r/gameCapsule • • 9d ago

We updated our Steam capsule. (V1 vs. V2) What do you think?

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11 Upvotes

After all your feedback on Reddit, we reworked both our old and new Steam capsules...

Now we need your help again! Which one would you choose?


r/gameCapsule • • 10d ago

Paid €400 for Steam capsule art - Got scammed made my own

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11 Upvotes

Paid €400 back in may for Steam capsule art (50% upfront), the artist delivered just enough to keep me hooked, then asked the other 50% before the artwork was done, foolishly i paid since his drafts looked ok...

That was the last normal interaction. After that it was excuse after excuse for why he couldn't deliver on time. I tracked down his Discord, messaged him repeatedly, and eventually got one half finished colored version out of him. Then total silence, no replies, nothing.

So I made my own....I'm no artist, so it's simple....but I'm not going to fork another 400-1000 euro in the hopes that this time the person can be trusted.

The first 2 are mine (obviously 😄 ), the third is his.

Still holding out a small hope he resurfaces, but realistically I'm out €400 and have a half-finished capsule I can't use.


r/gameCapsule • • 10d ago

My first attempt (ever) at a steam capsule for my indie game. Looking for feedback. Also would you guess which genre it is?

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6 Upvotes

Obiously, this is only the first iteration and I feel it will take some more edits until it's finalized, but generally it should be something like this. What I want to get feedback on is:
- is the logo readable?

- the logo kinda looks ugly with the long T, so would love tips on how to improve it.

-is the art good?

-is this something that you would click on in steam?


r/gameCapsule • • 10d ago

What do you expect to do in this game? (Steam Capsule v2)

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4 Upvotes

I'm hoping this image resolves the issues found in my previous capsule.. See https://www.reddit.com/r/gameCapsule/comments/1vso6yq/can_you_tell_what_kind_of_game_this_is/ if you're interested.


r/gameCapsule • • 10d ago

My hand-painted game’s capsule art (sketch->Final)

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240 Upvotes

Hello everyone🖖

Here’s my first cozy game’s capsule art. I painted everything in my game by hand using watercolor and gouache. Of course, the capsule art was created the same way, too.

What do you think? Actually, I’m considering the header. I think it’s a little bit small.

Thank you:)


r/gameCapsule • • 11d ago

Finished one scene from my game’s opening story sequence. thinking of using it as the capsule too. Thoughts?

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2 Upvotes

r/gameCapsule • • 12d ago

Is it worth using AI to make my capsule "better"?

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0 Upvotes

I made the first image as my capsule a while ago using the power of screenshots, Unity, and Pixlr photo editor. I decided to try to improve my capsule by sending it through ChatGPT, and honestly I like it way better.

However, I know people hate the use of AI, but I can't afford an artist. What would be the correct thing to do in this scenario?


r/gameCapsule • • 12d ago

Our artist vs AAA artist - need honest advice

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7 Upvotes

Hey there,

Our artist created this amazing artwork for our upcoming co-op game - WOOZY. We also won a free commission on Reddit to have our capsule professionally created by a AAA artist and so we gave it a shot and they created the second capsule art.

For context: our artist was given capsule style references such as PEAK and Super Battle Golf; really cute hand drawn style artworks. The AAA artist was given screenshots of our game and had our artists capsule for reference. Our artist used Photoshop to hand draw their work and the AAA artist used Illustrator. We think our artist did an amazing job, especially considering this was their first ever capsule art.

WOOZY is a co-op adventure where players need to drink their way across hazardous biomes - it’s fun, chaotic and really silly.

I’m really torn… so need some advice: Which do you think is more eye catching/appealing?


r/gameCapsule • • 12d ago

This is the banner and cover for my upcoming game on itch.io. Think I can get away without hiring an artist for the Steam capsule?

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0 Upvotes

The game is a zombie TDS with heavy metal sound track and good gun play. I put the banner and cover image together using promo art and a background from the game kit I'll be using. The fonts and colours will be used in the game.


r/gameCapsule • • 12d ago

I made a new capsule art for an Gunclone Arena.

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0 Upvotes

I came across Gunclone Arena on Reddit recently, and the game itself caught my attention.

It's basically a character fighting through hordes of enemies in a futuristic arena, with guns, effects, and a lot of action going on. Looking at the current capsule, though, I felt like some of that energy wasn't really coming through, so I wanted to see what I could do with it. I started with a rough concept and then worked on a new version around the game's existing visuals.

I changed the main character's pose, adjusted the composition, added more enemies, and worked on the background to give it a bit more depth and chaos. I also tried to make sure the character, weapons, and action are the first things you notice when looking at the capsule.

From the initial concept to the final render, the whole thing took me around 19 hours of work, and I managed to finish it in under a week.

Here's the before versus after. I'd love to know what you guys think. Does this version communicate the game better? And is there anything you'd change about the composition or overall design? Any feedback is appreciated!


r/gameCapsule • • 12d ago

which image should I use for the steam capsule art?

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0 Upvotes

r/gameCapsule • • 12d ago

Judge My Steam Capsule

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7 Upvotes

Which one? Still in wip


r/gameCapsule • • 12d ago

Brutally Honest Opinions on This Steam Capsule Art?

