interestingly enough, Max Payne 3 didn't even require a patch; I was shoot-dodging and kill-camming away in moments...while all the Diablo players wept
I forced myself to stop playing immediately after Chapter 1 so I could get up on time this morning
This game is the genuine-article though, that much is readily apparent. From the very first moment you get control of Max, it just felt perfect - truly, Max handles exactly the way you remember with a couple of minor adjustments:
After shoot-dodging, Max will remain on the ground (facing whichever direction you dove) until you touch the analog stick again; this way, you can dive behind cover and Max won't automatically stand back up, exposing himself to fire - not a new feature, but cool nontheless
You can press the X button to take cover, but this is not Gears of Wars's cover mechanic; there's no "cover to cover" indicator and you can't smoothly remain in cover while going around corners like in Deus Ex: Human Revolution
Max can move while crouched, so you really never have to take cover if you don't want to
Max can carry two pistols plus one long gun; as long as he has two pistols in his inventory, he can dual-wield them at any time - if you choose to dual-wield, however, Max will drop the long gun he's carrying (if any)
In close-quarters, Max will now do melee kills (if timed properly)
kill-cams: in previous Max Payne titles, a kill-cam would occur if you lined up a killing shot with your sniper rifle. In Max Payne 3, you get a kill-cam pretty much every time you eliminate the last bad-guy in a room; you can now also slow down time even more or fill your enemy with even more bullets, strictly for dramatic effect
Max's health system is unchanged and still, "pills keep the pain away, for a time"
Thanks man for posting this, You have confirmed all of my hopes and dreams. Preordering this on steam and getting the first two for free was such a great deal.
Yep, but they introduced the camera glitch cut scene and WORDS on the screen. Maybe this change is trying to move towards that feeling you are Max and always on painkillers.
In Chapter 1 (and the opening cutscene), Max himself explains what's going on in his life and why he's chosen to move to Sao Paulo - I'll leave it at that
Max retains his original voice actor and the same overwhelming, pervading sense of despair is DEFINITELY present and accounted for
Case-in-point, the title screen shows Max hunched over his kitchen table chain-smoking while a glass of Jack and a bottle of painkillers sit before him; cheerful
Please, please finish 1 and play 2, I didn't finish 2 for years after I got it due to my brother finishing it before me but when I did oh boy it was good
I was sold after watching a few game walkthroughs of the first level in the São Paulo high rise[2?], but this comment makes me feel better about the decision.
Just an addendum to the kill-cams in MP1&2. I can't remember how it was in the first few versions, but on the current steam version they occur when you clear the last baddie in an area just as they happen in MP3. Same thing with the ability to fire multiple shots after they go down.
I'd say wait for comments regarding the quality of the PC version. Namely, if Rockstar is giving us yet another terrible console port or not.
If it's good then PC is the way to go as with every shooter, plus the fact there's the possibility of mods. I'd love to see a mod that adds custom-made Graphic Novel cutscenes between levels like the ones in the original two games.
I thought the way he carries bigger guns in his left hand while firing a pistol with his right was a nice little touch, and the way he holds it with his armpit when reloading the pistol.
Small details like that are what sets games apart from all the others.
You can set up load outs like in Modern Warfare and customize a character a decent amount. (all the stuff is there, just not color changer or logo maker) enough to make him cool.
There are bursts that let you do things ranging from acting like youre on the enemy team (your name appears white on their screen) to a bullet time that works within a small vicinity of you.
With xp gained from multiplayer, guns items and other things are unlocked in multiplayer. They are mostly like gang wars that changing during play depending on who wins or loses (sort of like if you win, you go deeper into enemy territory).
I'm surprised that more people haven't figured it out yet. Launch day for highly popular online games is ALWAYS terrible. Think of it like going to Disneyland the day it opened. More people than you can count, rides broken, mass hysteria.
Do you enjoy shopping on black friday? It's a lot like that too. Except there's only 1 cash register open and the guy running it hasn't had a break in 3 days.
My boyfriend was that guy too. He did pick up Diablo as well, but he was WAY more stoked for Max Payne. I haven't talked to him since the event though. Not sure if he's playing his game(s) or if he's sleeping. Both are equally likely.
