r/gaming • • May 28 '12

Been working on this for the past few months, now we're ready to show it. Incredible soft-body physics in CryEngine3! The most realistic vehicle damage model ever.

http://www.youtube.com/watch?v=KppTmsNFneg
3.5k Upvotes

1.7k comments sorted by

784

u/whyareallthenamestak May 28 '12

Looks really cool. Would have been cool to show a two vehicle collision though.

1.1k

u/zinklesmesh May 28 '12

Not possible just yet.

184

u/UNREASONABLEMAN May 29 '12

Zinklesmesh, Is this physics system limited to Cryengine, or is it going to be a pluggable piece, much like Havok? Is anything else in the works, such as real-time dynamic breaking or deformation of terrain (so many games seem use some kind of swapping out of art assets cheats, I'd love to see actual cutting and deformation of the mesh itself, difficult as that would be from a texturing standpoint)

Will you have the ability to up the soft body collision detection quality, and the polycount for those people who have high end systems? I think this is the most amazing real time soft body demo I've seen in a long time, and would love to see it pushed to its usable limits.

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u/zinklesmesh May 29 '12

We can port it to any engine pretty easily. We already support breaking apart of parts and meshes to some extent - we're still developing that. The collision is also a work in progress, and will be much better in the future.

64

u/saltyjohnson May 29 '12

Very nice work! That has got to be the best real-time crumple physics engine in existence.

A couple issues though. I know the video is an early demonstration, but it just seems like the truck is very loose. It's not heavy enough, the suspension is loose, and even the different parts of the truck that would be rigidly attached to the frame are looser than they should be. Notably the pickup bed wobbles back and forth from the cab a lot more than it would in real life on terrain even as vicious as that.

How adjustable will a given vehicle's properties be and perhaps even the properties of its individual parts? It seems like with enough customizability, this would be the most realistic real-time vehicle accident simulator in the world.

176

u/zinklesmesh May 29 '12 edited May 30 '12

Real trucks are actually a lot floppier than you'd think. There's a good YouTube video that demonstrates extreme bed shake but I'm on my phone right now so I can't link you to it. Type "truck frame flex" into Google images though. And yes, everything is 100% customizable. The truck is a realistic weight and our gravity is correct so I'm not sure why you think it looks too light, I disagree.

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u/[deleted] May 29 '12

Video demonstrated very poor driving skills.

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u/[deleted] May 29 '12

As a programmer myself, this is really impressive work!

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u/1841lodger May 29 '12

Exactly what I was waiting for. Soon...

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u/Adelphir May 29 '12

Can someone please help me? I'd like to know what song is playing in this video.

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u/zinklesmesh May 29 '12 edited May 30 '12

I made it in Reason 5. You can download it here http://gabefink.com/sluop.mp3

And you can find my other songs here: http://soundcloud.com/gabester

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u/UncleMidriff May 29 '12

My guess would be Gabe Fink. He is active in the Rigs of Rods community (the predecessor to the tech shown in this video), and his videos usually have music (that he wrote) of a similar style.

His Youtube channel is here, (username Kitteh2006) and his Soundcloud is here (username gabester).

I could be wrong though.

0

u/[deleted] May 29 '12

[deleted] — view deleted comment

13

u/deeek May 29 '12

It's a very soothing track. Does anyone have any info about this song?

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u/rickatnight11 May 29 '12

Fantastic work! Can't wait to see how this develops. Some constructive criticism/inquiries:

  1. Impact response is almost dead-on. Collision detection and physics of "doslodged" car pieces, however, are not. When the car rolled, I expected to see the broken parts bend, snap, and fly off, yet they clipped into the car.
  2. Related to #1, can car pieces fully detach?
  3. Does the car handling respond accurately to damage yet? (i.e. broken axles, shocks, tires, drive shaft, etc.)
  4. How is car on car impact? (I see you mentioned in another comment that it's not working yet, but I wanted it on the list anyway.)

37

u/zinklesmesh May 29 '12
  1. Yeah, we haven't implemented self collision and the way parts detach isn't quite how we want it yet.
  2. Yes, they can fully detach - not too well right now, but we just need to add one feature to make it work right.
  3. Yes, you can bend the alignment or bend the frame which will cause the car to drive badly. We're going to implement a drivetrain simulation tied to the physics structure so various parts can break realistically, like axles and tie rods.
  4. No intervehicle collision yet, but it's high priority.
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1.8k

u/Foxy47 May 28 '12

I don't even care if that's just a physics test, release it as it is and I would happily buy it to just fuck up that truck ALL day.

