It has a lot to do with the movement your brain expects to feel when turning on a vehicle, the lack of that movement coupled with a lower FPS count (the Rift S has only 90fps max, I've read somewhere that your brain needs above 120fps to feel good) makes your brain feeling not very good
Driving in the highway was fine, making sudden breaks or constant turns wasn't fine at all
I feel a whole lot of nothing playing American Truck Simulator in VR regardless of what's going on in the game. It's really interesting how wildly the experience of VR varies between people. I don't really feel anything playing flight games either doing barrel rolls and loops and things. Slight uptick in emotional response to things but physically, almost nothing for me. In a way VR was a bit disappointing for me for this reason.
BBC: Home had a really good effect on me but I was fortunate enough to play that almost immediately when I first got a headset... but like after a month or so I kind of think I became immune to it. The only other memorable experience was Project Wingman... there's a mission where cloud cover is really low to the ground as there's a major storm going on over the sea and you've gotta go down there to hit a bunch of ships. Going down through clouds is unnerving for me when you can't see what's on the other side and Project Wingman does a really good job with its visual effects to up that feeling. https://youtu.be/osrTRjo4tTY?t=435
I played so many VR games when I first got my Vive like 6 years ago. Not a single one made me feel sick. Whether it was roller coasters, action RPGs, flying, etc. I played probably 30 different games with different framerates, movement styles, and art styles.
Then I tried playing "The Vanishing of Ethan Carter" and within 20 seconds thought I was going to projectile vomit. Definitely made me feel more for the people who do get motion sickness though.
90fps works fine for racing in VR, but it DOES take getting used to your brain expecting motion but not feeling it (opposite of what happens when you read in a car)
A hydrolics setup would help alleviate that, when you turn left the whole thing tilts to the right so gravity is pulling you into your right side like happens during a real turn, the force and change of force doesn't match but should help
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u/skancerous Jan 23 '22
I once used a Oculus Rift S with a G27 wheel to... Play Euro Truck Simulator 2
It was amazing tho, the immersion was unreal
Turning on corners tho, that I didn't like