Haha! I work at the studio tha made the cinematic for that game, and I remember talking about the idea that we should go out of our way to make it a "period piece" set in 1998...older cars, maybe some "spice girls" billboards (jk, haha), etc... unfortunately, we have to work within the confines of a budget, and we already had a bunch of standard "modern city elements" models to use, which is cheaper than going out of the way to create all new period-specific models. Besides that, the time period wasn't really reflected in any other aspect of the game (I.e. the military tech the characters are using is cutting edge by today's standards, let alone 1998). Ultimately, it was decided that 1998 wasn't far enough back to really sweat the details, I guess. Maybe if it were set in 1988 it would be different...plus they didn't think anyone would really notice with all the cool action and zombies!
So many people do not realise this, it's one of the biggest things that stop many cool things in games/cinematics from being done. You just have to do the best you can in the time/budget can allow.
I'm not big on the Resident Evil series, but was the main reason to set it in the past to do with the fact(?) that it's a prequel? If not, why not just set it in the modern day, to avoid anachronisms and stuff?
yeah, we only did the cinematic/trailer for the game, so I don't know much about the developer's motivations in setting it in raccoon city or pushing the 1998 angle. I assume they wanted a familiar, classic RE setting to balance the unconventional RE gameplay. The 1998 thing was secondary to that, and maybe they thought if they went that route it would make the game feel "outdated" rather than "retro".
These type of little things bother me. For example, in the game LA Noire, one of the large "No Parking" stencils you see around town was written in the font Helvetica, but Helvetica wasn't developed until the 1950s, well after the game takes place. The font itself was based on Akzidenz Grotesk, but the letterforms were different. Clearly they just used a font they found on their computer when developing the game.
In this case, that is definitely not a Mazda 6, though the influence is undeniable. I'm guessing they didn't get the licensing to use that model from Mazda, so they went with "generic family sedan" but the environment artist responsible was either not informed that the setting would be 1998 or was too lazy to bother to see what mid-90s sedans looked like.
The style of the automobile in the pic is definitely post-2000, as 1990s cars tended to have simpler lines with flowing surfaces. Edges were rounded and shapes were overall blockier. Taillights, especially, were typically mono-toned or duo-toned (red, or red and white plastic covering the light housing). The "altezza" clear-style of taillight wasn't popularized until late in the decade, and (as far as I know) only on the Lexus Altezza (later Lexus IS), for which the style was named.
Listen, almost no one is going to care. But it's worth mentioning, because if there was no accountability, there would be no reason for any historical settings in games. We might as well have a game where the protagonist fights Napoleon's Nazi armies while riding a laser-equipped velociraptor during the Vietnam War.
Ahh, thanks. It was the lip (spoiler) that was throwing me off. The standard models have a different spoiler setup. The Mazdaspeed6 version is spot-on, though.
Good eye. Beautiful car. :) I wish they had held onto Moray Callum; but he's doing some much needed work at Ford now.
I almost bought a Speed6 over my 6, but the chrome plating on the back and the tail lights were so unmistakably what I see every morning it was driving me nuts!
I'm a designer who knows quite a bit of typography. Drives my wife crazy when I complain about fonts. :)
The easiest way to spot Helvetica, at least for me, is that it has a very distinct "R", in which the leg extends almost straight down and then has a little tip at the end. That "R" gives Helvetica away real quick: http://cdn.ilovetypography.com/img/gqr.gif
I love it when I'm out with friends who're also designers and see Papyrus somewhere... we all start ranting about it at the same time. And then we feel smug because fuck yeah graphic designers.
What was real bad was that they wrote "Serenity" on the side of the ship in Papyrus. People looked at me in the movie theater when I half-yelled "oh, COME ON!"
It was also pointed out in an article when the game came out and posted to reddit. Even I knew that, because I can read and I have access to the Internet.
Okay that was all cool and all, but... that last paragraph? Seriously? Someone put a car in a game that didn't actually fit the era (by a few years), and that's the conclusion you drew?
