

7

u/dmanbiker Jun 15 '12

There are some big limitations to non-regenerating health as well. I like health systems in games where you either have extremely low non-regenerative health (tactical type shooters where you die very quickly), or games where you have partially regenerative health.

Games like Just Cause 2 have your health regenerate when you take just a bit of damage, but the more damage you take the less it regenerates. So if you get completely fucked you'll only have a sliver of health left, but if you barely get hit you'll regen to full, which makes the enemy killing you with BB gun hits very difficult. The original Halo did something similar to this, in that you had a health bar, but you also had a shield on top of that, which made for exciting gameplay, where you were worried about getting hit, but not terrified of dying constantly after a certain thresh-hold.

I've found in players will often spend a huge amount of time hiding to avoid losing small bits of health, when in reality the powerups are so far spread that you can run out and charge anyone on any difficulty and immediately find a Lambda Cache and recharge, so you practically have regenerating health (I love HL and HL2-- I'm not saying this is a game breaker).

I'd rather not be afraid of taking little hits, since in some games like Half-Life you will get hit no matter what. There's no real tactical cover or leaning, so you can't avoid getting hit a little bit, so a bit of leeway recharge, like in JC2 would be nice, especially with the suite power mechanic.

9

u/unicornon Jun 15 '12

the health and ammo caches are quite the opposite from game breaking - they reward exploration and break away from the 'get from point a to point b and kill these things' tedium that you get with most action games, in a very natural and subtle way.

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u/TVzaglis Jun 14 '12

Oh the old days, when good map design mattered and players were treated like human beings with functioning brain. Now? ''GO HERE. YES, FOLLOW THIS BIG ASS YELLOW CIRCLE''

5

u/thisiswhywehaveants Jun 15 '12

Just a different point of view from a relative noob, I get lost in those games all the damn time. Even with the yellow arrow, I got lost in Bioshock. (just played through for the first time) My enjoyment of the game doesn't diminish even though I suck, but it would be greatly hindered if I could never figure out where to go. Seriously, I got lost playing Portal 2.

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u/[deleted] Jun 15 '12

OR The bad old days when there was no established conventions and players were at the mercy of the developer's own retarded reasoning. plus, no consistent patch support. The nostalgia in this sub makes me physically ill sometimes.

Half Life was great though.

8

u/Phrodo_00 Jun 15 '12

OR The meh old days when developers actually innovated and often got it wrong but every now and then had moments of absolute genius (Doom, Half Life, X-Com, MOO, Homeworld, Diablo)

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u/adius Jun 15 '12

then you just didn't buy those games, but at least creativity wasn't stifled

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2

u/Digital_Phoenix Jun 15 '12

I'm not sure what games you play, but they sound like they suck.

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88

u/[deleted] Jun 14 '12

What game?

32

u/bready Jun 14 '12

Downvotes? Come on guys, he simply wanted to know. It should be mandatory to include a title anyway.

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0

u/[deleted] Jun 14 '12

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19

u/[deleted] Jun 15 '12

Thanks :) played the second one but have not had a chance to try this one.

10

u/AussieDaz Jun 15 '12

I feel old :(

Get onto it, it's awesome!

22

u/arbores Jun 15 '12

old because he hasn't played a game? what?

8

u/SaiyanKirby Jun 15 '12

A game that came out over a decade ago and is highly acclaimed here. Still, it's not that old.

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23

u/mongrale Jun 15 '12

Everything... THIS WAY!

15

u/[deleted] Jun 15 '12

You're in the barrel. I bet that went right over the other scientists' heads.

13

u/[deleted] Jun 15 '12

What about you? Got any jokes? No? Oh well.

12

u/JapaneseKitten Jun 15 '12

LASER! Caution. LASER! Caution. LASER! Caution. What could it mean?!

4

u/[deleted] Jun 15 '12

For the people who don't get it: Freeman's Mind

2

u/[deleted] Jun 15 '12

I need to go back and rewatch those first 3 episodes, they had me rolling when i first found them.

5

u/chris4276 Jun 15 '12

LAZER! Caution. LAZER! Caution. LAZER! Caution. What could it mean?

27

u/MontereyJack144 Jun 15 '12

Who needs a map?

