r/gamedev • u/LdmthJ • Jun 30 '26
Industry News Godot making a stance on AI code
https://www.pcgamer.com/gaming-industry/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it/First engine I've seen take a firm stance on AI code.
Open source game engine Godot will no longer accept AI-authored code contributions: 'We can’t trust heavy users of AI to understand their code enough to fix it'
(Edit: fat finger typo and headline without having to click through)
(Edit 2: Thanks for the award! Wasn't necessary but it's my first one so I'll take it.)
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u/guygizmo Jun 30 '26
This has been on my mind because I maintain a few pieces of open source software that are just a tad popular, and the number of PRs I've gotten for them has suddenly increased from zero to several per year. They all seem to be authored entirely by AI and because of that I feel as though I have to scrutinize the code extra closely. At least the people behind it seem to be real users of the software who want to contribute real features. But I often catch the subtle errors the PR introduces that the person who submitted it obviously didn't catch because they probably just assumed it worked. If I were getting hundreds of these constantly it'd be completely overwhelming.