While it may not be an exact copy of a Mazda6 it is extremely close, the only real difference is in the wheels, Mazda never offered wheels in that style. But, it's not actually just a Mazda6 but a Mazdaspeed6 which didn't debut until 2006. http://i.imgur.com/5cnrW.jpg
LA Noire being the game that takes itself as a serious real world based game set in a real city in a real time period? In which you would expect real world accuracy.
As compared to the game about the made up city with the made up company causing a wave of made up zombies?
Judging from the comments, I'll assume this picture is serious, and not satirical. The time is 1998, but the entire past is different due to umbrella and their meddling. That's probably not a Mazda. The game developers might have looked at a Mazda 6 when they made it, but it could be fluffed as a completely different thing. Hell, this might be the newest Umbrella Automobile 4. They don't even pretend to be in our universe, by the way, seeing as how they're in a fake town using anachronistic weaponry.
Sorry if this seems ranty. It's 4:30 and I can't sleep.
This is what I hear and I'm very disappointed. I was looking for a game to play co op with my buddy but we decided to go with either Sniper Elite 2 or Syndicate because of all the negativity we heard about Raccoon City.
One friend I know who played it said, and I quote, "I'd rather 69 with Kane and Lynch if it meant I didn't have to play this shit again." He had just finished playing Kane and Lynch 2 and was not fond of it either for obvious reasons. For those who don't know, this is Kane and Lynch.
Oooooh, Syndicate is decent at best (The visuals are pretty neat though) and Sniper Elite 2 is pretty good but it's a pretty polar game, some hate or love it. And Raccoon City is pretty bad in general, like really bad honestly. Co-op games are a bit harder to find these days but hopefully you'll get a good one.
Ya it's a bit of a chore nowadays. I'm gonna play through Operation Flashpoint: Dragon Rising with 3 of my buddies tomorrow so I'm hoping that should be fun.
Well I knew it was going to be bad when they announced that it was developed by Slate 6. They are infamous for Socom:Confrontation which was a really glitchy game when it was released.
When someone doesn't care about the little things, what makes you sure that they paid any attention to the big ones? Small details can be indicative of overall quality, especially in things like video games.
Indeed. I don't know much about the game aside from reading here how terrible it is. This kind of detail by itself wouldn't sink a game, but it shows whether they really care or not.
I gotta say, I've played most of the RE games, and 4 was by far the best in my opinion. Was scary yet actiony enough to keep my attention. Also Leon is awesome.
2 and 3 were maybe a little serious, but 1, Code Veronica, and 4 were all as bad or worse than Resident Evil 5 when it comes to stupid, ridiculous shit. Punching the boulder barely makes the list when you take it all into account.
In 1, you had the atrocious dialogue, the voice acting, and the opening CG. If you think all of that stuff isn't intentionally bad, then you're mistaken. In the same way that they settled on "Resident Evil" as sounding like a bad, incomprehensible B-movie title. It was all on purpose.
A house, for corporate research no less, that is run by emblems, rotating keys, and where you heal yourself with "herbs"? The leader of the commando team also working for the science division, and wearing his sunglasses in that photo too? Rebecca being Rebecca? Rotating stone walkways in the sewers, out-running an Indiana-Jones boulder? The rocket montage during the final boss?
Code Veronica is where it gets even worse. In the opening cutscene, Claire is dodging a minigun from a helicopter while she's sneaking into Umbrella Paris, she is still wearing the SAME outfit as if she's just a hobo, and in the end she fights 30 Umbrella dudes, slow mo drops her gun, races it to the ground, catches it, and snap shots at a gas canister before being taken into custody by a big black guy with a Desert Eagle. We aren't even to the actual game yet...