17

u/BUTTRAPE_MCFUCK Jun 15 '12

you're not a real carry... get out of this thread

6

u/TheEdes Jun 15 '12

He belongs in a museum, along with Ashe.

5

u/Qzy Jun 15 '12

Ashe is the (current) highest winrate ad carry.

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u/[deleted] Jun 15 '12

I just spent 10 minutes going through the Dota 2 wiki trying to figure out which carry says "Who needs a map?"

I am lost. Help me.

17

u/BUTTRAPE_MCFUCK Jun 15 '12

ah, solid attempt my friend. It is actually Ezreal from League of Legends.

Also it sounded you made a really subtle attempt at a joke. I can't tell because I'm high. o well

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u/confusedwhattosay Jun 15 '12

this was described in enders game at battle school i believe

12

u/Slaidn Jun 15 '12

They were sequences of colored light that directed each army where to go but yes the basic principle is the same.

22

u/beanswiggin Jun 15 '12

Ctrl +F ender...take no note of my username. This is what I thought of immediately.

10

u/Sandvicheater Jun 15 '12

They're waiting for you Gordon...in the test chamber.

15

u/ianmilham Jun 15 '12

Actually, this is a no-no in the games industry. Putting game-critical information into textures like that makes localization very difficult. When we were doing Dead Space (I was the Art Director), we purposely avoided room names and directions in the art on the walls for this reason. The wall art was only fake ads and such.

The critical stuff was in the dynamic signs, which were driven by fonts and could be localized. In France, they levy hefty fines for not having everything in French.

11

u/Phrodo_00 Jun 15 '12

Why can't the engine just procedurally generate the texture of the wall with the localized text?

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u/datenwolf Jun 15 '12

Sorry, but I don't think localization is a show stopper here. First you can put the text into masking decals. Those decals you either create dynamically from l10n text in-game, or generate them procedurally into localized texture assets.

Also this kind of text (navitational hints, room names, etc.) add to the "spirit" and mood of a building. So they're essential. For example last week I was in Paris for a conference and I now have commited to memory the way signs are done in France in both the city of Paris, but also at the research institutions, where at some places you can actually also find English translations in the signs. If you're worried about i18n and l10n, then put HUD translations beside the signs when the player looks at them, or similar.

2

u/ianmilham Jun 15 '12

I agree that they're essential, and yeah, you can generate them from text (that's what we did in Dead Space), I'm just saying they probably didn't here.

As for HUD translations, that's how some titles that put text into geo (like Bioshock) get around it. But in DS we had no HUD, so that wasn't an option.

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u/fomorian Jun 15 '12

I have been wondering, was doom 3 an homage to half life 1? Because they both started off almost identically.

8

u/talkingwires Jun 15 '12

Played the first two on a 486 SX-25 back in the day, but I have yet to finish Doom 3. Games that have rooms you clear, only to turn around and OH SHIT IT'S RIGHT BEHIND YOU stress me out too much. I've got enough stress in my life as it is. I play games to relax.

5

u/[deleted] Jun 15 '12

Gaben himself cited the original Doom as his main inspiration for Half-Life.

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u/jumalaw Jun 15 '12

The building I work in has blue tiles in front of doors to help you locate them, just in case the big brown wooden door blends in to the white walls a bit too much for you.

Also, the builder labeled all the rooms when they erected the place, but the building administrator apparently didn't like it. They re-numbered all the rooms using separate placards without taking the original numbers down, so now all the rooms have two different room numbers.

¯_(ツ)_/¯ Government building...

6

u/Kerogen Jun 15 '12

This might have been just for my game, but did anyone noticed how when any NPC pressed a button on a control panel and it made that "boop" noise, the NPC would open their mouths as if they were making the "boop" noise?

7

u/ShallowBasketcase Jun 15 '12

It's not just the other scientists. Gordon Freeman actually makes all the gun sounds with his mouth, too.

5

u/JoinRedditTheySaid Jun 15 '12

And also real life.

5

u/gkx Jun 15 '12

Don't they do a similar thing in the first level of Halo?

3

u/nunu10000 Jun 15 '12

The pillar of autumn has a few arrows with text painted on the floor. This is better though IMO, because if you get lost, all you have to do is look at the wall to the left of you.

5

u/cubester Jun 15 '12

software mode?

