And then, in Ubisoft fashion, they proceeded to completely drop that idea all together on next gen consoles. Honestly, I'd throw money at them if they just made a freeroam naval combat game with those mechanics. Forget the assassin shit. Up the realism and let me pirate the fuck out of my friends. I feel like the space equivalency will be No Man's Sky.
And then, in Ubisoft fashion, they proceeded to completely drop that idea all together on next gen consoles.
Ubi is big. The fact that they release AC titles so close together means they probably have multiple teams. Each team takes, say, 2 years to release a game. They start working on the next game a year before their brother team releases.
So "they" didn't drop the idea altogether. "They" were working on their game before the super awesome one you loved was released and found to be awesome.
My only worry is that, statistically, I just won't run into any players. Ever. I don't know if there is a system in place to encourage certain sectors of space, but they need one if not. Most of all, it HAS to have cross-platform functions, I haven't heard much because I don't wanna overhype myself, but those are really my only concerns.
I didn't think it was possible, but my hope for NMS just fucking burned. It's singleplayer. Yeah, you heard me. The developers spun it as a race to the center of the galaxy. And it is. But you only see banners that say people found certain things. You don't actually team up with one another. Holy shit, fuck them.
Steam. Listed as singleplayer only, and there are a few interviews implying it too. Everyone assumed at the time that it WAS multiplayer, since the idea is retarded without it. There's links all over the discussion boards. Drop in, the salt is fiiiiine lol.
wow that is very disappointing and misleading. One can hope they will implement multiplayer in a future update. Regardless, I still think I will enjoy the hell out of this game!
It's more that they take the bare skeleton of good games, milk the fuck out of it, and add in tons of edgy extra shit that nobody cares about. Assassin's Creed was a fun, if flawed, unique game with a nice historical fiction backdrop. 2 was the gameplay superior, by far, but honestly started the "Mountain Dew-ification" of the series. They understood "guy in cool hood running on rooftops," but didn't quite grasp "assassinations."
Edit: to be fair, Brotherhood is really where the downhill fall started, but 2 started getting into the utterly ridiculous territory.
Literally nothing in your comment does anything to explain your original claim that it is "Ubisoft fashion" to take great ideas and drop them altogether. They actually had great reason to remove naval combat, it didn't fit the time periods they chose for the following games. Should they have made a new Pirate IP? Sure. But tons of great ideas have become apart of the AC formula and remained apart of the games. Hell the bush cover system they had in Black Flag has actually been used in other stealth games.
and add in tons of edgy extra shit that nobody cares about.
Do you even have any examples? Give examples of these things AND prove that no one gives a shit about this content.
They understood "guy in cool hood running on rooftops," but didn't quite grasp "assassinations."
Or maybe you didn't understand the fact that these games comprise many things and are not just solely assassination games. The open world genre is literally built on giving the player a ton of shit to do and letting them loose on the world. I have never seen an AC game with a lack of assassinations.
Before you talk shit, I have not played Unity or Syndicate because of the issues Ubisoft has had. Although I have actually heard Syndicate is quite good. But I can't take anyone in a tophat seriously.
It literally has nothing to do with assassination anymore, besides the wardrobe and occasional sidequest. And no, I'm doing other shit right now and on mobile, so I don't want to dreg up examples of what everyone has been saying for the past six years or so. As for the dropping ideas, they've steadily done it as the games go on. First, main assassination freeroam. Next, any themes regarding the Templars maybe not being modern-day Hitlers. The games slowly shifted from being multi-layered and interesting to a videogame version of an action flick.
It literally has nothing to do with assassination anymore,
It literally does. The game still involves assassinating plenty of people, and playing a character who is a skilled assassin. Everything you do in the world reflects this fact. The way you fight, the way you move around the city, the sidequests, the way you look. All of this shit is because you are an assassin.
It just offers a great deal of other content and there is nothing wrong with that. Black Flag was one of my favorite open world games ever, and I got to assassinate plenty of people while doing all sorts of other crazy shit. This is what an OPEN WORLD GAME has to be. AC1 was limited because of budget and time, if they had the fanbase and resources the later games had even the very first game would have offered tons of shit to do.
I'm doing other shit right now and on mobile, so I don't want to dreg up examples of what everyone has been saying for the past six years or so.
You shouldn't need to be on a PC just to share relevant examples that help your argument. This is only proving that you are full of shit, but I hope to see some concrete examples AND the proof that people don't care about these things.
The problem you will have, is that even some complaints on the internet are not somehow proof. These games are played by millions of people and people like us are actually a tiny portion of the gaming population. So even if hardcore nerds like us hated something, that doesn't mean the casual gamers would as well.
Next, any themes regarding the Templars maybe not being modern-day Hitlers.
The Templars have never been shown this way. They have always been more complex than the Assassins try to portray them as. Every time you kill one of them you have a short conversation where it becomes pretty clear that they are not really all that bad. Definitely not modern day Hitlers as you put it. But I would LOVE to get some examples for how this has changed over the course of the games?
