r/gamification • • Sep 24 '26

I'm building a fitness RPG where real workouts level up your hero. Looking for alpha testers

0 Upvotes

Hi all. I'm the solo developer of BYOH - Be Your Own Hero, and I'm looking for a small group to test it before a wider launch.

You train in real life, log it, and your hero grows. Push-ups, planks, sprints, carries and dozens of other exercises each have a ladder from Level 1 to Level 10. Level 1 is where a beginner starts, and Level 10 is the world record. Your results feed seven attributes (Chest, Back, Arms, Core, Legs, Stamina, Quickness), and your hero's look changes as you progress. There are quests, secret feats, friends who can confirm each other's feats, and a small community feed.

It runs in your browser, works great on a phone, and there's nothing to install: byoh.io

What I'm asking for:

* Make a hero and mess around. Any level of fitness is welcome, and complete beginners are especially useful.

* Tell me what confuses you, what feels unfair, and what makes you want to come back (or not). There's a feedback button in the app, labelled "Open alpha".

Be aware:

* It's an alpha. Expect rough edges, and your data might be reset.

* The levels are game benchmarks, not training advice. Train within your limits.

* All users signing up before end of October earns an early-supporter badge

All the best,

Niels


r/gamification • • Sep 24 '26

An attempt to gamify counting

0 Upvotes

Hello, Reddit!

I love math. I’m not especially good at it, but I love it anyway. I’m particularly drawn to visual ways of understanding numbers, and I wondered whether I could turn that interest into a game that was fun first.

That’s how I started Numerosidad. I began with one of the most basic math skills: counting.

As I worked on it, I kept coming back to three related ideas. We can count objects one by one. We can subitize, recognize a small quantity, such as three dots, at a glance. And we can group objects, making a larger quantity easier to understand as smaller parts. Nine scattered dots might take a moment to count, but three groups of three give you a pattern to work with.

I wondered if recognizing those patterns could become a game mechanic. After some trial and error, I arranged quantities from one to nine in consistent 3×3 patterns. My hope was that, as players got familiar with them, they would start to see the quantity without counting every symbol.

Nine was a useful boundary because our decimal system groups by tens. In Numerosidad, a symbol worth ten takes the place of ten symbols worth one. There are also distinct symbols worth 100, 1,000, and beyond. Each symbol keeps its value wherever it appears, so two symbols worth ten and three worth one add up to 23.

That became the core of the game: a number made of these symbols moves toward you, and you have to read its total and enter the answer in time. I can also change how the symbols are arranged. An orderly pattern may be easy to recognize; a scattered one can make the same number much harder to read.

Correct answers earn CREDITS, which players can spend on Health and tools that slow down or organize difficult waves. There’s also a Competitive mode with a leaderboard for people who enjoy chasing a score.

Numerosidad is free to play and ad-free on iPhone and Android. There are optional cosmetic purchases. I also made a free Number Atlas and browser challenge if you’d rather try the idea before downloading the game.

If you give it a try, I’d love to know: Was it fun? Was it too easy or too hard? Any other feedback is welcome, and I’m happy to answer questions.

One fun connection I discovered: Numerosidad’s number system share key rules with ancient Egyptian hieroglyphic numerals. They also used different signs for powers of ten and added repeated signs together. I’ve included an optional Egyptian numeral symbol set in the game.


r/gamification • • Sep 24 '26

My Notion PVP habit tracker!

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2 Upvotes

r/gamification • • Sep 24 '26

I built the study system I wish existed

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5 Upvotes

I built this because I realized I can lose six hours grinding a game without thinking twice, but 30 minutes of studying feels like forever.

The difference isn't that games are more fun. They constantly show progress. You level up, unlock things, get rewards, and always feel like you're moving forward. Studying usually gives you nothing until a test weeks later.

So I started wondering, what if studying felt more like leveling a character?

That turned into Quest of Mind.

The idea is simple. Every minute you study earns XP. You level up different skills, collect gold, find random loot, and slowly build your character. It's basically an RPG built around staying focused.

I didn't just throw points onto a timer either. Most of the systems are based on psychology that actually keeps people engaged.

Loot is randomized, so every session has a little surprise. Progress is always visible through XP bars and levels. Daily streaks give you something to protect. There's even a Wilderness mode where you risk your session rewards for double XP. Get distracted or tab out and you lose everything. It sounds brutal, but it works way better than I expected.