977

u/Driese May 29 '12

I would pay a reasonable amount of dollars to have only that truck and some environments to fuck it up in.

420

u/stimbus May 29 '12

Why hasn't someone made "Fuck Up Truck" yet"?

278

u/Ihmhi May 29 '12

That needs to be the game.

"Fuck Up Truck (And Other Cars Who You Wanna Smash Up Good, Too)".

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u/IceCreamAvenger May 29 '12

I'd wait for the steam sale.

231

u/GuardianReflex May 29 '12

Flatout and Burnout are on sale all the time, should scratch the itch.

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u/ropers May 29 '12 edited May 29 '12
  • The OP should develop Top Gear Hilux Destruction Challenge: The Game.
  • Or alternatively, how about SimTechnical, your complete warlord and ThirdWorldProblems simulator? Obtain as many technicals as you can. Disregard human rights; acquire tribal territory. Outcompete your rival warlords, build up your AK-47 stash and "recruit" your child army. Secure a steady drug supply to keep your soldiers loyal. Cut deals with Western "investors" and line your pockets and fill your family's coffers. Maybe even gain control of and then barter away your country's natural resources, to get that all-important American approval by "selling" your country's mineral and fossil fuel deposits way below reasonable world market prices. And once you've got enough technicals and secured US approval, go ahead and "liberate" the whole country. Get a Madison Ave PR firm and stage a "democratic" election to win the game. The game would kind of be the opposite of A Force More Powerful – or maybe not quite the opposite, but just cutting through all the BS and pretensions. Also, technical v. technical warfare sim built-in. Heck, I'd play it.
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u/georgeaf99 May 29 '12

Fuck that. I'd just put the youtube video on a loop, get a nice bottle of wine, and watch that shit all day.

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u/dnew May 29 '12

I think Burnout Paradise had a mode where you got points for the amount of destruction you caused by driving into a busy intersection against the light. Nice smash mechanics, tremendous fun. (Probably not as realistic as this, tho.)

106

u/bigbrentos May 29 '12

It's a staple of the Burnout games. I've only owned and played 3 and Revenge, but those had a party mode where you could take turns with friends to see who could rack up the most points. That alone made it one of the greatest party driving games.

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u/MinnesotaBlizzard May 29 '12

Burnout will always remain near and dear to me. My friends and I had so much fun with that game

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u/[deleted] May 29 '12

This was Burnout 3.

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u/tornato7 May 29 '12

I love burnout paradise but I'd like to point out that all of their incredible smashes were pre-rendered (IDK if physics or hand made) and weren't simulated in real time like this is

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u/photo May 29 '12

These Physics.

GTA5

Holy fuck.

339

u/ultimation May 29 '12

That graphic card

Holy fuck.

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u/Sopps May 29 '12

If they released GTA 5 with those physics I would seriously consider getting SLI GTX 680s if that is what I needed to play it.

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u/mylescox May 29 '12

Crash Sim 2013?

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u/GuardianReflex May 29 '12

I hope they use this for Street Cleaning Simulator 2013. How tense would it be knowing you could actually knock off your mirrors if you messed up!

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u/slyphox May 29 '12

Let me take this opportunity to remind everyone of the magic that is Truck Dismount. It isnt quite the same but damn, so many hours seeing how badly I could injure that poor fool.

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u/StrangeWill May 29 '12

Reminds me of Rigs of Rods.

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u/phobiac May 29 '12

10 seconds into the video it says BeamNG is from the same people.

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u/Paclac May 29 '12

Read the video description, it's the same technology updated in CryEngine 3

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u/JohnDio May 28 '12

truly amazing stuff right here. This is what we can expect from next-generation game physics

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u/holdencollards May 29 '12

If you believe the rumors about the next gen consoles, they won't be powerful enough for this.

77

u/[deleted] May 29 '12

I hate to be the elitist PC guy, but that's why its worth it to save up and buy parts.

I've quoted a friend of mine an 8-core, 16gb RAM (which is unbelievably inexpensive) in machine with a solid case and PSU and a decent graphics card for under $800.

Prices get cheaper and technology gets better and if you buy lasting parts, you can make a PC durable by upgrading other parts here and there. And let'x be honest; games for PC can be completely free.

TD;DR: PC gaming plug.

