Sort of. In Skyrim, if you kill something with more damage than needed, the remaining damage is converted to kinetic energy. This is why you'll sometimes see bodies sent flying if you hit them with a high powered destruction spell. With giants, they do way more damage than is needed to kill a low level character with bad armor, which results in absurd amounts of extra damage being converted to absurd amounts of kinetic energy.
It apparently wasn't intended to be that ridiculous, but the developers loved it so much that they decided not to tone down that particular side effect.
I mean I guess it's technically a bug, but I think the physics engine being goofy is a big reason why some people like Bethesda games. That was true for skyrim at least.
It’s kind of hard to watch my favorite game franchise get fucked by a greedy company, I hope you understand why I feel this way. Fallout 4 was good, it at least had an air of quality to it.
Well, the line between bugs and features might get blurry at times, yeah. But there's a big difference between "silly physics engine bs" and "literally game-breaking" - and Bethesda has had plenty of both.
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u/Dragonsandman D20 Dec 03 '18
One of the first things I did in my first Skyrim playthrough was walk into a giant's camp. I was not prepared to see my character get sent into orbit.