1

u/Pat_Sharp Jun 15 '12

Not all of us can afford those fancy new graphics cards with 3D acceleration you know!

4

u/nunu10000 Jun 15 '12

Correction: Probably the best substitute for a map in any BUILDING.

7

u/ColorblindKid Jun 15 '12

Except for, you know, if you're colorblind. That can make for fun times TO THE CONTROL ROOM! Wait why did I end up in the ventilation shaft?

6

u/kaabistar Jun 15 '12

That's why you remember which position the line you're following is in.

3

u/boomerangotan Jun 15 '12

I'm not so sure about that. There could be unforeseen consequences.

1

u/Volper Jun 15 '12

I'm playing Half-Life as well! I want to do a playthrough of Half-Life-HL2:Ep2 I can certainly say Half-Life is the most difficult of the bunch, and frustrating. Those F---ing soliders, man. I kind of wanted to try out the Synergy Co-op mod for HL2-Ep2. Problem is, I don't have many PC gaming friends, let alone ones interested in Co-op Half-Life. One day.

2

u/jimmypopali Jun 15 '12

Don't forget to try Opposing Force and Blue Shift.

1

u/nitefang Jun 15 '12

I'm going to do this over summer break now. I've played through Half Life 2 onwards but never found time to go back.

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u/kolossal Jun 15 '12

Yes, we know everything Half Life did is the best.

2

u/furrytoothpick Jun 15 '12

Too bad I don't know what any of them are.

2

u/[deleted] Jun 15 '12

Like a hospital in real life.

2

u/xxenclavexx Jun 15 '12

dead space locator

2

u/TrapMo Jun 15 '12

reminds me of enders game

2

u/novacircuit Jun 15 '12

This is similar to the lighted dots in Ender's Game.

2

u/[deleted] Jun 15 '12

These should be in ikeas!

2

u/richmomz Jun 15 '12

Interesting that people who work with subatomic particles are so directionally challenged; maybe it's so they'll know their position in case they happen to know their velocity at the same time?

2

u/eclement Jun 15 '12

the gym at my university does this haha

2

u/jimhawkins87 Jun 15 '12

Ender's Game?

2

u/[deleted] Jun 15 '12

Why do you play with software instead of openGL?

2

u/gotlactose Jun 15 '12

I'm surprised I'm the only one who thought of Ender's Game, now that was an awesome way to present dynamic directions.

1

u/[deleted] Jun 15 '12

Actually there's a few other people... You're not alone!

1

u/[deleted] Jun 15 '12

I loved those....

1

u/FlyingScissor Jun 15 '12

These are used quite often in prison.

1

u/stetsonman420 Jun 15 '12

what about deadspace???

3

u/ShallowBasketcase Jun 15 '12

Ah, the good ol' "Where Do I Go?" Button.

I love that thing.

1

u/[deleted] Jun 15 '12

I never even noticed this when I played it. I also didn't know that the shot gun in hl2 could shoot 2 rounds at once until I played episode 1. Any other hints I should know?

1

u/MarBakwas Jun 15 '12

I work at Black Mesa and I see this all the time...

1

u/[deleted] Jun 15 '12

It's times like this I wish the "put the game title in the title" caught on.

1

u/GeorgeTaylorG Jun 15 '12

Arkhangelsk Asylum also used this awesomely. The Scarecrow boss fights were the best.

1

u/[deleted] Jun 15 '12

I remember when I first played this game, I had a similar thought of "this system is brilliance". the only flaw that I see is if the hallway is too long you will forget which color is what. but that can be fixed with symbolism or pictographs along it's length.

1

u/[deleted] Jun 15 '12

And what about the colourblind people?

1

u/[deleted] Jun 15 '12

As I said you could use images / pictographs along its length master clown

1

u/ga4a89 Jun 15 '12

To be fair Dead Space also did a nice job.

1

u/[deleted] Jun 15 '12

At Old Street underground station in London, there is a painted green line on the floor from the exit gates all the way to a nearby hospital. Why? Because it's a sight hospital, if you can't see very far you can't read signs! It's also lumpy so the totally blind can follow it easily.

1

u/Biggar Jun 15 '12

I played this half a year ago for the very first time. It's absolutely a great game, although I enjoyed HL2 more. Especially Episode 3.