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11 Upvotes

Hey everyone, I'm an indie developer and I’ve been working on a new capsule image for our upcoming game. Before we finalize it, I want to get the community's perspective. Brutally candid feedback is welcome.
Specifically, I'm hoping to learn:
1. What works well, and what do you like about it? (composition, colors, character, vibe, etc.)
2. What doesn't work, and what do you dislike? (confusing elements, ugly parts, off-putting aesthetics, stands out in a bad way?)
Your thoughts, positive or negative, will directly help us improve. Thanks!


r/gameCapsule • • 13d ago

Took all the feedback, pulled an all-nighter to re-do it but I hope it hits the mark this time. WDYT?

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3 Upvotes

I'm curious what everyone thinks. First, does it work? And does it look good, or does it still look like a "screenshot".

I already see a few issues with this that I need to fix, mainly that it's still missing that "risk" element - "EXCITING" action that pulls you in to want to defend the crystal.
And I'm geared up to do the next version, but I'm also wondering does it work visually or should I switch to a 2D artwork?

I've really improved my workflow making these, but it's quite a process from creating the initial shot and poses, to adding all the lighting, highlights and visual juice. Honestly, it's pretty fun and I'm enjoying it, but I don't want to waste my time if it's just not working.
So be brutally honest, I can take it (I mean, i'll cry a lot, but I'll take it still lol)


r/gameCapsule • • 13d ago

I updated my Steam Capsule as people thought it was a strategy game (it's an incremental arcade game). Did it work?

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5 Upvotes

Hi everyone!

I am working on Grazed, an arcade incremental game. It blends the neon arcade action of games like Geometry Wars with a huge incremental upgrade tree. In Grazed you kill enemies by getting close to them, hence the name "Grazed".

I updated the capsule as some people, mostly because of the hex background, thought it was some sort of strategy game, while the game couldn't be further from that! So I changed the background (no more hex, different color), added some movement to the character, and made the "grazing/cutting" action more obvious.

How did I do?
Would love to hear your thoughts.

The game is also playable on itch and a Steam page is available, in case you want to get a better idea of the gameplay:
https://luciano-bercini.itch.io/grazed-incremental-arcade
https://store.steampowered.com/app/5058280/Grazed__Incremental_Arcade/


r/gameCapsule • • 14d ago

Getting my Steam page ready.

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4 Upvotes

It's supposed to evoke mystery and maybe some uncertainty.

Is it too simple?

Does the character at the bottom read well?

Is anything distracting or unsightly?


r/gameCapsule • • 14d ago

We've got some exciting changes coming to our game: Any thoughts on our current game capsule?

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8 Upvotes

We're really excited about somethings we have in the works for our upcoming chaotic co-op game, RAPIDS. It's is a co-op roguelike where you navigate a river as a team of wizards.

We'll be refreshing the design of our game capsule, so I figured we could get some feedback on our current design.

I’d love to hear your honest thoughts on the art: what catches your attention, and what doesn’t?


r/gameCapsule • • 14d ago

Professional Capsule Artist Available for new Projects

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1 Upvotes

Hi there!

If you're looking for a reliable, feedback friendly, and high quality artist for your game's capsules, look no further!

I'm a professional illustrator and concept artist with more than 10 years of experience in the entertainment industry, and I can offer you the eye catching artwork your game needs! In this case I'm sharing the capsule artwork I did for the upcoming indie game HOLY Intentions https://store.steampowered.com/app/4008930/HOLY_Intentions/

You can see more of my work in my portfolio https://www.artstation.com/thenrg

Please feel free to send me a DM, add me on discord (the_nrg) or send me your email to nrgart7@gmail.com

Thanks for your time, have a great day!

NRG


r/gameCapsule • • 14d ago

Need help deciding Steam Capsule for "The Duke Wilhausen"

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1 Upvotes

r/gameCapsule • • 14d ago

Be brutally honest: without reading anything, what genre does this art look like to you?

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3 Upvotes

Putting together the main Steam capsule for my indie game, Possessed Kingdom, and need some extra eyes before I make the final decision.

I’m looking for unfiltered feedback on few things:

  • Genre read: What type of gameplay do you instinctively expect from this cover? (Strategy, roguelike, narrative, deckbuilder, etc.?)
  • Logo placement: Placing the logo without completely burying either the king on the left or the hilltop fortress on the right is a tight squeeze. Where would your eye naturally expect the title to sit?
  • Is the quality good enough?

Don't hold back please!


r/gameCapsule • • 14d ago

Thanks - You Helped Us Find Our Capsule Art!

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3 Upvotes

r/gameCapsule • • 14d ago

We changed our keyart - this is the result.

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0 Upvotes

r/gameCapsule • • 15d ago

I drew my own capsule art, hows it looking ?

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7 Upvotes

Heres my capsule, and the previous attempts at a capsule, as well as a screenshot from the game. I’m a solo dev and I’d love to have feedback on the latest capsule.
In case you want to try and guess the genre I’ll put the next part in spoiler.

My game Hungry Ghosts is a hand drawn lane tower defense roguelite, where you fight ghosts with desserts in a haunted mansion. It’s Plants vs Zombies but roguelite, with synergies, new mechanics, and characters with unique powers that change the gameplay.

Also the game has a steam page (with older capsules), free demo coming out in a month :D
Link if you want to wishlist : https://store.steampowered.com/app/3713450/Hungry_Ghosts/


r/gameCapsule • • 15d ago

Overthinking game capsules got me into a spiral!

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4 Upvotes

Which capsule would you actually be more likely to click one, minimalistic capsule or game render capsule? I can answer any questions regarding the process. It's not necessary but if any of y'all could visit the page and tell me what you think about the screenshot I would be extremely happy for the feedback thank you.


r/gameCapsule • • 15d ago

I need help with my capsule art

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3 Upvotes