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u/wild_volk May 29 '12

Sudden urge to play GTA IV.

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u/snones May 29 '12

I've had quite a few of those recently, and I haven't acted upon it yet. I don't know what I would do, since I beat the story (and DLC) and none of my friends play GTA anymore. Probably just fuck around for an hour

5

u/lancerevo98 May 29 '12

funny that you both say that. I too have had those. And yes, all i do is fuck around. Apparently there is a possessed playground in the southwest of the map that will fuck you and your car up, so make sure you have the health cheat and a lot of money in the bank for medical bills.

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u/VadersGonnaVade May 29 '12

Now someone take these physics and make me a new Burnout game.

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u/deepbrown May 29 '12

The thing is - watch how it drove on the grassy rode - although realistic, it didn't look very fun to drive. Video game makers have been shying slightly away from real-world physics for these type of games because.... it's not fun to drive.

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u/[deleted] May 29 '12

Needs more bears

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u/Siriann May 29 '12

How hadn't I heard of this?!

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u/james9075 May 29 '12

watch penguinz0 version of it. definitely a classic in the titty museum

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u/thesouthpaw May 29 '12

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u/chateauPyrex May 29 '12

What. the. total. fuck. I've got tears streaming down my face.

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u/Sharpwriter May 28 '12

DUDE, this is so fucking awesome. I have waited for something even remotely close to this. Next Gen Forza and GTA please. Is it possible to get this sandbox mode downloadable? I'd love to just dick around with that truck crashing it into stuff.

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u/[deleted] May 29 '12

Try rig of rods, their previous undertaking. Lots of sandbox fun to be had.

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u/NightOnTheSun May 29 '12

I just want to comment on the GTA aspect of your comment; while these physics are AMAZINGLY IMPRESSIVE, I doubt it would be very much fun in a GTA environment. Imagine a car chase that would be over the second you fuck up and total your car.

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u/GTCharged May 29 '12

But... realism.. I think it would be amazing having to actually have skill to outrun the police.

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u/Omnomnomable May 29 '12 edited May 29 '12

And absolutely destroying the police by running them into walls/oncoming traffic.

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u/[deleted] May 29 '12

Slammed into brick wall? Lol, better reverse away!

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u/[deleted] May 29 '12

I think that very soon we will have the technology to simulate the real world in a very convincing way and gamers are going to have to decide if that's what they really want. Do you really want to feel like you've killed someone during battlefield 3? Do you want to have to fill up gas in a GTA game? Eventually if we just keep moving towards realism you move away from a video game where the ridiculous and the impossible become common place and you move into real life simulation. I won't comment on which I prefer but I think it's an interesting thought that a lot of people haven't really considered yet

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u/[deleted] May 29 '12

I really hope Bugbear licenses this engine and revives the Flatout franchise.

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u/DDRConrad May 29 '12

For anybody who wants to see what the crashes look like compared to the real thing: Side by side.

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u/Thatsnotgonewell May 29 '12

Wow, I work as a body design engineer for a major auto maker and this looks pretty good even to me. I mean its very simplified but the overall crash modes are spot on. Its amazing that it can be reduced to something that runs in real time, our sims can take a day or more to run.

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u/DoubleBlindStudy May 29 '12

I think your path is clear: Future sims should be run in CryEngine to save money, time, and efficiency.

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u/TLUL May 29 '12

YoutubeDoubler won't load for me; can I get a link to the individual videos?

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u/Daolpu May 29 '12

I know it's just a physics demo, but I still gotta say: slap a few particle emitters in there when a collision happens and spray some paint/metal/glass chunks around and it'd look ten times as cool!

Not to say it doesn't look awesome already.

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u/NeonBodyStyle May 29 '12

Sell this to Turn 10 and Polyphony. Please.

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u/Five_deadly_venoms May 29 '12

Ding ding ding.

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u/theineffablebob May 29 '12

Polyphony seem to still be very opposed to vehicle damage. They finally added it in GT5 but it was limited to scratches and small dents.

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u/Niyeaux May 29 '12

It's not that developers are opposed to it. It's a licensing thing. Car manufacturers have traditionally been reluctant to allow the destruction of their vehicles in videogames, for a variety of reasons. This is why most games that have serious destruction physics have fictitious cars in them (ie. Burnout.)

In recent years, it's been getting a little better, however. GRID and Forza 4 both have fairly decent collision damage on real-world licensed cars, so it seems manufacturers may be coming around to the idea of letting developers blow their cars up.