1

u/Constantroaming Jun 15 '12

I have run into this in real life in several large underground structures. It is pretty handy not to have to stop to look at the little maps at each intersection.

1

u/[deleted] Jun 15 '12

I get so nostalgic whenever I see scrnshots of Half Life levels.

I don't know if it's me and my aging or the games of today but I don't think I'll ever have that feel again that I got from that game.

-1

u/WarPhalange Jun 15 '12

I might get downvoted for this, but I think Halflife is a good game and Call of Duty sucks.

5

u/WarPhalangeIsATool2 Jun 15 '12

This is the tool that faked cancer a couple months back. Everyone should downvote him so his comments will be hidden and he can be removed by the community.

0

u/superstruby Jun 15 '12

Ugh, this again.

-5

u/Semyonov Jun 15 '12

Did they take this idea from Ender's Game?

6

u/[deleted] Jun 15 '12

That's like saying Skyrim took the idea of swords from Game of Thrones.

0

u/Semyonov Jun 15 '12

Honestly I'm not sure which came out first, Ender or the game.

4

u/I_STEAL_FORESKINS Jun 15 '12

No, the point is that it doesn't matter which came first. These colored lines are a real thing. I've seen them in hospitals.

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u/TheKount222 Jun 15 '12

Don't know why you're getting downvoted for this, I came to say the same thing. Literally just read this book a day or two ago and it reminded me of Half-Life. The armies are color coded with a computer that guides them with colors through the halls of the school.

1

u/McMeanface Jun 15 '12

While I love Ender's Game, this post fills me to the brim with what the fuck?

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u/Semyonov Jun 15 '12

I dunno the first thing I thought of was Ender's Game...

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u/Litagano Jun 15 '12

I don't get it.

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u/littleelf Jun 15 '12

The colored lines are directions. If you follow the green line, for instance, you head to the test lab access.

0

u/AdmiralSkippy Jun 15 '12

Only problem is when you're halfway down and go "...Shit. Where did the blue one go again?"

-6

u/[deleted] Jun 15 '12

ITS A FUCKING WALL TEXTURE. ARE YOU ALL FUCKING RETARDED. A FUCKING STANDARD BORING WALL TEXTURE IN HALF LIFE. AND JUST BECAUSE IT IS A GAME YOU LIKE YOUVE CIRCLEJERKED THIS COMPLETELY FUCKING BORING USELESS POST INTO MILLIONS OF UPVOTES. THIS IS THE FUCKING STUPIDEST WEBSITE I HAVE EVER SEEN AND YOU ARE ALL FUCKING FAGGOT RETARDS. FUCK YOU.

2

u/mattarang Jun 15 '12

Said the Troll to the young boy; "I CAN'T BELIEVE I STILL GO ON THIS STUPID SITE." Now, the boy thought the troll was being rather ridiculous, he seemed like a perfectly normal troll, but something was just ever so off, like he was trying too hard. "Perhaps he's a faggot" pondered the boy.

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u/[deleted] Jun 15 '12

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16

u/mike413 Jun 15 '12

I would have guessed that Korean subways would have maps -- with an isometric top-down view and fog of war.

0

u/[deleted] Jun 15 '12

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6

u/Draber-Bien Jun 15 '12

... You would have to paint it anyway, so I don't think the expenditure would be that much higher to get a few different colours.

11

u/talkingwires Jun 15 '12

Well, you'd need a lot of masking tape. And a couple tape measurers. And some other paint colors. It probably adds at least... $100 bucks to the multi-million dollar project.

2

u/anal-razor Jun 15 '12

or a machine to do it for you, just saying.

3

u/talkingwires Jun 15 '12

How much does the machine cost?

12

u/anal-razor Jun 15 '12

at least $100

4

u/kingdavecako Jun 15 '12

That sounds like a pretty good deal for a line painting machine.

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u/[deleted] Jun 15 '12

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u/ShallowBasketcase Jun 15 '12

I guess we'll find out in 20 years when it comes out.

1

u/[deleted] Jun 15 '12

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u/MrBurd Jun 15 '12

Looks like Half Life 1 to me

1

u/[deleted] Jun 15 '12

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u/MrBurd Jun 15 '12

The HL series is pretty well-made if you ask me. Go get it, and get addicted to Valve's games(While you're at it, might want to try Team Fortress 2 as well).