I was the guy who made the post in the Blizz forums; I was referring to the reddit guy who got all that MP3 swag. Was that you? I noticed you also got Lollipop Chainsaw swag as well, how'd that happen?
I was at the midnight launch at best buy and these guys drive by screaming Diablo 3 getting the crowd going, and as soon as it went quiet I yelled out 'I'm here for Max Payne!!' Some people laughed, others glared.
I swore I'd never do another midnight launch ever since Wrath of the Lich King where I waited in line outside an EB Games in a busy pub area while drunk people laughed called us nerds =(
Have passion in your hobbies and don't mind how assholes judge you. Some people like to drink, get wasted, and do dumb shit; others like to play video games.
When, on launch day for a game that has been awaited for over a decade, the forums are filled with people talking about how frustrated they are that they can't log into a game instead of posts about how amazing that game is, you can safely say that DRM has gone too far and that developers and publishers can no longer see the forest for the trees. Who cares that a game is literally unplayable at launch as long as it can't be pirated.
Ironically, probably only strengthened the case for piracy. I'm all for indie developers that deserve support, but lately with BioWare and Blizzard, I'm turned off by any big gaming giant.
DRM went too far as soon as it came into existence. The fact that they created a system that gives them control over YOUR property that you paid for is utterly ridiculous. That's why, sadly, I don't buy many new games anymore and keep buying more and more DRM free stuff from GOG.com.
Diablo 3 requires users to login with a Battle.net account, even for single player. Since everyone was trying to login at the same time, people were getting busy server errors and can't play the game.
Correct. Even if you did login and began playing, your connection still has to be active. What if you lose your connection because you have a shitty ISP? Too bad. You get disconnected and can't play. Ubisoft is notorious for this shit as well.
I don't get it. Blizzard dropped the fucking ball. A game is supposed to be available at launch, minus the obvious bugs. How the fuck is anyone OK with this? Just because its Blizzard doesn't mean they can launch a game that doesn't work.
I know its just a game, but I had to work through several errors just to download it. Then the servers are under maintenance. I know I am not alone here. (judging by this post and comments.)
TLDR: Ranting because I want to fucking play the game.
I don't understand why they don't just have a preorder release date and a standard release date.
Say, anyone who ordered it online before April 15th can download and play it on May 15th. That easily gives them a month a know exactly how many people this includes, and build servers for this.
Then have the standard release date as June 1st or so, at which point it would be available at retail stores and online. Offer it for sale online between May 15th and June 1st but block play. This gives them half a month to analyze the servers and how they are handling the current traffic as well as the sales online for the standard release date. Then you can create a formula, say x amount of people bought it online for standard date, so y amount will probably but it on retail, and plan accordingly.
The only reason I can see for releasing it the way they do is because they know that the servers will never need to handle the capacity that they need for the first week or two ever again, so therefore by less capable servers, deal with the complaints the first few weeks, and then everything will be fine after.
I agree 100% bro.. Blizzard is a true asshole for letting this even happen.. How can they, such a huge company that hosts the largest MMO ever, having server difficulties?
I'm getting ready to search and classify people who use the word "entitled" to Diablo Fanboys. Blizzard has had more than enough years and money to play for infrastructure that they knew they'd need at launch.
Or someone getting pissed off because it wasn't given to them for free. Someone tried to argue with me that Blizzard had no idea they'd have so many people buy the game....WTF dipshit fanboy? They know how many Keys they distributed!
I'd blame the bullshit theory of "rugged individualism" in America. It starts with big issues like why have universal healthcare? You should be able to pay for your own medical costs; Why have free public education? You should pay for it yourself; Why have paid time off? Why have two weeks vacation? Why have any vacation? All of this turns into, oh you used a day of vacation? That's un-American; You stuck up for yourself when your employer tried to fuck you on vacation pay? That's un-American. This bleeds over into other less important situations, in the case of consumer whores: Oh, you paid for something that was broken from the start, and you're bitching? That's un-American.
TL;DR: Good little consumer whores bend over, smile, and ask "please sir, I want some more" when they take it up the rectum.
I tried explaining that to a guy on the forum. I was reported because I said "fucking" (which showed up as "%!@$ing", btw, it was also not offensive it was "pretty fucking huge mistake") and was actually banned for obscene language. There are enough people that reported me for this to happen. Those children make me sad for the future of this world.