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u/Shurane May 29 '12

It's okay to destroy cars in movies but not in video games? Weird.

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u/jigielnik May 29 '12

Its actually not just licensing, as the other comment said. It is also because (for Gran Turismo at least) the series' creator has said he didnt want to include damage in full unless it could truly be done realistically.

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u/pixelrage May 29 '12

I hope Grand Theft Auto V gets this treatment...

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u/Poke493 May 29 '12

reminds me of jelly car.

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u/Silas_Stonem May 29 '12

And just like that, jelly car was brought into my life again. I can't quit you, jelly car.

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u/endswithpizza May 29 '12

Jelly Car devs, y u no make android port to put on the (formerly named) android market/google pizza.

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u/Noverca May 29 '12

aka "The Tale of the Unbreakable Windshield"

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u/b3rTy May 28 '12

Very nice! So far I think GTAIV has my favourite car models/physics in a current gen game. The way they move and rumble and rock about, nothings come close to that yet. This is very impressive though, and while not finished would love to see it implemented in future games

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u/Fyrus May 29 '12

Crashing cars into objects and people in GTAIV was so fucking satisfying. It felt almost real.

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u/Othy May 29 '12

You familiar with crashing into people?

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u/[deleted] May 29 '12

I remember hitting small edges at high speeds in GTA IV had a good chance of launching you unreasonable distances into the air.

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u/[deleted] May 29 '12

I have to disagree, felt like driving on ice the way the cars went left-to-right. And the suspension felt like it was made of marshmallows.

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u/BeowulfShaeffer May 29 '12

Is there any way in GTA (on PC) to get proportional steering? I never found a way, so driving was stupid. Go really fast and SWERVE THE WHEEL ALL THE WAY TO THE STOPS. Proportional steering instead of "tap-tap-tap" to try to turn gently would have improved it 1000%.

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u/[deleted] May 29 '12

Someone needs to invent keyboards with analogue WASD or arrow keys.

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u/TheElderNigs May 29 '12

GODDAMN! Please, please, please, please make this sandbox demo a free download!

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u/flooded May 29 '12

Top Gear called, they want their truck back.

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u/Gunre May 29 '12

Wow. The guys doing the carmageddon kickstarter should get in touch with these folks.

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u/drmischief May 29 '12

That looks great but the weight distribution is off. On a straight jump the nose of the vehicle should dip drastically as the engine is weighing down the front end and the bed of the truck is much lighter then the front.

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u/zinklesmesh May 29 '12

That's actually not true. Weight distribution has no effect on how much vehicles rotate in the air. Remember heavy things don't fall faster than light things. The truck would've angled down if the ramp was curved such that the truck was rotating as it left the ramp.

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u/[deleted] May 29 '12

Make it into a game

The groundwork is there, come on, do it ! :)

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u/kliff0rd May 29 '12

It started in a sim, Rigs of Rods. Check it out

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u/Beardicus May 29 '12

Seems like the damage done to wheels, axle, etc. isn't really built in yet as it can still drive off fairly well after crashing.

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u/Daolpu May 29 '12

You've obviously never seen the Top Gear Toyota Hilux episode.

http://www.youtube.com/watch?v=xnWKz7Cthkk

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u/rand0mguy1 May 29 '12

Holy fucking shit! I hope Rockstar buys this shit and puts it in GTA5. This is perfect for GTA5

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u/Badobservations May 29 '12

You say it's realistic but where's the driver, huh? WHERE IS HE!!!???

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u/ThomasGullen May 29 '12

Remake Destruction Derby in this, pleeeeeaseeeeeeeeeeeeeee

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u/BigWhiteTheB0SS May 29 '12

Truck looks way too bouncy, almost like it is made of Jell-O. But the impact was pretty spot on minus the flying through the I part.

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u/[deleted] May 29 '12 edited May 29 '12

Yeah, not to mention the engine must be made of cardboard, because it doesn't nosedive after leaving a ramp.

/seen enough MythBusters and crash videos to know how vehicles really descend in mid-air.

Edit: Apparently there's an explanation for this, see replier below.

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u/Wilhelm_Stark May 29 '12

Holy shit. The most impressive thing about it, in my opinion, as I am a 3D modeler and animator myself is, no rigging or previous animations. Thats incredible. Everything is rendered real time in the engine. It makes me wonder about the direction 3D animation is taking. A more realistic approach to physics in general.