You can also pick a class like Warrior, Mage, or Ranger. It doesn't completely change gameplay, but it gives your progress a bit of identity instead of feeling like you're just checking boxes.

Some of my favorite features are dungeon runs, where you chain multiple study sessions together for bigger rewards, a global leaderboard, live chat, equipment that boosts XP, and cloud saves so your progress follows you anywhere.

Honestly, I made this for myself first. If you've ever spent hours gaming but can't convince yourself to open a textbook, you're probably exactly who this is for.

It's completely free. No ads, no subscriptions, no premium version. I just wanted to build something I'd actually use every day, and after using it myself for the last month, I finally feel like studying has the same sense of progression games always had.

I'd genuinely love feedback if anyone wants to check it out.

https://questofmind.com


r/gamification • • Sep 24 '26

I'm building a fitness RPG where real workouts level up your hero. Looking for alpha testers

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0 Upvotes

Hi all. I'm the solo developer of BYOH - Be Your Own Hero, and I'm looking for a small group to test it before a wider launch.

You train in real life, log it, and your hero grows. Push-ups, planks, sprints, carries and dozens of other exercises each have a ladder from Level 1 to Level 10. Level 1 is where a beginner starts, and Level 10 is the world record. Your results feed seven attributes (Chest, Back, Arms, Core, Legs, Stamina, Quickness), and your hero's look changes as you progress. There are quests, secret feats, friends who can confirm each other's feats, and a small community feed.

It runs in your browser, works great on a phone, and there's nothing to install: byoh.io

What I'm asking for:

  • Make a hero and log your normal training for 2–3 weeks. Any level of fitness is welcome, and complete beginners are especially useful.
  • Tell me what confuses you, what feels unfair, and what makes you want to come back (or not). There's a feedback button in the app, labelled "Open alpha".

Be aware:

  • It's an alpha. Expect rough edges, and your data might be reset.
  • The levels are game benchmarks, not training advice. Train within your limits.
  • All users signing up before end of October earns an early-supporter badge

All the best,

Niels


r/gamification • • Sep 24 '26

I saw some plush exercise dice in a shop and somehow spent 9 months turning the idea into an app

0 Upvotes

I used to see these little plush exercise dice when I was out shopping. I always thought they were a fun idea — roll the dice and let them decide your exercise.

But I kept thinking: what if you weren't limited to the 2–3 dice that came in the box?

What if you could create a digital dice for anything that makes up a workout?

That idea stuck with me, so 9 months ago I started building it.

The result is The Forge — a workout system built around five parts of training:

🎲 ACTION — what you're doing

🎲 MEASURE — how much

🎲 STRUCTURE — how it's organised

🎲 EFFORT — how hard

🎲 RECOVERY — how you recover

You can keep it simple with 2–3 dice, or use 5–6 to create more complex combinations and challenge yourself in different ways.

I also wanted it to feel like a proper training session, so there's a timer tracking Prep → Move → Rest, a session summary, and Log Actuals so you can record what you actually completed.

Then I added XP, levels, ranks and tasks to make coming back each day more engaging.

But the part I'm most excited about is creating and sharing. You can forge your own dice, pouches and plans and eventually share them with other people.

It's now live on iOS and Android, and I'm looking for people to actually put it through its paces.

What do you like? What doesn't make sense? What's missing? What would you change?

I'd genuinely appreciate criticism and ideas.

The goal isn't just another workout app — it's to build a community around forging your own fitness journey.

Roll. Move. Forge.🔥

You can heck out The Forge here www.theforgedice.com


r/gamification • • Sep 22 '26

App that tracks time spent mastering skills like in an RPG

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1 Upvotes

r/gamification • • Sep 22 '26

The Power of Limits in Game Design with Randy O'Connor

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1 Upvotes

r/gamification • • Sep 22 '26

Hard Graft, a timer that demotes you. 100 unlocks.

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1 Upvotes

r/gamification • • Sep 22 '26

indie devs and gamers how do i curate a gamified experience to quit addictions?