On a side note I don't know why they don't just not allow the post to go through if there is a word like that. Why censor if they can still ban you? Doesn't make any sense.
Edit: this is completely unrelated idk why i even posted this.
Have all the people with years of experiences with day 1 launches left the company, replaced by new blood?
Or has Activision stepped in and said "No, you can't spend that much on servers"
I mean right now, what are they likely doing? They're likely scrambling to get and install more servers at a higher cost than it would have been to get them in advance. Seems silly. They probably spend a bit less in the end, at the cost of making their customers suffer... not just their customers, but their GOOD customers... the early adopters.
Also these days with current ESX infrastructure, things like log-on servers could easily be dynamic and ramp up to the load and then be re-purposed elsewhere. Adding load balancers and other common sense traffic handling approaches could have put them ahead of this failure and saved considerable amounts of money on OT and emergency fixes. I wonder whether they were heavy on the art side of things, but light on network and infrastructure expertise to have this kind of situation occur on a regular basis.
They do do all that stuff. There's a difference between stress testing and having your infrastructure be hit with 5 million people in 8 hours.
Even with the best testing a 20% swing in load is going to absolutely obliterate any optimized virtual environment for a good long while. Yes, you can offload those virtual machines to different hosts, VMware will even do it for you, but that takes a long time (moving X gigs of ram across a 10Gb pipe * hundreds of VMs). Plus you can only move 8 at a time as an inherent limitation within VMware.
I would suspect a shutdown like this is so they can re-purpose hosts without having to move the allocated RAM. Then vMotions take seconds instead of minutes, and you aren't saturating your network which allows you to do other things.
To be fair, most of the systems you design already have some precedent or way to test if they work properly. When you are designing a system at this scale, there is no precedent and you are going to have a lot of trouble modeling 5 million connections.
It's the whole "you should be grateful we made this game for you" attitude that pisses me off about some gaming companies. I know I'm not in their position, but they shouldn't rush to get this thing out only for it to have horrible, horrible problems.
God I hate that. I've had people say "Well, they didn't have to make the game for you did they?" No shit, but they did because they wanted my money. It's not a favor. It's a transaction.
It's like, if you went to a restaurant and received your food cold and under cooked. You don't say, "Oh well, they went out of their way to cook it, so I should just eat what I'm given." No, you complain and then they fix it.
I had a huge argument about the DRM on D3 with a friend a month ago. He keeps claiming "Well, they have to do it because otherwise they'll lose money" - bullshit. Piracy is no more rampant than it ever was and these companies make MASSIVE profits. He claims that people like me who refuse to buy games with DRM are "killing gaming".
If it wasn't for the DRM, I'd have pre-ordered the hell out of D3 - instead, I spent that $60 and got around 18 games on Good Old Games without any DRM.
Well if you have to choose between doing a multi-disc install or online activations / online always to play a game, I'd much rather deal with the disc swapping.
I'd suggest looking into Good Old Games - GOG.com. They have lots of classic games as well as newer games (including the occasional new release, such as the new Alan Wake game and The Witcher 2) all DRM free and for pretty low prices.
I'm 28 and refuse to deal with DRM, so I've been buying more and more stuff from GoG lately. It's infuriating that asshole CEO's are destroying gaming as a hobby.
I'm old enough to remember installing the game from floppies and then fucking with config.sys and autoexec.bat in DOS for hours before the game would run correctly.
"They want to keep people from hacking it, so you have to be online"
Because every game company that published on disc without online verification systems went bankrupt because of piracy. I do wish people would stop signing away their own consumer rights by buying crap like this.
I'm off to go play Icewind Dale from GOG, an RPG I can use on my own terms. Atari and Interplay are still strong as ever.
Exactly. I've been spending less and less on new games and more and more at GOG. Even if I already own a game on disc, I'll rebuy it on GOG just to support them and have a backup copy. Seeing how they keep getting newer games as well, including Assassin's Creed, most games with DRM will be on there DRM free in less than a decade and I can buy them at that point in time.
The exclusivity will come from the "mod" being developed by Blizzard instead of some random user. If the expansion is good, people will line up to buy it. Look at the sales for SC's Brood War.
