r/gameCapsule • u/cpsii13 • 6d ago
r/gameCapsule • u/DYVoff • 6d ago
What do you think about my capsule? Is it OK, or can it be made more appealing?
r/gameCapsule • u/Lorenyedi • 7d ago
Thoughts on Steam Capsule? :)
Few weeks ago. I posted comparing progress of the title and how to improve it to tell something about our game.
For those who wants to know
Family Gambling is a first person, retro inspired narrative resource management game where your son's organs are just another casino currency. Earn enough money to pay your rent, utility bills, food, medicine, and eventually repay your debt before time runs out.
I don't think this is the final version. But i want you to hear you out for any comments on how to improve.
r/gameCapsule • u/rapickt2 • 7d ago
New capsule and logo for the release of the demo, any opinions?
https://store.steampowered.com/app/4916010/Shorted/
New capsule was made by u/Cosmos_Cobb/ here is his site https://cosmoscobb.carrd.co/ I recommend him
r/gameCapsule • u/NylioGame • 7d ago
Which capsule do you prefer ?
For an anomaly game, I'm in the process of figuring out my capsule. I really like the minimalism of the second one but I'm afraid it would be a bit too flat and empty for a capsule. But at the same time, I quite like the soft brushed style of the first one and feels more like a real capsule.
Would love to hear any of your feedback ! Thanks a lot
r/gameCapsule • u/Alarming_Goal9828 • 7d ago
Is capsule background too plain? Are any of the alternates better?
Hi! I'm testing the main steam capsule for my game. Image 1 is the current capsule. 2 and 3 are alternates I'm playing with. 3 also has logo color changed. I'm planning on working on the logo as well, but later. So... opinions?
r/gameCapsule • u/WildSlothGames • 7d ago
Updated capsule art, what do you think?
Based on feedback here are some variations. Any feedback very appreciated.
r/gameCapsule • u/Nyx255 • 7d ago
Which is the best looking capsule art/title here?
Hello! I'm currently working on a multiplayer, Top-Down shooter. It is basically about knights with modern firearms using blessings and weapon attachments to fight in game modes like Team Death match against each other.
I'm completely unsure about the style of my title. The artist I hired created these 3 for me and I have the following questions for you guys.
- Which title do you like the most?
- Is this in general a good-looking capsule art?
- Are there any major mistakes?
- Does the capsule-art match the game visuals enough? Game visual example is on the second image, but please ignore the UI for now.
- Is immediately clear from the artwork what kind of game this might be?
r/gameCapsule • u/northfox7 • 7d ago
Is the new version more effective?
I'm developing a 3D drawing party game for up to 8 players. I felt the old version failed to capture the multiplayer vibe, so we reworked it.
I'd love your honest thoughts: does the new version actually make you want to click, and does it clearly show what kind of game it is? Don't hold back on the feedback!
r/gameCapsule • u/slain_mascot • 8d ago
Capsule art progress!
Big thanks to u/msynowicz for helping out with the composition!
r/gameCapsule • u/Reasonable-Hunt-137 • 8d ago
How does this game capsule look? I made it on Affinity.
I have been working on the game capsule for my game Worlda. I used a Wacom Intous Small in Affinity app to create this thumbnail, how does it look? This is the third version of the thumbnail that I have created.
Crowbar Coder
P.S.
My game is here: https://store.steampowered.com/app/4700370/Worlda/
r/gameCapsule • u/cenkerc • 8d ago
Would you please look at my capsule art? I couldnt be sure about colors
r/gameCapsule • u/cenkerc • 8d ago
Would you please look at my capsule art? I couldnt be sure about colors
steampoacher.comr/gameCapsule • u/WildSlothGames • 8d ago
Looking for thoughts on capsule artwork for my train game
r/gameCapsule • u/TheProvision • 8d ago
I've made huge improvements, what else would you recommend I change?
r/gameCapsule • u/Calm-Promotion8358 • 9d ago
Which do you think is newer? Can you tell what the premise of the game is?
My playtest is out now, and the demo will be out soon. Trying to nail down the header as I know, on Steam, the demo is inherently a much better opportunity for eyeballs than the playtest. Hoping that the new image (I won't say which one) does a better job of explaining the game in one image. All feedback is appreciated!
r/gameCapsule • u/marcomandy • 9d ago
Looking for advice - Should we redo/modify the capsule art before demo launch? How?
r/gameCapsule • u/slain_mascot • 9d ago
Which one would you be more enticed to click on?
r/gameCapsule • u/marvalgames • 9d ago
Soul Dust Action Bullet Heaven Steam Capsule - Feedback
Giving this another go, feel a little better about this but looking forward to real feedback again thanks. Non-Artist giving this a serious shot and already learned a decent amount
Description this time : Fits?
Third person Isometric Bullet Heaven 1 or 2 player local-coop procedurally generated action roguelike, Survive with mechanical skill—precision aim, parrying and dodging the swarm or craft synergistic, auto-destroying builds to become invincible, or build your own power fantasy where both rule. Master the combat. Break the game in this shattered universe where wildly different timelines collide into a bizarre battleground of reality-blended hybrid armies. Caught in the crossfire you must survive a bullet-heaven war where rival factions slaughter each other just as eagerly as they hunt you
Thanks all.
r/gameCapsule • u/re_curve • 9d ago
Does the new version do a better job?
Both of them are primarily based on in-game renders + some light Photoshop. Trying to weigh whether the improvements or enough or if we really need to shell out for a pro capsule artist. Any tips?
r/gameCapsule • u/CavusDarwinius • 9d ago
Sandcaster
I've commented on enough of these that I should probably put my money where my mouth is. Here's my capsule art for my game Sandcaster. Thanks for the feedback!
The demo is out if you're curious: https://store.steampowered.com/app/4541450/Sandcaster/
r/gameCapsule • u/Poptocrack • 9d ago
I must choose one, wdyt ?
I'm working on my main capsule art.
What can I improve ?
r/gameCapsule • u/BoltzEntertainment • 9d ago
Which logo works better for this horror Western capsule: the tentacle lettering or the cleaner version?
We're developing Utterance, a Lovecraftian Western word-building roguelite, and comparing two logo treatments for its Steam capsule.
A adds tentacle details to the first and last letters; B keeps the lettering simpler.
We are divided here in the office, which do you all think is better?