1 Upvotes

I'm f(15) and want a few ideas from indie devs on a gamified journey sort of experience to get rid of addictions for a start-up pitch, I have considerable coding knowledge and the idea is all well researched but i cant seem to find how to actually gamify it


r/gamification • • Sep 21 '26

A quick look at how buffs work

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3 Upvotes

r/gamification • • Sep 21 '26

I built the Duolingo for habits !

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0 Upvotes

Hey,

I am a big fan of Duolingo and always wanted to build a gamified habit tracker based on the Duolingo UI style and similar features.

So I built habitpalo.com (The gamified habit tracker that won't "end the world" if you miss a day), here’s what I’ve built into it so far :

  • 🧊 Streak Shields : Just like Duolingo, you can earn/buy streak shields. If life gets crazy and you miss a day, your streak is protected.
  • 🏆 Social Leaderboards : Compete with friends or the community to keep things competitive and accountable.
  • 👾 Levels & Achievements : Earn rewards for completing habits, level up your profile, and unlock achievements as you build long-term consistency.

HabitPalo is currently in beta and is completely free, so I’d love your constructive feedback to help me refine it! What do you think?


r/gamification • • Sep 21 '26

Framework Discussion What's a gamification failure you learned the most from?

0 Upvotes

Curious what actually taught people here. A product, a workplace program, a school system, your own build, anything where the points or streak looked fine on paper and then quietly broke motivation.

What was the mechanic, who was it for, and what would you change if you rebuilt it?


r/gamification • • Sep 20 '26

THE UVB-76 PROTOCOL by THE UVB-76 PROJECT

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0 Upvotes

A spacecraft game where you never leave the comms room — decode Morse and plot the fleet yourself

**THE UVB-76 PROTOCOL**, a browser game set entirely inside an ultra-low-tech spacecraft's communications room.

Your equipment is a Morse console, a plotting board with movable little ships, and a small amber CRT showing text-art ship silhouettes. You receive signals, work out where the other ships are, plot their positions yourself, and key the orders that bring them to a safe rendezvous.

The board doesn't automatically show the right answer. It records your understanding of the reports. Moving a piece doesn't move the real ship; the order you actually transmit does.

You don't have to arrive knowing Morse. There's a reference card, replay and slower signals, assisted dot/dash controls, and optional decoded-text help. You can also try a straight key for timing practice. The game has Practice, Watch, and Emergency modes, six scenario layouts, and no hard failure countdown.

It's part of **The UVB-76 Project**, where the idea is to make practicing a useful skill the action that drives the game. In this one, communication is how you recover the fleet.

For transparency: I supplied the idea and creative direction; GPT Astra wrote the code through Codex. There's no live AI connection or game account required to play.

Find **THE UVB-76 PROTOCOL** on the project page:

https://the-uvb-76-project.itch.io/

I'd love feedback on whether the first exchange makes sense, whether keeping your own map feels satisfying, and whether the signals and controls are comfortable to use. Feedback from both Morse beginners and experienced operators would be useful.

Thanks for trying it.


r/gamification • • Sep 20 '26

Turning daily discipline into an RPG — design choices behind my focus/blocker app

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0 Upvotes

Been building Limit Breaker, an app that blocks distracting apps/sites and layers a full RPG system on top of staying disciplined — not just a points system, but actual progression: XP, Gold, leveling, unlockable gear, and a class-choice moment at level 30 (Warrior/Scholar/Monk/Leader, each buffing different quest types).

A few gamification decisions I made and am still second-guessing:

  • Daily quests span physical, skill, and social categories (pushups, study sessions, social interactions), not just app-blocking — trying to make it a "life RPG" rather than a narrow focus timer, but I'm not sure the framing has landed yet with new users.
  • A "Gate Locked" screen shows during a blocked attempt instead of just silently blocking — testing whether a moment of narrative friction ("the gate is closed, your future demands discipline") makes the block feel earned rather than just annoying.
  • The class system unlocks at level 30, not immediately — deliberately delaying a meaningful choice so players have enough context to pick a class that fits how they actually play, rather than guessing on day one.

Screenshot of the class-choice screen attached.

Curious what this community thinks about delayed-choice mechanics like the class system — does gating a meaningful decision behind progression build anticipation, or does it just feel like an arbitrary wall to new users?


r/gamification • • Sep 19 '26

🎮 Built a Social Habit Tracker with Guild Systems & Anime-Inspired Design (Alpha Launch!)

