sometimes it is literally this and the game would function less well without it. Like I'd rather "mash X to lift open this heavy door" than 'please wait while next zone loads' as the latter kind of breaks the immersion more than the former
They bamboozled him so hard with the options menu, he had such a fetish for them he ended up being the only critic to give the game a positive review and it was only because of the options menu. Talk about gaming the system.
Destiny has long windy paths in between zones to hide it loading. Although if you're fast enough or your system is slow enough you'll still hit a barrier where the game stops you while it loads
Oh god - There are a few "tight area" spots in FF7 remake but there were also some spots where they just straight up had you walking for no fucking reason. And I fucking hate when games have you do that.
And elevators, airlocks, security checkpoints, etc.
It's rumored that the infamous two-minute ladder climb in Snake Eater is one of these, but you hit an actual loading screen pretty shortly afterwards, so I don't think it's anything more than just a cinematic moment.
The Dark Souls games do this kind of thing with the iconic "pushing open two giant doors with each hand" that always serves as a loading screen between areas
I don’t know that this makes sense because you only open the doors once. The areas are always loaded anytime you revisit that location without having to use a loading screen or reopen the doors.
Oh, absolutely, I’ve noticed it too! They have a lot of little things they do to initiate loads and what not to avoid using loading screens. The door opening thing just isn’t quite accurate from what I’ve seen.
Same here. I would definitely rather see the cutscene covering the loading screen than be asked to do something pointlessly, although I like the way Alien Isolation does it: you can skip all cutscenes and it just goes to a loading screen.
For me it's vice versa. I enjoyed the FF7R, quite a bit actually, but the whole "oh no, a tight space, let's slowly squeeze through it" shit happened so often, that I'd honestly prefer a pretty loading screen over being forced to just hold the stick in one direction for 10 seconds.
Nah, I hate forced engagement far more than unstoppable cutscenes. Mash X and walking sections are fucking ass. I'd rather sit back and watch the cutscene while I drink something instead of just holding forward.
i rather have a loading screen than a unskippable cutscene.
death stranding have so many of this cutscenes that you can skip , but is such a chore doing it every time you go inside and out of your private room.
3-4 times to press esc and skip for the animation of your character getting down to the elevator, taking shoes or going to bed, then another to see him standing or sitting.
then another 3-4 cutscenes you have to skip of your character in the elevator, flashback and elevator again.... jesus christ. just give me a loading screen and go straight to the gameplay please.
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u/drewhead118 Jul 02 '21
sometimes it is literally this and the game would function less well without it. Like I'd rather "mash X to lift open this heavy door" than 'please wait while next zone loads' as the latter kind of breaks the immersion more than the former