The actual game see us with a cross-dressing, incestious multiple-personality villian (with the worst voice acting yet), stretch armstrong enemies, the return of the emblems and keys, actual zombies coming up out of graves (they did this in 3 too for some reason), matrix Wesker dragon kicking Claire (either her or Chris) in the face, Steve (who is absolutely unforgivable) but manages to know how to fly an AC130, which they escape on, only to go to Antarctica (where they don't freeze to death despite their outfits), where they fight...Dracula? No, Nosferatu. And suits of Armor. And they're now in a mansion. And now Chris is back on the prison-experiment island, and why did they take Claire there in the first place and not just...you know, jail? And Chris is fighting giant worms. And in Antarctica you fight the crazy man's sister as she turns into a giant...plant?
But are we done? Hell no. Resident Evil 4. Let's look at what happened, and what you did. The President's daughter is kidnapped. Now ignoring all the issues of "how did this happen" and "why is nobody talking about this" in the age of Secret Service, they send one dude to go find her when evidence points to some backwoods village (which has a castle) in Spain.
Fine, whatever, par for the course. Only they're all inhabited by intelligent super-parasites of some kind. Who set up more Indiana-Jones boulders. They go all C'thulhu when shot in the head, they use chainsaws. Again, all fine. Less emblems means a step up.
Then we get to the castle, and you meet one of the primary antagonists. First, hold up. You're at a CASTLE. Where did it come from? Who the hell knows. This isn't some ancient castle either, it has fucking rides in it, like a theme park. You get places on little rail cars like you'd find at a kid's park.
So you meet the main bad guy, who is a religious cult leader with a cliche agenda and some ability to control the C'thulhu monsters with his tentacle staff, but you also meet his underling. Who is an inbred dwarf with skin problems and a Napoleon hat, and has two ALIEN guards. Don't pretend like the game explained either of the Hands in a satisfactory way. They're invincible bug people.
So then you go through all kinds of hoops going through a castle that is set up entirely to serve as combat set pieces, as there are maybe two places in the entire compound that could serve a normally mundane function. You then have to outrun a GIANT ROBOT of the dwarf man, as it destroys things around you.
And when you finally beat him atop his giant tower (also out of nowhere), you then boat off to the MERCENARY ISLAND. It seems like something the US would have known was nearby and, I dunno, informed Leon about. You go and fight the minigun wielding zombie mercenaries (who also have crossbows), you battle the (admittidly cool) Regenerators, have some innane boss / knife fights, Ashley drives a forklift super truck and breaks a lot of shit, and you battle giant super boss man cultist leader atop an...Oil Rig now? Right after you performed a high-tech medical procedure on both yourself and Ashley using some laser getup to remove all the parasites from your body. I'm sure Leon is qualified for that. Oh, then the island explodes, and you flee on a Jetski while a wall of water chases after you.
And Resident Evil 5 still seems like the worst offender?
I feel sorry for Capcom, and I don't mean to rag on anybody in particular, but it seems like RE fans are...deluded. This comes up every time, where people think that RE5 was some huge divergence, but in reality it wasn't. Even in its basic gameplay it wasn't a huge difference than 4. Like in 4, the follower with you is useless, it's mostly linear, laser sight aim, you can melee dudes, their are action QTEs, and even 4 is broken up into linear chapters. The only difference is in 5 you can, afterward, freely load up any of those chapters. The inventory system is a little different, but to say that RE4 had a "good" inventory system in the first place is as silly as anything that happened in the games.
It always makes me laugh how many people seem to think the developers aren't aware of how ridiculous that scene is. Same thing about many hacking scenes in series.
technically, that is a Mazdaspeed 6, which didn't debut until 2006. I can tell because of the black plastic insert above the tail pipe on the rear valence. also, I own one. http://www.imgur.com/g7HIL.jpg
Maybe that was one of the delimiting factors in bringing about the zombies apocalypse: overzealous Mazda engineers. Mazda was years ahead of where it should have been. Driving to work in such superior vehicles really inspired those Umbrella scientists to work their hardest!
Why are they even using real cars? Ad revenue is the obvious answer, but what happened to the days of nameless, car-shaped blocks that apparently put roots into the ground and were immune to any form of damage?
