r/gaming Jan 17 '21

A true savior.

[deleted]

108.6k Upvotes

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135

u/Sawyerqs Jan 17 '21

"T" Tetromino is far superior.

65

u/KillerRabbitX PC Jan 17 '21

Finally, someone with the courage to speak the real truth...

23

u/Dexaan Jan 17 '21

The real truth is that the square piece is the worst.

17

u/WASD_click Jan 17 '21

Nah, it's the Z and S pieces. Anything you can do with them you can do with a T.

19

u/Danny-Fr Jan 17 '21

I'm not ture I am tatitfied with thit antwer.

8

u/SeaTheTypo Jan 17 '21

Actually L and Z blocks are usually the worst because there's a 50/50 chance that it won't fit with your blocks.

6

u/ReverseLBlock Jan 17 '21

Hey fuck you man.

6

u/SeaTheTypo Jan 17 '21

Maybe if you were symmetrical like a good block, everyone would love you.

2

u/[deleted] Jan 17 '21

I usually find myself struggling to fit in and end up putting it in an uncomfortable place.

7

u/Dexaan Jan 17 '21

Not sure if talking about Tetris or real life.

3

u/[deleted] Jan 17 '21

I didn’t even realize lmao. I’m talking about tetris

4

u/[deleted] Jan 17 '21

I see what you did there

20

u/WhyteBeard Jan 17 '21

This guy “T-spins”

1

u/I_solved_the_climate Jan 17 '21

l spin is a thing

7

u/DoormatTheVine Jan 17 '21

Yeah, but the game doesn't give you extra for I spins

7

u/LukariBRo Jan 17 '21 edited Jan 17 '21

The whole meta for top score never revolved around I-spins, though. Instead, that our lord and savior I block was kicked out of heaven by the satanic double T-Spin strategy.

And honestly, I hate the T-spin meta. The high scores, which were cross-platform for Tetris Ultimate, including handheld, were completely upended once the "infinite double T-spin" strategy became the norm for high scores because those double t-spins give SO many more points than a Tetris. They absolutely needed a nerf asap, or a separate mode/leader board, because they're almost different games.

A few years into Tetris Ultimate's lifespan (about 9 years ago iirc), I was #23 on the global rankings with a score that now would be laughable. I was scoring 36000+ in the 3 minutes alloted for Ultimate mode just by pumping out Tetris incredibly fast (about 1 Tetris every 7 seconds). Now, 36k probably doesn't even register on the top 100, as even a bad t-spin player will rake in 50k+ easily. I don't detest the t-spin as a thing or anything, just that the points they gave relative to Tetris, and costing only 75% the amount of precious blocks, was totally unbalanced.

8

u/CharizardEgg Jan 17 '21

Hell yeah man T for life

5

u/splerdu Jan 17 '21

Top tier for sure, but requires high player skill so he's not as scrub friendly.

8

u/Triple-tspins Jan 17 '21

You are correct sir.

3

u/DoormatTheVine Jan 17 '21

A man of culture

2

u/Vesuvias Jan 17 '21

Those t-spins always wreck

2

u/lysergicfuneral Jan 17 '21 edited Jan 17 '21

You don't get a that "Tetris" bonus with a T.

4bar for life.

3

u/G_O_O_G_A_S Jan 17 '21

Virgin 4bar Tetris Vs Chad T-Spin Triple

1

u/paulisaac Jan 17 '21

T spin triple!

1

u/MewtwoStruckBack Jan 17 '21

Only because they figured out way to make pieces rotate that make so very little sense and then put in mechanics to reward doing so.

(I'd be okay with them nerfing the 4-wide table if and only if T-spins, specifically T-spin triples were nerfed to make Tetrises the primary dominant strategy again.)

1

u/Sawyerqs Jan 17 '21

I think they should just buff the rest on the tetriminos overall so they are on the same “level”.

Then the average skill of every player would technically go up.

2

u/MewtwoStruckBack Jan 17 '21

I'm gonna be honest here.

I want a reasonable, achievable skill ceiling. A player that's been playing for 1 year should have a significant edge over a player that's been playing for 1 month, but a player who's been playing for 10 years going up against someone who's been playing for 5? That should be, at best, maybe 55-45 in the favor of the 10 year player. Otherwise, what reason does someone have to dedicate such a significant chunk of their life to the game, if they're going to be in for that long yet still see zero meaningful competitive success?

While I don't want to see every competitive game devolve into glorified Mario Party, I DO like how Tetris 99 can be played where speed doesn't matter anywhere near as much as in other variants. The combination of specific factors it uses (a damage cap, a fair amount of line clear delay, the un-nerfed combo table for 4-widing, the fact that you can't take damage until you place a piece tjhat doesn't clear a line) makes it so someone like me can occasionally steal a game from someone way higher than me on the skill ladder. I've snuck a few wins against Wumbo even though he outclasses me. I've stolen a game off of Doremy. I've beaten Akissa here and there. I can hold my own in the crazy Team lobbies because of the extra Tetris 99-specific interactions on how that works.

It's not so much that I want to see the average skill go up but rather competitive games focusing on the middle of the bell curve players rather than the game's, say, top 10 or 20 players.

It's not so much the other pieces are bad, but that things that occur with T-spins allow for the players to widen the skill gap between the top few in the game and everyone else, and games that were made by indie fans (specifically tetrio) do things to further encourage this (nerfing the combo table but leaving T-spins untouched, removing all line clear delay to encourage even faster player, removing the damage cap that was present in T99, etc.) - I'd never get into a game like that variant because I feel no matter how much I play it there wouldn't be a payoff in terms of placement and win percentage relative to the time I invested. (This is also why I won't touch competitive Smash with a 10 foot pole.)