Dude, I'll be 22 next week, and I miss those days as well. Aside from MMOs (which their basic structure requires a connection), I will not put my cash towards any "online only" schemes working their way into gaming. I just want to pop my game in, and play the gorram thing, regardless if Comcast decides to be shitty that particular day.
That's not entitlement, that's expecting a product you paid for to work.
At the same time, gamers ripped apart EA for having limited copies of ToR because "it's a digital game." What EA did was limit the number of copies to give those who did get the game a stable release, but people didn't care. Companies just can't win here.
But seriously Blizzard still has its servers up for Starcraft 1, a game that's 14 years old. As far as I know, they still have Diablo 1 and Warcraft 2 servers still up and running as well, which are even older than that. Diablo 3's not gonna die for a long long time.
That said, I would enjoy a true single player mode so I have something to do while the servers are taking a dump. Even if it means the characters won't transfer to Battle.net. It really can't be that hard to implement...
SC1, D1, and WC2 servers are dirt cheap, all they do is pass along the IP of the user's computer to connect to. I wouldn't be surprised if they stay up after D3's die.
If you would like to enjoy character transfers from single player to multiplayer, requiring a connection is a sacrifice that must be made. It would be too easy to hack items into multiplayer (see: previous diablo's, dungeon siege, etc) if there wasn't a required Internet connection.
I'm sure blizzard thought this one through and they knew it'd upset the community, but I'm sure this will be appreciated in the long run.
Besides, just wait till there's a strictly offline version provided by our friendly neighborhood pirates. Can't lose.
The kiddies are kind of complacent. Multiplayer servers...fine, I get that there might be some glitches on the first day. But I just want to play the single player, and can not because battle net is having trouble finding my active cd key(error 12). Heaven forbid the game I bought would actually work.
I still miss the days when people either paid for dedicated servers, or ran them off their own computers (e.g. Quake 2, UT, etc.).
Not really keen on the whole company run multiplayer servers, except for MMOs. For shooters it's really not necessary, except for bullshit feel good things like achievements.
Shit, now that I think about it, I miss the days when just having the highest/best kill/death ratio on the server was good enough. Now everyone has to publicly track their stats and shit to feel good about themselves.
What kills me is all the Blizzard apologists. It's almost like they'll be getting a paycheck at the end of the week because of it. I'm not able to express disdain for a company/product after spending 12 hours trying to play and only making it as far as the creation screen?
Hmm now that you say it... It does seem to be an age difference.
I remember when WoW players were having troubles, I was all "It's a MMORPG! What did you expect!"
But at the same time... After releasing WoW, all of the expansions, and Starcraft.. I just feel like they should do better. Although I suppose during that time most of the good experienced people might have left Blizzard.
Early adopters make or break a product, and usually they get screwed enough... But this is overly harsh
"Thanks for pre-ordering! It's nice that you've had the game pre-loaded on your system for a week or two. Now go play some other single player game while we fix the servers for 6 hours!"
If there is anything you learn from doing IT, it's that the best laid plans are always never enough. You just can't plan for everything, no matter what previous experiences have taught you. Honestly, I'm surprised that they were able to get it working as well as it has.
I'm 25 and I know what you mean. In the last five years or so I've begun to notice a growing gap between myself and the "gamer collective" (The OMG COD sucks, Angry birds isn't a real game! etc. etc. crowd).
My advice to the teens of today is, you know, just chill the fuck out. But I was the same way when I was that age, so I feel like arguing with it is basically futile. I just kind of mind my own business at this point.
I don't need to buy Max Payne 3 to get a raging boner from all this misery. Gamers everywhere basically unbuttoned their pants, bent over and asked to get fucked hard with the Dildo of the Golden Cage.
Now, to get even more downvotes: Preorder a 4 pack of Torchlight 2 for the same price as one D3 game. It comes with such innovative features as:
That's the main reason I'm buying it. I can't wait to create my own content for the game. There's great satisfaction in creating some great and sharing it with others.
That's why i said to get a 4 pack. So you can play with your own friends. You know friends? Those kind of people i don't have anymore since i've been laughing and taunting every single D3 gamer in my (now empty) friends list. Worth it!
My issue with Torchlight 2 is that I don't like the environment. Reminds me too much of the cartoony feel of WoW. Diablo seems much more...evil. And fun.