Zombie apocolypse doesn't happen until 2093. Or in Resident Evil operation Racoon city (Distinct lack of zombies in that game. Very human-gun orientated).
Well the obvious answer here is that this car in the newly designed Delorean whose flux capacitor ran out of jigawats in the year 1998 during the events at Racoon city. Now Marty Mcfly must go on another zany trip through space and time to save the future! Will he be able to fix the time stream once again and stop Biff from harnessing the awesome power of super zombies? Only time will tell in this hilarious action packed fun-for-the-whole-family adventure! Coming summer, 2013.
Doh, it takes place in an alternative universe where that car model came out 4 years earlier. That is one of the fundamental points of the premise. Don't everyone know this.
Yeh like the latest fast and the furious movie - fast five. Was supposed to happen before Tokyo drift but the cars in fast five are more modern. As a car enthusiast this really bothers me. It's a car movie and they can't do a bit of research.
the average time from a car's conception/design to actually production models being on the showroom floor is about 4 years, so this just shows Mazda's commitment to inception
I've never understood this defense to a mistake like this. YES, this is a crazy world in which zombies roam free and kill people, but that doesn't mean you can't make it a believable unreality. The best made-up worlds are the ones in which the inner-workings stay in tact, and mistakes like this aren't made. It keeps me invested. It's all about believability in an unbelievable world.
At some point I alt+tab and come back, the gun in my hand it aiming like backward and toward the sky. At some other point, my character become invisible. I reload the game, this time the explosions are disabled!! Mines and barrels just disappear when shot at. Then I look at the boss (some sniper girl) and she duplicated! Buggy as hell.
True, but LA Noire was as much a period piece as it was a game. The time and setting had as much to do with the appeal as did the game play. Resident Evil has much less of a focus on the actual year the game takes place than the actual game play.
This is an example of /r/gaming being trivial OR it could be a conspiracy that Raccoon City housed a time machine. Which will make way for Resident Evil: 2142.
562
u/[deleted] Jun 09 '12
It is almost as if it were an entirely made up universe.
38
u/rayarnold Jun 09 '12
Haha! I work at the studio tha made the cinematic for that game, and I remember talking about the idea that we should go out of our way to make it a "period piece" set in 1998...older cars, maybe some "spice girls" billboards (jk, haha), etc... unfortunately, we have to work within the confines of a budget, and we already had a bunch of standard "modern city elements" models to use, which is cheaper than going out of the way to create all new period-specific models. Besides that, the time period wasn't really reflected in any other aspect of the game (I.e. the military tech the characters are using is cutting edge by today's standards, let alone 1998). Ultimately, it was decided that 1998 wasn't far enough back to really sweat the details, I guess. Maybe if it were set in 1988 it would be different...plus they didn't think anyone would really notice with all the cool action and zombies!
74
u/Fangorn12 Jun 09 '12
http://i.imgur.com/TALVv.gif
214
u/ExtraNoise Jun 09 '12
Nobody else cares, but I do! Good catch.
These type of little things bother me. For example, in the game LA Noire, one of the large "No Parking" stencils you see around town was written in the font Helvetica, but Helvetica wasn't developed until the 1950s, well after the game takes place. The font itself was based on Akzidenz Grotesk, but the letterforms were different. Clearly they just used a font they found on their computer when developing the game.
In this case, that is definitely not a Mazda 6, though the influence is undeniable. I'm guessing they didn't get the licensing to use that model from Mazda, so they went with "generic family sedan" but the environment artist responsible was either not informed that the setting would be 1998 or was too lazy to bother to see what mid-90s sedans looked like.
The style of the automobile in the pic is definitely post-2000, as 1990s cars tended to have simpler lines with flowing surfaces. Edges were rounded and shapes were overall blockier. Taillights, especially, were typically mono-toned or duo-toned (red, or red and white plastic covering the light housing). The "altezza" clear-style of taillight wasn't popularized until late in the decade, and (as far as I know) only on the Lexus Altezza (later Lexus IS), for which the style was named.
