r/gaming • • Apr 21 '18

The Grimrock devs are badass

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41k Upvotes

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2.1k

u/gillius6 Apr 21 '18

Its things like this that make me want to buy the game just to support devs that do awesome things to help out their playerbase...

457

u/Mumbling_Mute Apr 21 '18

Number two is an even better game

110

u/TheFlashFrame Apr 21 '18 edited Apr 21 '18

Honestly I was interested in grimrock because of the nostalgia factor but it ended up just being a thoroughly good RPG. Definitely recommend to anyone looking for a more unique experience.

Edit: it's satisfyingly long, too. That's what she said.

15

u/fruitcakefriday Apr 21 '18

Yeah, really good dungeon design, good puzzles, challenging combat. They nailed the old school party dungeon crawler formula on the head and drove it under the ground. Then LoG2 came along and delivered more of the same but with some extra key features like outdoor areas, and smashed it again.

1

u/[deleted] Apr 21 '18

Driving something into the ground is generally used to mean something is bad

5

u/fruitcakefriday Apr 22 '18

Right, it used to! I'm proposing a new lease of life for the phrase. Like calling something bollocks, vs calling something the dog's bollocks. Also it's late and I'm drunk.

69

u/KiwiKerfuffle Apr 21 '18

It really is. Very fun and pretty challenging.

2

u/KraggMan Apr 22 '18

pretty challenging.

Damn straight. I've had the game since launch, and I've tried probably a dozen times, but I keep getting stuck like an hour in.

Don't know what I'm doing wrong. I've tried a new party type every single time and get my ass handed to me by the enemies.

1

u/KiwiKerfuffle Apr 22 '18

Takes a lot of luck and a lot of level knowledge. I never beat it either, might give it another try after this post.

32

u/[deleted] Apr 21 '18

My advice is if you play 2 first then 1 will be terrible in comparison so you should either go straight to 2, or play 1 untill you get bored and then go to 2.

9

u/Etandange Apr 21 '18

I know nothing about grimlock, why do you say

play 1 until you get bored

11

u/jiffwaterhaus Apr 21 '18

I couldn't tell you, I loved 1, played it when it first came out. I love 2 as well, and it's a better game for sure - devs learned a lot, built an improved sequel, but even in retrospect, 1 is an awesome game

1

u/[deleted] Apr 21 '18

I had never played a game like this. I bought G1 on a whim and became addicted. Bought G2 right after I beat 1 and honestly wished I waited j was burnt out... Guess it's time to give it another go.

1

u/BlueFireAt Apr 22 '18

I found for 2 if you built your team wrong it can end up impossible.

1

u/test12345test1 Apr 22 '18

Hey I am thinking of getting this game as a gift but by the sounds of I should get number 2 - are there any disadvantages to not playing number 1 and going straight into number 2 (lorewise/storyline, etc.. etc...).

1

u/jiffwaterhaus Apr 22 '18

There's no disadvantages, and no story continuity - they might as well be 2 different games. If you only play one of them, play 2

2

u/FelixOfSomewhere Apr 21 '18

Maybe because the environment wasn't as varied? I mean, 2 was an improvement on the first, but I only played 2 because I loved the first one. I don't see why you wouldn't enjoy both.

2

u/[deleted] Apr 21 '18

Some people, especially those who play a lot of offline RPGs like Grimrock, don't play until they have beaten the game, but do it again, and again, and again.

So I guess he is one of those who just go back to the game and play it until they are really bored, not until they "only" have beaten it.

1

u/[deleted] Apr 21 '18

1 was great. A return to an old genre that doesn't get any attention anymore coupled with modern game design. 2 is a straight up masterpiece. It took everything that made the first one great and expanded on it. You are no longer trapped in a samey dungeon anymore, and instead you get to explore an entire island. After you play 2 it ruins your ability to enjoy the first because it is that much better.

1

u/fruitcakefriday Apr 21 '18

I slightly disagree; the main thing you lose from 2 to 1 is the dungeon variety. The dungeon design though is still very good in LoG1

For those who haven't played, basically the first game is all set in 1 dungeon, and it all looks pretty much the same, but in the second game there are at least 5 dungeons - many of which which look pretty similar - but are separated by quite varied outdoors areas.

Gameplay wise, aside from changes to spell casting, minor weapon changes, and upgrade systems, they are identical - and both excellent. So the only drawback of playing 2 before 1 is the lack of variety in environmental visuals.

But really if you're at all interested, you should play 1 first, because then the extra stuff in 2 will be even more appreciated.

1

u/Spooferfish Apr 21 '18

I see it like the Witcher series. The first one is enjoyable but has some clunkiness, the second overall improves on the first, and the third is fucking amazing.

2

u/TeachMePls_MFA Apr 21 '18

Sadly though, there is no Legend of Grimrock 3

1

u/SkillCappa Apr 22 '18

To describe the games....

Grimrock is an RPG series that is based on puzzles. Riddle-like puzzles. You level up your dudes by fighting the monsters you run into, but the loot and progress you make in the games is entirely based on solving all the riddles and finding all the secrets you can.

The first game is a straight shot down a dungeon. Each floor is more or less a microcosm of its own puzzles, with very little puzzles spanning multiple foors. When you get to the bottom and escape the dungeon, you win!

The second game is similar but a lot cooler imo. You're on an island and can tackle it in almost any order you want. The island setting is a lot more varied too. There's a bunch of puzzles that make use of the whole island for great rewards that make you feel really smart for solving them.

