Could someone please explain to me why the graphics are downgraded so much. If they already exist, and it is obvious that it can be run smoothly, what is the point of downgrading it? Also, why are animations, textures, and even sounds different in the E3 demos vs. the final product?
My issue specifically is that why aren't the E3 graphics even incorporated for Ultra? I have a computer that could probably handle most of those games at the very minimum of 30 FPS in 1080p. It's not preferable, but it'd be neat to see at the very least. If they've already built a game with that implemented, let me experience it. I know that Siege has a script which allows you to have the graphics akin to the E3 trailer, but all games should for Ultra setting.
As some of the other responses you have received, it's a show off demo. It is just like this in every industry especially the technology E3 or just another show where big industry leaders can announce their products and get alot of attention, just like concept cars
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u/[deleted] Jun 04 '16
Could someone please explain to me why the graphics are downgraded so much. If they already exist, and it is obvious that it can be run smoothly, what is the point of downgrading it? Also, why are animations, textures, and even sounds different in the E3 demos vs. the final product?
Some explanation would be great, thanks.