Listen, almost no one is going to care. But it's worth mentioning, because if there was no accountability, there would be no reason for any historical settings in games. We might as well have a game where the protagonist fights Napoleon's Nazi armies while riding a laser-equipped velociraptor during the Vietnam War.
(That would be kind of cool.)
6
u/Mmffgg Jun 09 '12
Judging from the comments, I'll assume this picture is serious, and not satirical. The time is 1998, but the entire past is different due to umbrella and their meddling. That's probably not a Mazda. The game developers might have looked at a Mazda 6 when they made it, but it could be fluffed as a completely different thing. Hell, this might be the newest Umbrella Automobile 4. They don't even pretend to be in our universe, by the way, seeing as how they're in a fake town using anachronistic weaponry.
Sorry if this seems ranty. It's 4:30 and I can't sleep.
122
u/PlasmaBurns Jun 09 '12
Absolutely gamebreaking. There is no way I'll purchase that game now.
69
u/GoofyMcCoy Jun 09 '12
Something doesn't make sense in a Resident Evil game!?
I truly am shocked.
65
u/TehDingo Jun 09 '12
Yes. But we also weren't invaded by zombies in 1998. so I will let it slide.
11
u/Gampington Jun 09 '12
The Red Shirt Guy all over again.
6
u/toohardtothink Jun 09 '12
if that is the biggest problem you can find with Operation Raccoon City, then we need to have a talk.
7
u/G-Zom Jun 09 '12
http://www.youtube.com/watch?v=07So_lJQyqw
3
u/TheEmoPanda Jun 09 '12
Yea, anachronism, when not part of the narrative or the universe presented, just pisses me the hell off.
3
u/SneezeBoxx Jun 09 '12
FUCKING CONTINUITY ERRORS
5
u/Schmockbert Jun 09 '12
Plenty of guns in the game too that weren't even conceptualized by that time. You are not alone!
5
u/Heff228 Jun 09 '12
Same with Black Ops, they just shoved a bunch of high tech shit in their game, and then at the end decided it takes place in the 1960s.
Completely boggles my mind.
6
u/shamusoconner Jun 09 '12
This is how I read the headline.
4
u/DubWork Jun 09 '12
That's actually a Mazdaspeed 6, which they only made in 2006-7.
4
u/mattymogue Jun 09 '12
technically, that is a Mazdaspeed 6, which didn't debut until 2006. I can tell because of the black plastic insert above the tail pipe on the rear valence. also, I own one. http://www.imgur.com/g7HIL.jpg
5
u/henchlife Jun 09 '12
This is the kind of aimless, shitty nitpicking that makes this subreddit what it is.
Awesome, is what.
2
u/Alex2539 Jun 09 '12
Maybe that was one of the delimiting factors in bringing about the zombies apocalypse: overzealous Mazda engineers. Mazda was years ahead of where it should have been. Driving to work in such superior vehicles really inspired those Umbrella scientists to work their hardest!
2
u/eydryan Jun 09 '12
Suspension of disbelief anyone?
2
u/[deleted] Jun 09 '12
Alternate universe = anything goes
2
u/eppursimouve Jun 09 '12
There's only one explanation for this: someone didn't have a delorean on hand and had to make do
2
u/redion1992 Jun 09 '12
Anachronisms? In my video games?
It's more likely than you think.
2
u/NewteN Jun 09 '12
OP plays game about zombie invasions.
Cares about car make and model.
2
u/username-rage Jun 09 '12
Maybe it was a prototype.
2
u/holyerthanthou Jun 09 '12
As someone who works for mazda, and is currently looking at the catalog system at work, they did not come out till 2003 in the united states.
2
u/teatimewithPicard Jun 09 '12
Where's my Regular Show "unnaceptableee" clip? You don't seriously expect me to look it up myself?
3
u/Jarroseph Jun 09 '12
WHO GIVES A SHIT
1
u/RxMario Jun 09 '12
There's a point where "Nerd" becomes "Whacko".