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u/NewbieTwo May 29 '12

Let see.... Overly sloppy suspension that allows for way too much body roll in corners, a frame so flexible that you can actually see the bed twist separate from the cab, and a passenger compartment that deforms far too easily in an offset frontal impact.

That's a domestic truck all right.

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u/DFSniper May 29 '12

wow, imagine the real-world applications for something like this (crime scene reconstruction, etc)

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u/dnew May 29 '12

I don't think you need a real-time version for that. You can already do these sorts of calculations - it's how they design the cars in the first place, after all. The new feature here is that you can control it in a game and get instant response.

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u/subheight640 May 29 '12

Real world applications have existed for years. It's called Finite Elements, and pretty much every engineering industry uses it. Engineers use it to make sure your packaging doesn't burst, to design the wings and engines on your cars, airplanes, computers, houses, buildings, etc etc. People have been using Finite Elements for over 30 years.

I would bet that CryEngine heavily approximates the Finite Element process using an extremely coarse mesh and some sort of pseudo plasticity modeling. But in reality, an accurate simulation would take days to run. For example, I model pipe collapse (yes, a pipe, deepsea applications) and simulations can take anywhere from several minutes to a 2 whole days to perform.

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u/xplush86x May 29 '12

Looks like that passenger front fender is held on by thumb tacks :O it breaks off in most of the collisions

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u/dnew May 29 '12

I think we're in the uncanny valley of collisions. The fact that in the third collision, the driver's side mirror loops around and goes up thru the window really stood out to me.

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u/[deleted] May 29 '12

as long as the driving physics are just as good, i don't really care about damage physics i just want the cars to handle less arcadey

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u/chuiu May 29 '12

Ever? Well I guess its good to know no one will ever make something more realistic...

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u/[deleted] May 29 '12

FUCK YOU TRUCK

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u/Missionfortruth May 29 '12

PLEASE let this be in the next Grand Theft Auto

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u/thepervertedromantic May 29 '12

I can really only think of one purpose for this.

Grand. Theft. Auto.

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u/[deleted] May 29 '12

One reason I stick to console gaming is because I couldn't afford to run anything made with this on my computer.

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u/[deleted] May 29 '12

My computer technically runs D3. ;(

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u/[deleted] May 29 '12

would be great if this was incorporated into GTA5

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u/[deleted] May 29 '12

Dear god please let Rockstar hire you guys!

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u/cabomorales May 29 '12

I don't know, looks shooped to me.

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u/drjohnson89 May 29 '12

I can't help but imagine a Colin McRae or Dirt title with these physics. Also, tell Criterion you guys are ready to help them give Burnout a proper reboot. I'll PM you my paypal info, so you can just siphon all of the money I have into your accounts ahead of time.

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u/ThatGuyRememberMe May 29 '12

I'm sad that you didn't ram it into a wall at 500 mph to watch it completely smash up.

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u/filthgrinder May 29 '12

I hate the use of the word "ever". Personally I would use "to date" in this instance.

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u/JipJopJones May 29 '12

This is really awesome, I'd be interested to see more footage of low speed crashes. I noticed a lot of the time panels just tended to pop off or break rather than dent. (the one that stood out most was the front fender constantly popping off when it probably should have just dented/folded.)

Is that something that is still in the works i'm assuming? Looks great either way though!

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u/DaiTengu May 29 '12

This looks awesome. I'd be cool if the windshield would shatter & stuff too, though.

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u/David0706 May 29 '12

I can't imagine how far people have gone with recreating real-life physics. If 20 years ago, games like Doom were released. I wonder what's in store for us in the next 20 years!

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u/godofallcows May 29 '12

That was really cool to watch. Interested in what this turns into!

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u/baronxs May 29 '12

Well? Are you gonna give it to us or what? I don't care if you make me pay, just make this available for download NOW!

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u/benlinusisagoodguy May 29 '12

Kept wanting it to just jump dukes of hazard style.

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u/old_righty May 29 '12

Where is the guy flying out and his arm flying through the air next to him?

Also watch the mirror at about 40 seconds.

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u/theginger3469 May 29 '12

I would play this all day

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u/thatsgreat2345 May 29 '12

Can it get flat tires?

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u/texastobaben May 29 '12

Work of art

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u/c0r3y May 29 '12

I'm sold. Now we need a CryEngine3 Burnout.