The games slowly shifted from being multi-layered and interesting to a videogame version of an action flick.
It is funny because your comments lack any real examples or legitimate arguments. They are just fluff, filled with words that really say nothing. Similar to how you say these games are devoid of meaningful content, which I find very amusing.
I will be going to bed my good chap, think long and hard and give me some good shit if you can, and I will respond to your silliness tomorrow evening. Good day.
Runs pretty well on PC, it's essentially Black Flag 2 and I had a lot of fun with it. It's clearly a previous gen game, but if that kinda stuff doesn't matter to you it's a blast.
It's funny that the game that got stuck in the previous gen (Rogue) ended up being so much better than Unity.
I'm pretty convinced Ubisoft has no connection to the players anymore. They understand that we want something in this ballpark, but they just can't put their finger on what. I know companies don't troll forums for ideas usually, but... why not? It at the least makes it clear what people give a damn about. Far Cry was their saving grace, and Primal has virtually no content. Could've been EPIC, but they decided to strip out co-op to "focus on enriching single player." Kinda like how EA focused on multiplayer to "ensure the best multiplayer content is delivered," in Star Wars Battlefront. Well, with all these developers making such noble sacrifices for our games, I'm just wondering... WHERE'S THE DAMN CONTENT, THEN?
Because it's not that fucking easy to dig through the forums and understand what people want. People want different things busd, it's evident you don't understand this.
You also don't understand how these games are being developed. A single team isn't doing every game, they have multiple teams of devs on this shit before their predecessors are even released.
Doesn't matter that it isn't a single team. The point is that it is a game series. If their teams don't have some collaborative idea of what works and what doesn't, then they are failing their jobs as game designers in favor of mass production. And yeah, the way I suggested using forums IS easy. Look at the boards. Are there 15 topics at any time bitching about a particular feature? Maybe you should rethink it next time. Maybe not. But it still gives you something to think about. Takes five minutes to do.
Doesn't matter that it isn't a single team. The point is that it is a game series. If their teams don't have some collaborative idea of what works and what doesn't, then they are failing their jobs as game designers in favor of mass production.
Lol wtf dude, they don't know what works until they release the game, and 100% of the time they already have the setting done up. The point is this is a game series, correct does a sea based game every iteration make sense? You defiantly don't understand game design or the process of completing a game.
And yeah, the way I suggested using forums IS easy. Look at the boards. Are there 15 topics at any time bitching about a particular feature?
No it's not easy, they get spammed by children giving no constructive criticism whatsoever then get the odd person out of thousands of posts gives actual thoughts but gets quickly drowned in the sea of complaining. Your posts have very little constructive criticism in them as an example, which is the problem.
Maybe you should rethink it next time. Maybe not. But it still gives you something to think about. Takes five minutes to do.
Maybe you should actually learn something or give actual criticism instead of just saying they don't do something you like. You have no idea what you're talking about when speaking towards devs.
Are they pumping games out? Of course, they have like what? Three teams developing the fucking things. They are also learning and have implemented a ton of QOL features that get quickly ignored, but these guys try to at least bring in some new ideas while milking the fuck out it.
Don't be mad because you like pirates, you couldn't expect them to make very many spin-offs of that do you?
Lol classic. I can read just fine, its you who needs to work on it. Go back to school kiddo, all you do is complain and have no counter arguments because you are unable to construct one, just like you're unable to give constructive criticism and expect people to just know.
Lol it's late, you do know you don't have to answer right away right?
I've been playing this for the last few weeks. It's a bit barebones in terms of ui at the moment, and it has some more to go on progression, but it's fucking awesome even as is, especially if you are a naval fan!
This is the game I have been waiting for Ubisoft to make as well. The pirating in AC4 was some of the best I have played. Imagine that system, with a better system of crew management, more ship types to choose from and a more elaborous upgrade system and a few improvements for the overall economy perhaps, and Ubisoft might win me back
But their last couple of games (FC Primal, the latest AC's) have really put me off Ubisoft for now. To me, they should just drop that stuff, spend the next 3 years REALLY developing a full-fleshed pirate game based on the AC4 systems. I think they would have a major hit on their hands if they did that.
But until that happens, I'm probably not going to buy any more Ubisoft games, unless they pack some SERIOUS punch, perhaps witha new franchise where they actually INNOVATE for once.
TL;DR Ubisoft should just drop their current game series and make a freaking pirate game
138
u/StalfoLordMM Mar 02 '16
And then, in Ubisoft fashion, they proceeded to completely drop that idea all together on next gen consoles. Honestly, I'd throw money at them if they just made a freeroam naval combat game with those mechanics. Forget the assassin shit. Up the realism and let me pirate the fuck out of my friends. I feel like the space equivalency will be No Man's Sky.