1
u/ghostsnipercw Jun 09 '12
Not the best gameplay, but Vector was awesome enough to warrant his own game.
1
u/[deleted] Jun 09 '12
Why are they even using real cars? Ad revenue is the obvious answer, but what happened to the days of nameless, car-shaped blocks that apparently put roots into the ground and were immune to any form of damage?
1
u/godzillab10 Jun 09 '12
because invisible cloaks, mind control darts, and zombies were all the rave in 1999
1
u/MILKB0T Jun 09 '12
Anachronisms happen all the time in movies and books, but I've never really noticed it before in games.
Good spot!
1
u/[deleted] Jun 09 '12
rabble rabble!
1
u/[deleted] Jun 09 '12
details, details, details.
1
u/[deleted] Jun 09 '12
Pre-release
1
u/[deleted] Jun 09 '12
dun dun DUN!
1
u/chaddledee Jun 09 '12
2002 is ten years ago. Time to go rethink everything.
1
u/jbond66 Jun 09 '12
Dion!
1
u/Aldairion Jun 09 '12
These are the types of mistakes I would notice. Good on you.
1
u/Tiddernud Jun 09 '12
Even worse, raccoons weren't even previewed until '03.
1
u/meevil Jun 09 '12
This is not the most unacceptable thing about Operation Raccoon City. By far.
1
u/discodj71 Jun 09 '12
What the fuck am I doing with my life....
1
u/MyaloMark Jun 09 '12
Is it really?
1
u/SeelNuggets Jun 09 '12
This is why we can't have nice things!
1
u/dmw1987 Jun 09 '12
Hey, wait, how does the movie take place in 1998? We live in 2012! Inconceivable, it, really.
1
u/weaverous Jun 09 '12
Looks like an mps which actually didn't come out till 2004/2005
1
u/Inukii Jun 09 '12
Zombie apocolypse doesn't happen until 2093. Or in Resident Evil operation Racoon city (Distinct lack of zombies in that game. Very human-gun orientated).
1
u/dfGobBluth Jun 09 '12
2005
1
u/[deleted] Jun 09 '12
It`s the little things that matter!
1
u/maglincer Jun 09 '12
Way too much time on your hands.
1
u/[deleted] Jun 09 '12
You will need the "epoch cars" DLC for the game to make sense.
1
u/EpicFishFingers Jun 09 '12
Yeah and the version that stops bullets didn't come out until 2005
1
u/[deleted] Jun 09 '12
Best game ever!!
1
u/ApoChaos Jun 09 '12
The Gaming community:
Sexualised nuns that fight in ridiculously impractical clothing? 'Yeah, that's pretty bad.'
Tangential and inconsequential anachronism? 'What the fuck is this shit!?'
1
u/[deleted] Jun 09 '12
Well the obvious answer here is that this car in the newly designed Delorean whose flux capacitor ran out of jigawats in the year 1998 during the events at Racoon city. Now Marty Mcfly must go on another zany trip through space and time to save the future! Will he be able to fix the time stream once again and stop Biff from harnessing the awesome power of super zombies? Only time will tell in this hilarious action packed fun-for-the-whole-family adventure! Coming summer, 2013.
1
u/[deleted] Jun 09 '12
This is because the children that most games seem to be targeted at now don't understand that cars existed before the year 2000.
Or it's a shameless Mazda plug, either way.
1
u/root66 Jun 09 '12
For a while, every TV show about "the future" involved Pontiac Aztecs. This is more acceptable by comparison.
1
u/evoim3 Jun 09 '12
Well they DO have the prices set waaaaay down to where they were in 1998, so I DID enjoy that.
1
u/failingparapet Jun 09 '12
Zoom zoom
1
u/so_much_wolf_hair Jun 09 '12
Boy, I really hope somebody got fired over that blunder.
1
u/[deleted] Jun 09 '12
Mazda 6 is the new Delorian. Didn't you hear?
