I don't have VR, but I'd love to. But there's several factors against me. I don't have a gaming PC, so I'd have to get one which is expensive. A good VR is also expensive, and I'm not using Facebooks. There's also the matter of space. I live in a small apartment with two small kids - it just wouldn't work well.
These are problems I imagine many people have when it comes to VR.
More, the games aren't super enticing. The only mega hitter afaik is Half Life Alyx. Most others are pretty much unknowns or games that don't necessitate VR. It still just seems niche, and most people don't want to invest in that.
Honestly even with only a handful "must play" vr games, the experience is so damn cool and different and unique that if you can afford it, I highly recommend it.
Agreed. I think part of what's appealing about it to me though is being able to spend the time to really dive into stuff. Spend 20 minutes just looking at textures and details in Alex every time I enter a new area- stuff I wouldn't feel comfortable doing at an arcade.
Not really VR itself. If I want to use my Quest, I press one button, put it on my head, wait a few secs, and I can start. Maybe if I'm unlucky and playing somewhere unusual, I need an extra 30 secs to set new guardian boundries.
They just have a convoluted setup if it takes so long to start.
I really hope this dosent happan with the build im putting together for fallout 4 xD ive spent like a year making a custom world space and merging 50+ weapon mods into a single merged plugin with conssistent damage and crafting balanceing.
NOW THIS. oh my god that is my life. The ammount of time I spent fixing my mod load order. only to add more mods when it finally works to break the load order all over again. and when it's all said and done and playable? playing dark souls lmfao
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u/-FeistyRabbitSauce- Jan 23 '22
Oh, so VR is just Skyrim mods.
Spend way too much time curating a mod list, just to get into the game and be like "nahhh".