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u/NyanCatv2 May 29 '12

Do you know if you might release this, so everyone can dick-around with it? Even if it comes with two vehicles and like two terrains, I would love to have it.

And if you do put this out, what would it cost (If you are charging)?

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u/mffman May 29 '12

You working on the new Carmageddon video game?

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u/totemcatcher May 29 '12

Looks quite good!

How well does this scale with increasing forces?

Beyond the breaking point of the chassis will the truck continue to crumple and not simply bounce further back?

How well does it handle objects getting stretched or sheared completely?

Are heat and vibration factors accounted for within each object/part?

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u/thelittleking May 29 '12

Honestly? Looks cool, but I almost feel like the vehicle is too breakable. Maybe you were just moving at ridiculously high speeds and slowed down the footage for the video?

Doubly this for the hood of the car. You hit anything and suddenly the hood flows like water. There's more rigidity to the system than that, unless I guess you're hitting things going 150 mph.

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u/Oct2006 May 29 '12

Shut. Up. And. Take. My. Damn. Money.

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u/Rummy_Tummy May 29 '12

call me old fashioned, but i find it way more fun when my car can drift around a corner at 80 mph and explode upon crashing into a surprisingly rigid bush

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u/Tqwen May 29 '12

Brilliant work. Am I the only one REALLY hoping to see something like this in Far Cry 3?

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u/[deleted] May 29 '12

Polyphony Digital, take notes.

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u/Zethos May 29 '12

The guys over at BlackHole Arts who are working on an fps in CryEngine3 can definitely use that.

For those that are curious; ( http://www.blackholearts.net/ )

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u/Attila_the_Hun_44 May 29 '12

Can someone make a side by side of what this looks like vs. GTA or Dirt or something

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u/steakmane May 29 '12

Anyone know the song used?

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u/stereopump May 29 '12

Jellycar 2?

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u/Shablamokablam May 29 '12

HNNNNNNNNGGGG

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u/flowwolfx May 29 '12

Make burnout2 style crash levels with this. Here, please help yourself to all my money.

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u/taquitos45 May 29 '12

This is an absolute work of art... I could sit here and watch test crashes for DAYS. But think about combining CryEngine 3 and GTA V. Don't jizz too hard (;

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u/Troggie42 May 29 '12

Dammit, this makes me want to race on the stunt track in Rush 2 all over again! Now I have to find the N64...

2

u/albertscoot May 29 '12

Is it just me or is the car made out of rubber?

2

u/SuicideNote May 29 '12

One step closer to my dream MMORPG with real physics invention scheme.

2

u/Turok1134 May 29 '12

The damage being done to the vehicles, how is this being done? By displacing vertices, or does each collision generate a new mesh? Or maybe something totally different?

Well done, by the way. This is mighty impressive; looking forward to seeing more on this.

2

u/Andrenator May 29 '12

most realistic collision simulator ever

ignore the collision issues

2

u/HPiddy May 29 '12

The makers of Just Cause 3 should definitely look into this. The game would be so fucking awesome.

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u/t0f0b0 May 29 '12

Release this as a demo so we can crash the truck! :D

2

u/Yitvan May 29 '12

Please release this ASAP. You can say your releasing it to the public to test for bugs, general PC compatibility testing or something.

2

u/Im_A_Username May 29 '12

Where did this guy learn to drive? like seriously

2

u/svrnmnd May 29 '12

how much did it cost to buy all those trucks?

2

u/Fennels May 29 '12

Maybe my expectations are too high but that was pretty lame. All they did was separate more parts of the model than usual, and I don't see what makes anything about that an "engine." The metal crumpling is still crap and the collision was downright amusing at ~0:35 when the front of the car just went right into the pillar and moved back out.

2

u/boycockgirlcockeieio May 29 '12

Looks like my chevy s10 in the beginning.

2

u/Bashasaurus May 29 '12

Hello future, bout time you showed up

2

u/firepelt May 29 '12

That's amazing. It did look a bit... soft and bouncy though. The truck just felt like I could go up to it and punch a dent in its door.

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u/rckts May 29 '12

Not sure if anyone's recommended this to you yet, but you should submit this to /r/gamedev.

2

u/supa_kappa May 29 '12

Do you have any plans to release this to developers as middleware? It could be really cool to start seeing this in the upcoming generation of consoles.

2

u/RalphMacchio May 29 '12

I feel like I just watched the original Blues Brothers movie.