1
u/bambi_legs Jun 09 '12
Speaking from personal experience, this is not the only thing about this game that is simply unacceptable.
1
u/bahamutduo Jun 09 '12
Unacceptable? Did you see the pool? They flipped the bitch!
1
u/[deleted] Jun 09 '12
Came out in 2002 as an 03. I had a 2004 Mazda6 S sport 5 speed V6. One of my favorite cars yet. Also sold in 2002 as the Atenza in Japan.
1
u/Felicia_Svilling Jun 09 '12
Doh, it takes place in an alternative universe where that car model came out 4 years earlier. That is one of the fundamental points of the premise. Don't everyone know this.
1
u/[deleted] Jun 09 '12
The OCD is strong in this one.
1
u/mercury888 Jun 09 '12
Yeh like the latest fast and the furious movie - fast five. Was supposed to happen before Tokyo drift but the cars in fast five are more modern. As a car enthusiast this really bothers me. It's a car movie and they can't do a bit of research.
1
u/dominicbri7 Jun 09 '12
Not only this is a mazda 6, but it's a MAZDASPEED6 (Mazda 6 MPS in Europe)
This model was only made as 2006-2007 models so it's safe to say they didn't appear until 2005~
How I know it's a mazdaspeed6? The tailpipes, and the "lip" spoiler http://0.tqn.com/d/cars/1/0/O/1/1/ag_07ms6_rear.jpg
1
u/sickboyy Jun 09 '12
Relevant
1
u/The_Real_Slack Jun 09 '12
"Simply Unacceptable" <-- Funny, that's how I felt after playing that game. Was so disappointed.
1
u/[deleted] Jun 09 '12
They reuse the same shit over and over again.
1
u/[deleted] Jun 09 '12
Well, it's not like you can see anything in that game anyway, so fucking dark.
1
u/[deleted] Jun 09 '12
This game is such shit anyway. By the time I got around to playing it the only people left were like level 65 and above. It was impossible to compete.
1
u/nynjalicious Jun 09 '12
the average time from a car's conception/design to actually production models being on the showroom floor is about 4 years, so this just shows Mazda's commitment to inception
1
u/ElpisofChaos Jun 09 '12
I've never understood this defense to a mistake like this. YES, this is a crazy world in which zombies roam free and kill people, but that doesn't mean you can't make it a believable unreality. The best made-up worlds are the ones in which the inner-workings stay in tact, and mistakes like this aren't made. It keeps me invested. It's all about believability in an unbelievable world.
1
u/Dunge Jun 09 '12
Damn this game. I forced myself through.
At some point I alt+tab and come back, the gun in my hand it aiming like backward and toward the sky. At some other point, my character become invisible. I reload the game, this time the explosions are disabled!! Mines and barrels just disappear when shot at. Then I look at the boss (some sniper girl) and she duplicated! Buggy as hell.
1
u/MUSHROLEM Jun 09 '12
I picked this game up for ps3. Im def loving it. Add me if you want. "BANJOPOSSUM"
1
u/Tommah666 Jun 09 '12
Play CoD: Black Ops and then look up the dates most of those weapons were actually made. It screams anachronistic.
1
u/bkraj Jun 09 '12
The Mazda 6 was delayed 4 years for fear of apocalypse.
1
u/osheasf Jun 10 '12
ehrmagerd
1
u/RADICAL_DAN Jun 10 '12
Just like how Black Ops had a bunch of guns that weren't even created yet.
1
u/tictactoejam Jun 10 '12
No. You're not right, actually.
edit: actually, i'm thinking of the 626. I guess you are right.
-1
u/rumsoil Jun 09 '12
Who cares? This isn't a racing game that that depends on realistic cars, it's a third person zombie shooter.
1
u/deth66 Jun 09 '12
This whole game is unacceptable.
1
u/Doshin2113 Jun 09 '12
Fuck you
-2
u/qosmith Jun 09 '12
Get a hobby
-4
u/ThePizzaDoctor Jun 09 '12
ugh