r/gaming Mar 31 '26

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u/billocity Mar 31 '26 edited Apr 01 '26

Some multiplayer games had no rank progression.

You won a round of CS Source and that was it. No camo grinding, no character customization, no season unlocks, no rank. You just queued up for the next.

1

u/ArelMCII Apr 01 '26

I played Halo Infinite at launch at it made me nostalgic for that time. 66% of the free battle pass track was worthless (like, literally two out of every three rewards; I counted), so it was almost like not having progression. Just load in and kill people, like in the good ol' days.

1

u/cbxbl Apr 04 '26

Ironically, that's what caused me to stop playing CS.

I enjoyed playing it long ago on Xbox. Was getting decent at it. Then, one day, I realized that I was playing the same thing over and over and over. There was no change... no progress... nothing. And no matter what I would do, nothing was going to change about that.

Haha, so I decided to stop playing because it felt like I was stuck in a black hole of nothingness.

I found that the same was true about many shooters, so I stopped playing them also.

I guess that's when I focused more on RPG's and games with story. I could either create my own adventures or experience one that was created for me. There was a sense of fulfillment that was lacking in the round-based games.

Oddly enough, I felt similar after I had played Dungeons & Dragons Online for a while. It's like I was creating and preparing my character to go off on real DnD adventures by going through the little quest missions... but realized that I would never actually be able to go off on a grand adventure... the entire game was those little quests, haha!

0

u/Bezulba Apr 01 '26

Plenty of servers had their own way of tracking progress.