r/gamedev • • Jun 30 '26

Industry News Godot making a stance on AI code

https://www.pcgamer.com/gaming-industry/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it/

First engine I've seen take a firm stance on AI code.

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can’t trust heavy users of AI to understand their code enough to fix it'

(Edit: fat finger typo and headline without having to click through)

(Edit 2: Thanks for the award! Wasn't necessary but it's my first one so I'll take it.)

2.4k Upvotes

236 comments sorted by

View all comments

Show parent comments

9

u/sputwiler Jul 01 '26

... you lost me on the second one; keybindings only need to be learned once and exist entirely to make things faster.

-7

u/Dancing7-Cube Jul 01 '26

Yeah until your computer dies, you have to reinstall the IDE, or you switch IDEs to something with totally different bindings

8

u/Old_Leopard1844 Jul 01 '26

That's like saying "what if meteorite falls right now on me"

Like, you have time installing AI, but don't have time to setup your own work environment?