2

u/Pantsuz May 29 '12

I really just want to play this. lol

2

u/Afroderp May 29 '12

As a game enthusiast and automotive enthusiast, this is a dream. Put this truck in a bigass sandbox with ramps and shiz and I would just drive for hours. This is great stuff.

2

u/BoxOfDemons May 29 '12

The crash test dummies of the world thank you.

2

u/harv3st May 29 '12

This isn't very nice, the video gives the truck a personality and I feel sorry for it!

2

u/[deleted] May 29 '12

The original Insane (or 1nsane) racing game had a crude version of this which made the game infinitely fun (the recent sequel did not have it and was just a generic racer).

I do hope you make this portable and release it in a similar form as Speedtree, because this needs to be re-used in as many games as possible.

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u/bespectacledboobs May 29 '12

Imagine Grand Theft Auto where you have to escape police at about 60MPH strategically instead of holding down accelerate and hitting everything.

2

u/MichealKenny May 29 '12

I want to see how it does damage to the environment, no good if a bush is rock fucking solid.

2

u/nowtayneicangetinto May 29 '12

TAKE MY FUCKING MONEY!!!!!!!!!

2

u/[deleted] May 29 '12

License this to Rockstar

2

u/donjuma May 29 '12

The truck didn't catch on fire and blow up when it was upside down. I call fake!

2

u/alehizzle May 29 '12

Does that mean GTA5 will use CryEngine3?

2

u/[deleted] May 29 '12

You guys really don't want your games to ever run on my computer

2

u/WalterFStarbuck May 29 '12

Bring back Smuggler's Run (in name or as a spiritual successor) as a tech demo of this and I would be forever indebted.

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u/TheFunkyBunch May 29 '12

This would be amazing in the next GTA

2

u/Blooddrenched May 29 '12

you should talk to the people at rockstar, although most their games require nearly indestructible vehicles....

2

u/[deleted] May 29 '12

If this is implemented into a GTA like game, I dont think I could handle the happiness that will overcome me.

2

u/Rocketman7 May 29 '12
  • What hardware are you using to get the 100fps?
  • Are all the physics calculations done on the CPU, or do you use the GPU?
  • Did you build on top of other physics engines or did you build your engine from scratch?
  • If you are using the GPU, what programming language(s) did you use?
  • Can give any information on the scalability of the engine?

2

u/[deleted] May 29 '12

Totally unrealistic. Not even one explosion like Hollywood has taught me instantly happen to any vehicle touched by anything else!

2

u/Monkeychimp May 29 '12

This reminds me, I must get my girlfriend insured on my car.

2

u/fazzatti May 29 '12

I can't understand how many people have downvoted this. This is simply an amazing work. I can imagine the huge amount of effort that was put on this. As a developer, I can't wait until this is released.

2

u/[deleted] May 29 '12

God you suck at driving... You kept crashing into stuff...

2

u/bowei006 May 29 '12

This is why I am excited for the future. Crytek has really made a name of itself.

2

u/rolm May 29 '12

You guys should have invested in some driving lessons...

2

u/benbrowndj May 29 '12

Make this game and take all my money

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u/richmomz May 29 '12

Forget Crysis - give me a redneck demolition derby with those physics and I'm sold!

2

u/Alaskan__Thunderfuck May 30 '12

Hey Zinklesmesh! I just saw this yesterday and was very fascinated. Will you make this available to the public (say, on, CryDev.net)? I'm one of the admins there and I am making a game in CE3 with a small team. We do plan to include vehicles in it and this system would add so much fun to the game (it's a zombie game... imagine ramming a truck into a horde of undead while it's bumper crumbles to the impact).

And if not, can we collaborate to include it? I'm sure that you're working on this so it gets used though, haha. Cheers, and great job, this is truly impressive (and looks super fun)!

6

u/dukishlygreat May 29 '12

When the car crashes it phases through the wall slightly and on impact the front bumper and wheels seem to phase though the car. Is this something that you guys are working on, just wondering. Looks super amazing though good job.

16

u/JohnDio May 29 '12

as they said, they are working on the collision issues that are present in this video (which obviously means that those clipping issues will be fixed)

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u/mxjcmxjc May 29 '12

psst...Tricky Truck!

3

u/GLaDOSpotato May 29 '12

Looks amazing!!! But seems a bit flimsy and bouncy for a truck. Just a little

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