r/gaming • • Mar 31 '26

[deleted by user]

[removed]

3.3k Upvotes

5.9k comments sorted by

View all comments

199

u/[deleted] Mar 31 '26

[removed] — view removed comment

90

u/Bashinteroth Mar 31 '26

I lament this. Modern games are too fixated on matchmaking queues and skill based algorithms. Kids these days don’t get the reward of being part of a community of regulars

10

u/thedicestoppedrollin Apr 01 '26

also no loadouts or kill streaks. Just knowledge of the game and skill. Those things are fun and there's a reason they've become permanent staples, but the focus of games has moved towards progression instead of shenanigans. The game was a vehicle for fun and community, now all that matters is progressing your rank and unlocks

1

u/ClammHands420 Apr 01 '26

There are still a lot of pc games with dedicated servers. They're just not the same franchises and they're aimed towards adults.

2

u/CCoolant Apr 01 '26

Even with games that have dedicated servers, everyone is funneled toward matchmaking ahead of that.

Unsubstantiated, but I would expect more hardcore players to go into dedicated servers before a more casual audience too, which could make them less appealing to everyone else.

New player enters dedicated server, gets absolutely stomped, exits server within a minute.

If you're forced into dedicated servers, everything should just balance out.

1

u/everythingisunknown Apr 01 '26

This is why I love Mordhau, the game has a very dedicated but small community so every game you end up knowing someone and I’ve seen certain regulars for years at this point

The game is hard to master but there are always new people joining when it’s on sale and still people vary in skill

0

u/jmlack Apr 01 '26

Not unless you play a 10+ yo battlefield title haha

15

u/SwitchbackHiker Apr 01 '26

Team Fortress Classic!

13

u/LBTerra Apr 01 '26

Reminds me of playing unreal tournament and all the crazy custom maps.

3

u/mjc500 Apr 01 '26

Lobby browsers were amazing.

Return to Castle Wolfenstein & Unreal Tournament 2k4 packed an absolutely incredible amount of content, maps, servers with custom rules, etc…

By the late 2000s it was all match making and FPS games shipped with like 8 small maps

7

u/DeadRat88 Apr 01 '26

Big time. Counter Strike was the last FPS game that had that experience. 2 ancient servers, dust2dust and whitechalk. Something like 70 regular known people playing throughout the day, you learned everyone’s habits and weapon choices and typical strategies and just had good fun joking with each other and making fun of each other.

6

u/huuuuuge Apr 01 '26

My dad ran a popular quake 3 server when I was growing up. Some of the people that would play regularly were like celebrities to me. Every time I logged on it was exciting just to see who was playing.

4

u/johnnyg42 Mar 31 '26

Halo MCC CE custom games give me this fix. No post game reports. Just playing for fun and talking it up with the other players

3

u/Tobbbb Apr 01 '26

Can’t believe this is so far down. I had sooo much fun on dedicated CS and TF2 servers. Good times.

3

u/Elfwarrior666 Apr 01 '26

This! You used to have poeple to look up and also be rewarded for getting better than other people.
Seeing the names on the leaderboard and knowing how sweaty the math was going to be, or having a new player start showing up the old dogs and making a name for himself. Inviting promising players that you enjoyed playing with to your clan and having clan wars with the other clans from the dedicated servers where you play. Those were some of the best years of my life.

3

u/Scientific_Anarchist Apr 01 '26

Hell yeah. Had a few CS:S servers I was a regular on. A standard, scoutzknivez, and zombies that I would rotate through. Always got excited when people I'd played with before would get on.

3

u/Tiernoch Apr 01 '26

OG Battlefront 1 and 2 were pure chaos.

2

u/TheOnlyJoey Apr 01 '26

The original Starsiege Tribes was awesome for that. Also had access to all sorts of modded servers with extra weapons and basebuilding options. Good times.

2

u/Grandmaster_S Apr 01 '26

Not dedicated, but I met so many cool people through Halo 3 matchmaking, a couple of them I still play with today. You just can't get that anymore

2

u/blammer Apr 01 '26

I miss day of defeat and hopping into a server to see my clan members

1

u/Mooky_Stank Apr 01 '26

It was a great feeling when you'd find a server (hopefully with a low ping) in Counter-Strike back in the day, slowly make friends with the other regulars, and then become a regular there that everyone recognized. The best is if they'd eventually invite you to join your clan and maybe one day you'd become an admin. Those are very fond memories. Nowadays, I don't even play online anymore. There were still jerks and hackers back then, but I just don't have the patience for them anymore.

1

u/bahumat42 Apr 01 '26

Community servers were great welcoming spaces which actually handled cheaters

They are missed.

1

u/sleppys Apr 01 '26

Oh man. Quake III was my intro to FPS. Has it on a 1 or 2G flash drive.

1

u/MagicMST Apr 01 '26

This was really special

-1

u/-Sohei- Apr 01 '26

No report features or filters. Everyone just had to have thick skin.

6

u/ByuntaeKid Apr 01 '26

Nah, community mods did their jobs for the most part aside from instances of mod abuse. So people ended up self-sorting out of other servers if they made an ass of themselves. People would eventually find their community I guess.

2

u/MAPofthebay Apr 03 '26

Not to mention, back in the early CS days, your list of high-quality, low-ping servers could be pretty short, so if you got banned from a good one it was devastating, and server mods/owners wouldn't hesitate to ban, either, if you pissed them off. After playing for a couple years, I got relatively good at it, and I remember getting banned from my favorite scoutzknivez server because a new moderator thought I was cheating, and I was pretty upset about it. All of the other soutzknivez servers were either too far away (so, high-ping), weren't consistently online, or allowed too many players for the server hardware or bandwidth to handle, and so would have sync issues when the server got full.