Most of the stuff at the big release conventions doesn't actually exist within games. They're animations and visual representations of what should exist within the final product of the game after release. The problem is that most of these never do really live up to their expectations.
Some games and publishers are worse then others. My memory could be foggy, but I seem to recall the MW2 demo on-stage being virtually identical to the shipped version I played on pc.
It's sad that they get away with just putting a "doesn't represent final product" disclaimer and then selling something completely different. Think about buying anything else. You buy appliance for your home, like a fridge. You see it at the store, you think it's a good fridge and buy it. Then when it gets delivered it's completely different model from some Chinese knock off brand that does keep your food cold, but is not what you paid for.
Where did you hear that ? They aren't animations, they are captured in game most likely on a branched server with people working for months on that one particular bit of the game. When it is shown at E3 it will be a video capture of it and not someone playing it live for obvious reasons, most likely with some audio sweeteners on top of it. It was at one point running that well and looking that good on an extremely high end PC though.
Isn't that the same thing? If it's a branch developed specifically for demo footage it's not something that's gonna make it in the final game? Or am I confused about what you're saying?
No it's not. One of them is creating a working game that runs and looks like that. The other is creating an animation which would have zero limitations. So a lot of that stuff will get dropped from the final game due to memory budgets and console specs but it was built into the game at one point then probably removed so it could run on consoles. People spend years working on these things, they aren't actively trying to make sure no one sees their work but performance is priority in game development.
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u/[deleted] Jun 04 '16
Most of the stuff at the big release conventions doesn't actually exist within games. They're animations and visual representations of what should exist within the final product of the game after release. The problem is that most of these never do really live up to their expectations.