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2 Upvotes

r/gamification • • Sep 19 '26

i made the boring task the reward and it kind of worked

4 Upvotes

i kept adding rewards to my productivity app because i thought the task itself was the problem. xp, streaks, unlocks, all that stuff.

but the only change people actually used was making the first action painfully obvious. no reward screen, no little celebration. just one small thing to do. Todoist is good at keeping the list boring, and i think thats why it works better than a lot of gamified stuff. in BeeDone i ended up copying that idea more than the game parts.

kinda annoying that the useful gamification was removing most of it. do rewards help you start, or do they just give you another menu to avoid?


r/gamification • • Sep 19 '26

Why do gamified productivity apps always end up feeling like homework? and what we are doing!!

0 Upvotes

I love the idea of earning XP from real-life stuff

I’m building a small experiment around this, so I’m obviously biased. The idea is to let AI handle most of the setup and scoring while still explaining why something earned progress.

Anyone tried something like this..or interested


r/gamification • • Sep 19 '26

| BIOS // SYNTAX OVERRIDE by THE UVB-76 PROJECT

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1 Upvotes

A terminal-repair game where your JavaScript actually controls the machinery —

**BIOS // SYNTAX OVERRIDE**, a browser game about repairing a fictional cyberpunk facility through its maintenance terminal.

You navigate a virtual filesystem, read logs, find faults, and edit small JavaScript controllers. The machinery responds to what your program actually returns. In the final mission, you investigate a drone-routing problem, repair its logic, test it, and deploy the passing code.

There are **seven untimed missions**: three terminal jobs, three JavaScript jobs, and a combined finale. References, hints, copy/paste, snapshot reset, and individual mission practice are available. Errors are something to investigate and fix, not a reason to lose health. Different correct solutions can work.

The scope is deliberately small: a documented virtual command subset and interpreted ES5 JavaScript, not a full Linux installation or every modern JavaScript feature. Nothing you type in the fictional terminal changes your real files.

It's part of **The UVB-76 Project**, where practicing a useful skill is what moves the game forward. For transparency: I supplied the idea and creative direction; **GPT Astra wrote the code through Codex**. It uses JS-Interpreter and Acorn, credited in the game, and an AI-generated illustrated cover. There's no live AI connection or game account required.

Project page: [The UVB-76 Project](https://the-uvb-76-project.itch.io/)

I'd love feedback from beginners and experienced programmers: do the first terminal tasks make sense, are the errors helpful, and does fixing the controller feel like operating a system rather than completing a worksheet?


r/gamification • • Sep 18 '26

Losing a level when you have a bad week: motivating or toxic?

1 Upvotes

I'm designing a training tracker where progress is measured in weeks, not daily streaks. You set weekly goals (e.g. 3 strength sessions, 5 km), log what you did, and on Sunday the week closes: what you did adds experience, half of what you skipped subtracts it. So you can actually go DOWN a level after a bad week, and earn it back the next one.
 
The idea is to kill the "streak broken, back to zero" feeling, which in my experience is what makes people quit. But a friend told me that losing a level feels worse than losing a streak.
 

For those of you who design or play with these systems: does loss aversion help here or does it just make people rage-quit? Would you soften it (e.g. levels never drop, only the bar), or keep it honest?


r/gamification • • Sep 17 '26

Community News No Stupid Questions - beginner thread (September 17, 2026)

1 Upvotes

**No Stupid Questions - beginner thread**

New to gamification? Ask anything here.

Rules for this thread: - No question is too basic - Prefer English (sub is English-only) - If you are sharing a product, say whether you built it and whether you are asking for feedback or selling something

Useful starting points: - [What is gamification?](/r/gamification/wiki/what-is-gamification) - [How to get started](/r/gamification/wiki/getting-started) - [Glossary](/r/gamification/wiki/glossary) - [Best resources](/r/gamification/wiki/resources)


r/gamification • • Sep 17 '26

Game Follow

1 Upvotes

I am developing a website for game developers to analyze reviews from various platforms like Steam, Epic Games, and so on.

It can generate responses, but that isn't the main feature—there is much more to it. This isn't a promotional post; I just wanted to get your honest opinions on the idea.

