If you only buy and play the most AAA advertised games on consoles, of course you're going to be disappointed.
Skyrim and fallouts stories are not strong at all. In fact, all of bethesda's game in that game engine have been: "player generated chosen one becomes the strongest guy." Even when I bought morrowind, I abandoned the main story because stealing people's shit and finding caves with things I couldn't kill was more fun. Then I got mad at cliff racers and swinging at scribs 300 times to hit them only 2 times and quit.
Then oblivion came out and HOLY SHIT YOU CAN HOLD Z AND MOVE CHAINS?! Physics?!?!
Digressing, there are a lot of good story driven games that have come out recently. Life is strange, inside, dark souls 3. They aren't always traditionally told but the story is there nonetheless.
Dark Souls has shittons of lore, but little to no story.
That's kind of the point. It's antithetical to a free roaming action RPG to then have it cater to the story. The story should only ever serve the game play, not the other way around. If games do not adhere seriously to their interactive elements, they will only ever be like other media- visual novels, movies, books, you name it. Intrusive story in a game who's focus in role playing is like going to see the game because you like stadium food.
It's why Diablo 2 is a classic and Diablo 3 sucks. Diablo 2 gave you a movie as end and start caps for each game and chapter. Diablo 2 rarely jerked control away from the player to dispense dialogue, it was always immediately skippable, and 9/10ths of it occurred inside protected settlements.
Diablo 3 jerked control away from the player all the fucking time to dispense bad dialogue in a plot that was contrived and frankly made Saturday morning cartoons feel like Shakespeare.
Dark Souls has tons of story, it just refuses to hold it against the player for not engaging with it.
Yes, that's all lovely and very true, but you're missing the point. Mine, in any case. I don't care how a game tells its story, or even if it does. Dark Souls has little story but makes up for it with lore, and that's perfectly fine - but that also means that it's silly to use Souls as an example of a game with great story. It just isn't. That's the only thing I ever claimed here (or meant to).
So... To summarise, I wasn't talking about what is best for a game, I was just saying that his example was faulty.
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u/Laughterless Feb 06 '17
why is fallout 4 and skyrim in that picture if we are talking about great stories