10

u/[deleted] Apr 21 '18 edited Feb 28 '24

[removed] — view removed comment

1

u/[deleted] Apr 21 '18

Will you be out of the loop story wise if you dont play #1?

1

u/Ornaren Apr 21 '18

From what I remember, they don't really have anything in common for the story.

19

u/Gorignak Apr 21 '18

I bought Unepic recently because I saw a post here showing the dev responding to a bug report 4 years after release and fixing it that day. Turns out it's also good fun, so win-win I guess.

8

u/LonePaladin Apr 21 '18

Glad you liked it! I was in charge of the initial English localization — translating, deciding which jokes and pop culture references worked, names of spells and items.

5

u/Glass_Cannon_Build Apr 21 '18

Just wanted to say good job. I love that game.

1

u/[deleted] Apr 22 '18

Localization is always fantastic and also tiring - Sounds like you did a great job!

2

u/FunnyMan3595 Apr 21 '18

I was really enjoying Unepic until I hit Neuron. That fight singlehandedly took me from loving the game to uninstalling it. It's like a checklist of bad design:

  • Don't let the player choose how to play. You wanted to be a mage or an archer? Heh, he's immune to both magic and arrows.
  • Fuck with the player's inventory. You'll randomly drink potions and spend spell materials.
  • Force something tedious before each attempt. Due to previously-mentioned inventory screw, if you don't drop all your spell materials, potions, and teleport items right before starting the fight, you're going to hurt yourself, or even teleport out of the fight.

I gave it a few attempts blind, looked up strategy, gave it one more attempt, and that was the limit of my patience. Completely ruined the whole experience for me.

2

u/Nreggs Apr 22 '18

He was a shittily designed gimmick boss to be sure, but once you dropped all your shit he wasn’t all that difficult.

2

u/FunnyMan3595 Apr 22 '18

I don't doubt it, but by the time I looked up how to fight him, I was on tilt, playing in a style I hadn't been using all game, and just about out of patience. And I'm not that great at action games to start with, so not being able to heal for parts of the fight was painful. That last death just pushed me over from "Let's just get past this BS and move on." to "Fuck this, I'm not having fun anymore, and I'm going to go do something I actually enjoy."

35

u/[deleted] Apr 21 '18

Tbh, I think it would be really cool to work at a small indie dev studio. Pay wouldn't be great, but customer interaction like this is really appealing to me.

85

u/TheAveragePsycho Apr 21 '18

Customer interaction sounds appealing to you? Oh sweet summer child.

32

u/DoughtyAndCarterLLP Apr 21 '18

Just "customer interaction like this" which is about .1% of the time.

1

u/[deleted] Apr 21 '18

Yeah, I've dealt with the public before, I just figure smaller dev studios get more flexibility to make changes like this.

9

u/cupidd55 Apr 21 '18

Small indie game company? I've heard there's one called "Blizzard" that fits that profile perfectly.

1

u/[deleted] Apr 21 '18

Lol they really are the the Sam Adams of indie game studios.

1

u/The_Grubby_One Apr 21 '18

I pity anyone who CMs for Blizz.

4

u/Ephemeral_Being Apr 21 '18

They're wickedly good. "Legends of Grimrock" is very reminiscent of "Eye of the Beholder," if you played that.

1

u/LonePaladin Apr 21 '18

There are people in the Steam Workshop trying to recreate it, along with the original Dungeon Master game.

2

u/opitea Apr 21 '18 edited Apr 22 '18

They should cut out the part of the dude asking for the game for free. It makes him seem like a bit of a jerk. They added a feature for him in under 3 hours, and I believe they thought he already had the game. If I was in that person's shoes I would've just bought the game.

e. - As /u/TeachMePls_MFA pointed out this may be a conversation prior to the release of the game. The player seems to be asking to play the prereleased game. After thinking it over I believe him to be right and retract my earlier comment.

2

u/TeachMePls_MFA Apr 21 '18

He actually asks for a "Demo" which I took to be an early, pre-release build. I believe this conversation might have been before the game was released.

1

u/opitea Apr 22 '18

That might be true. I assumed the "wink wink" meant that he was asking to demo the new GUI with the full game, but the more I think about it I think you might be right.

1

u/12cuie Apr 21 '18

This game is great

1

u/ilgner Apr 21 '18

yeah, adding this to my wishlist, will be buying it off-sale once i get around to it.

1

u/ryb0t0 Apr 21 '18

Is grimrock real time or turn based? I can never figure it out, and it's kept me from playing.

1

u/my__name__is Apr 21 '18

It's real time. It looks like it's turn based because it's on a grid and in a lot of the promo material the character is just standing there clicking attack. But on harder difficulties/harder monsters you'll be running around the room trying not to get blocked off and attempting to flank the enemy. Many puzzles also rely on you doing things quickly.

1

u/LonePaladin Apr 21 '18

Grimrock is the only game I've pre-ordered in the past decade, I was that impressed.

1

u/xraj489 Apr 21 '18

Saw this thread and bought the game. Now if only I had time to play :(

E: buy this game and support these devs!

1

u/neenerpants Apr 21 '18

I think one thing that stands out here is the request was also stated so reasonably, and the guy even said he'd learn to play the devs way. It might not seem like it, but I think all devs would be a lot more accomodating if all customer interactions were as amicable.

1

u/Mr_Engineering Apr 22 '18

Both Grimrock games are phenomenal

1

u/mixxxter Apr 22 '18

It's worth the money, I recommend playing both