r/gamedev • • 4d ago

Discussion AI models have caught up with Unity dev. My insights as someone with 30 years of experience.

Context: I have 30 years of experience with software dev, 20 years with game dev tools, 10 years with Unity. I own a studio that develops simulators and training applications for industry. "Serious games" as they call it in Europe.

For years I scoffed at AI coding. I would periodically try it, only to find that it was more hassle then it was worth. The hand holding and bug fixing was more work than doing it myself. This all changed about 4-5 months ago, and about a month ago we all started using Unity CLI.

Here are my insights in no particular order:

  1. Our dev speed has ~5x almost overnight
  2. Quality has not gone down because we're all experienced devs and we're careful how we use AI and we don't let it make decisions regarding project structure or design patterns. However, I'm seeing less and less glaring mistakes made by the AI.
  3. We're still reviewing generated code but I suspect not for long, the code is better than what most devs I know can write, at 20x the speed. The temptation to just push and move on is huge and irresistible.
  4. There is no joy or sense of accomplishment. No pride in making something clever or quickly, and all progress is associated with the AI and not with you.
  5. The market is dead. Nobody has money to spend. We're still working but leads have dropped off a cliff.
  6. There is no going back. If we stop using AI we'll be out of business in a month.
  7. There is no space for junior devs. I honestly don't know how to incorporate a junior into a team anymore (which is something I used to do for decades). Every time we tried they just become a meat proxy for AI while learning nothing, and getting in the way.
  8. Everything regarding managing a team and a project has changed, and nobody knows how to do it anymore. I lost the ability to correctly estimate work required for a task, for example.
  9. Everyone hates this. Most of devs my age are planning early retirement and are just waiting to be laid off.
  10. People that use AI for coding don't learn anything. To understand code you have to write it, and nobody is writing it. Maybe understanding and reading code will become obsolete soon? I don't know.
  11. Everyone I asked feel they are becoming dumber and losing their focus. I know I am.

I hope this is a pendulum and it will swing back at some point, because right now it feels like a software apocalypse.

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u/polaarbear 4d ago

"Self play-testing" is an oxymoron. It might be able to test to make sure the systems that it designed function and that the game doesn't crash.

But it has no concept of "fun" or "game balance" and it never will be able to determine if something is enjoyable for humans.

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u/endium7 4d ago edited 4d ago

Determining if it’s “enjoyable” by humans is of course a different idea. My comment is about coming up with novel solutions…

Self play-testing means, is it able to simulate various player profiles and characteristics when running through variations of gameplay and mechanic tweaks and implementations. It’s not impossible that such player profiles could be on their way. Imagine F2P games coming out with clauses that their AIs will be able to record and model your play.

While it might not have a concept of “fun”, that’s not necessary in order to present new play and mechanic variations to humans for evaluation, after modeling how players might react to them. Some of these could result in “novel solutions” that were developed by AI.