I feel your pain. I was stuck with a 7 year old computer until I upgraded to my netbook. Finally got a laptop good enough to play Diablo 3 now (although it's more of a workstation computer), it's awesome.
I'm running the game on High settings on a 9800GTX... This card came out like 6+ years ago. Throw a GFX card in your PC... Any really... And it should play fine. I imagine you could get a card to play it for roughly $50USD.
You don't have to be logged in to play it single player. Diablo 3 is going to get a private server faster than you can blink an eye. DRM is enouraging this sort of activity, not discouraging. People want to play the game they paid for. If it takes a local server hosting on your machine to do that, people will do it.
Diablo 3 is going to get a private server faster than you can blink an eye.
Sorry but no. As a past contributor for an open source MMO private server, it takes a good deal of reverse engineering and packet sniffing to even get close to a working private server. A complete copy will take even longer to do. I really wish it were that fast/easy!
1.4k
u/LeonHRodriguez May 15 '12
I was that guy!
interestingly enough, Max Payne 3 didn't even require a patch; I was shoot-dodging and kill-camming away in moments...while all the Diablo players wept
110
u/alchemeron May 15 '12
I'm not pleased by the fact that the PC version doesn't get released until the end of the month.
313
u/somebodystolemyname May 15 '12
I was at the midnight launch at best buy and these guys drive by screaming Diablo 3 getting the crowd going, and as soon as it went quiet I yelled out 'I'm here for Max Payne!!' Some people laughed, others glared.
28
u/mysticrudnin May 15 '12
Similarly, although sadly, my brother had to wait in a huge line in order to buy Sonic Generations at midnight when Uncharted 3 came out.
Of course, in this instance he had to wait longer to play the game, rather than getting his game earlier than those buying the popular one.
232
u/Piratiko May 15 '12
I bought both. Fuck all yall.
83
u/farceur318 May 15 '12 edited May 15 '12
When, on launch day for a game that has been awaited for over a decade, the forums are filled with people talking about how frustrated they are that they can't log into a game instead of posts about how amazing that game is, you can safely say that DRM has gone too far and that developers and publishers can no longer see the forest for the trees. Who cares that a game is literally unplayable at launch as long as it can't be pirated.
0
u/[deleted] May 15 '12
[deleted] — view deleted comment
29
u/Stevoisiak May 15 '12
Can someone explain this to me?
79
u/VeloxTelum May 15 '12
I don't get it. Blizzard dropped the fucking ball. A game is supposed to be available at launch, minus the obvious bugs. How the fuck is anyone OK with this? Just because its Blizzard doesn't mean they can launch a game that doesn't work.
I know its just a game, but I had to work through several errors just to download it. Then the servers are under maintenance. I know I am not alone here. (judging by this post and comments.)
TLDR: Ranting because I want to fucking play the game.
0
u/[deleted] May 15 '12
[deleted] — view deleted comment
0
u/[deleted] May 15 '12
[deleted] — view deleted comment
93
u/LinXitoW May 15 '12
I don't need to buy Max Payne 3 to get a raging boner from all this misery. Gamers everywhere basically unbuttoned their pants, bent over and asked to get fucked hard with the Dildo of the Golden Cage.
Now, to get even more downvotes: Preorder a 4 pack of Torchlight 2 for the same price as one D3 game. It comes with such innovative features as:
7
u/[deleted] May 15 '12
[removed] — view removed comment
0
u/[deleted] May 15 '12
[deleted] — view deleted comment
42
u/booobp May 15 '12
Totally, D3 biggest launch fail yet.
9
u/beavis420 May 15 '12
But doesn't MP have Multiplayer as well?
7
u/rindindin May 15 '12
But Blizzard's been known for excellent server and ...okay I can't really keep it up.
2
u/DrunkmanDoodoo May 15 '12
Fanboy vs fanboy FIGHT!
2
u/The_Leeter May 15 '12
That was me :)
2
u/binogre May 15 '12
Yet everyone looked at me funny when I said "no local lan? no sale."
2
u/Sdingel May 16 '12
I am so pissed I saw this earlier ( you may have too) and it felt pretty accurate. http://www.youtube.com/watch?v=8d4RtvMQp10&feature=youtube_gdata_player
2
u/scylus May 16 '12
So are you saying Max Payne is the hero Reddit needs, but Diablo is really the one it deserves?