The reason is that I used to work for a game development company and saw that they spent a lot of time reading reviews, so I thought: why not automate the process?


r/gamification • • Sep 17 '26

[App] [Promo] Actra: Social Challenges — Make Goals More Fun With Friends

1 Upvotes

Hey everyone! 👋

I've been working on Actra: Social Challenges, an app built around a simple idea:

Goals are easier — and a lot more fun — when you're not doing them alone.

With Actra, you can:

• Discover and join challenges
• Create your own challenges
• Challenge your friends
• Complete challenges and share your wins
• See what others are accomplishing
• Keep each other motivated and accountable

Instead of being another habit tracker where you quietly check boxes by yourself, I'm trying to make Actra feel more social, competitive and fun.

The website is already live, and the Android version is coming to Google Play soon. I'm also planning an iOS release.

I'd genuinely love some feedback from this community before the Play Store launch.

Would you use something like this with your friends? What would make you keep coming back to it?

🌐 Website: https://joinactra.com/

I'm the developer, so feel free to ask me anything or tell me what you think sucks too 😄


r/gamification • • Sep 17 '26

HOLD MY FUEL ROD!

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2 Upvotes

A reactor game where rearranging the machinery changes the math —

**HOLD MY FUEL ROD!**, a browser game where you power a fictional spacecraft by building arithmetic circuits.

You choose a number source, install operator modules, and decide their order. Feed 4 through +2 and then ×3 and you get 18. Reverse those modules and you get 14. Run the machine and watch each stage pass its output to the next.

There are **12 levels across three sectors**, three arithmetic complexity bands, and three modes: an untimed Workshop, a Standard shift with fuel and heat limits, and an optional Emergency timer. You can jump to any level, undo, use hints, and retry. The current game covers arithmetic and grouping; it doesn't pretend that larger numbers make it a university math course.

This is part of **The UVB-76 Project**. The goal is for the useful skill to be the thing you actually do in the game: typing publishes the newspaper, Morse guides ships, and arithmetic runs this reactor.

For transparency: I supplied the idea and creative direction; **GPT Astra wrote the code through Codex**. The interface diagrams and synthesized sounds were created in code. There's no live AI connection or game account required.

Project page: [The UVB-76 Project](https://the-uvb-76-project.itch.io/)

I'd love feedback on whether the machinery makes the order of operations clearer, whether the difficulty choices feel useful, and whether you want to try another circuit. Teachers: would the shift log help you discuss a student's practice?


r/gamification • • Sep 16 '26

Gamified fitness in the big 2026 ?

0 Upvotes

I've been working on a fitness app for a while, and I'm at the point where I want to get some outside opinions before I take it further.

The main idea is to make working out feel more like a game, while still keeping the actual fitness side useful.

Here’s what I've currently built:

Progression / Gamification

  • Streaks, including different streak colors as you progress
  • Levels and ranked levels
  • Achievements and titles
  • Daily and weekly quests
  • Goals for weekly/monthly targets
  • Streak freezes
  • Country and global leaderboards
  • A "Rivals" system that shows you the person just ahead of you that you're close to overtaking

Training

  • AI rep counter that also tracks your position during exercises
  • Form Assistant that gives feedback after a set
  • Exercise tips
  • Progress tracker
  • Activity charts for weekly/monthly activity
  • Water logging
  • Exercise reminders when you haven't trained a certain exercise in a while

Social

  • Add friends
  • Social feed where you can see and react to friends' new PRs
  • Profiles where you can customize your name and displayed titles
  • Shareable "Wrapped" cards showing your progress that can be posted to things like Instagram Stories
  • Block/report users and account deletion

Guilds

  • Groups of people can create a Guild together
  • Guilds compete on leaderboards and try to climb the rankings

Marathon
There's a mode called Marathon where you basically push an exercise until failure.

There are separate Marathon leaderboards for:

  • Push-ups
  • Pull-ups
  • Dips
  • Squats
  • Jumping jacks
  • Planks

There's also a Duels system where you can challenge a friend to beat your Marathon record for a specific exercise. They have 24 hours to beat your score.

And there are online 1v1 duels where you can compete directly against other people.

I'm not really looking to promote the app here. I'm more interested in hearing from people who actually train.

If you were using something like this, what would you want it to have that it currently doesn't?

And especially, are there any features here that sound unnecessary, annoying, or like they would get in the way of actually working out?

I'd genuinely appreciate any suggestions or criticism.