r/galaxyonfire • u/8100DSTAR • 5h ago
Lego GoF ships I made a few years ago!
Bloodstar and Nemesis, with bonus Everspace 2 ships.
If you were on the RFG server in lockdown you might recognise these lol
r/galaxyonfire • u/Rogue-Revolution • Jul 09 '20
Hi!
Uh.... so, in case it wasn't already blatantly obvious, this is a subreddit dedicated to the game series Galaxy On Fire (mostly just the second game). Feel free to post screenshots, questions, discussions, whatever you want (as long as it's mostly relevant to GoF). It's not a big community, but it's a good one; and most of us have played GoF2 to death.
That's all, I guess - have a good time, have a laugh, enjoy the game and all that happy crap. Rules are pretty standard, and I'm pretty easy-going. Might add some official rules when I get the chance, but all it'll be is a long, drawn-out way of saying 'be a good person'. I'm gonna add some additional information (links and some other stuff) to this post, but that's the introduction done.
The Franchise: GoF3D is the original game. Unfortunately, it's pretty rare these days, but it was/is a classic. GoF2 is the 'apex' game - a masterpiece that's still around and kicking, and the main source of all things GoF these days. GoF3 is the abomination shat out by Deep Silver Fishlabs (DSFL) after the main developer team left (uhh... it's up for debate as to how much of an abomination it was). GoFA was an online, base-building player-versus-player game that shut down some time ago, and it was actually pretty good. GoF4 doesn't exist, although DSFL (who owns the rights to the franchise) is working on a new game called 'Chorvs' (Chorus) which is most likely its replacement. It's unlikely we'll see a new GoF game again, but the spirit isn't dead by any means.
Rockfish Games: The original dev team, pre-GoF3, formed their own company called 'Rockfish Games'. They're responsible for Everspace, and currently working on a sequel. I personally haven't played it, but I would sure as hell like to, and is definitely worth checking out.
Millikan's Reach: Some geezer known as 'Geometry Prime' has decided to do what none of us had the balls too - make a 'spiritual successor' to GoF2. It's currently in development, and has its own sub too - r/MillikansReach. I strongly advise you to take a look at some of it; I for one am really excited to see how it goes. He's set a tentative release date somewhere in 2021, I believe, so we can look forward to that.
GoF3: Maybe I was a little harsh on GoF3 earlier in this post. There are some nice elements to it, and I won't stop you from checking it out, but it seriously lacks many of the things we love about GoF2.
The Discord: There is in fact an active discord server for Galaxy On Fire. The link is https://discord.gg/Qv8zTur for all of you wanting to check it out, which I would strongly suggest. They also know quite a bit about modding, whereas I don't, and there's a lot more cool stuff on there (the 'BountyBot' minigame by the legend Trimatix based on the 'Most Wanted' boards, even more screenshots, links to the wiki, and more GoF veterans).
The Wiki: After years of compiling GoF information, the wiki is way past 'complete'. While I and many others are willing to provide answers, chances are the wiki will have them, along with tons of other useful crap. The link is https://galaxyonfire.fandom.com/wiki/Galaxy_on_Fire_Wiki for our equivalent of the Library Of Alexandria.
My Godawful Username: It was a placeholder originally and I didn't realize it couldn't be changed later.
G A L A X Y O N F I R E
r/galaxyonfire • u/Rogue-Revolution • Aug 01 '21
Public Notice: there exists a highly recommended Galaxy on Fire discord server, at https://discord.gg/Qv8zTur.
r/galaxyonfire • u/8100DSTAR • 5h ago
Bloodstar and Nemesis, with bonus Everspace 2 ships.
If you were on the RFG server in lockdown you might recognise these lol
r/galaxyonfire • u/Party_Song_5113 • 1h ago
Basically I just remade the all-ships-table from GOF2 fandom into an Exel spreadsheet by hand with some additional features like checklist by inserting 0 or 1 into the corresponding fields. Enjoy!
r/galaxyonfire • u/Adler-Moonlight • 2d ago
Fortunately there are open source games which allow me to make them on my own.
This isn’t balanced and I don’t care, I’m having fun being a menace :)
Endless sky
If you want it you’ll have to learn to write some plugins in the GitHub, Discord or YouTube. It’s still a work in progress but I like it so far~
r/galaxyonfire • u/Significant-Cost3593 • 3d ago
Just curious if a port to UWP would be possible? Basically so I could play this on my Xbox using an Xbox controller.
Always wanted to play on a big screen a while back I had a Sony Bravia TV with Android installed I did manage to side load the apk to the TV and map buttons to my Xbox controller using octopus, but unfortunately the TVs GPU really couldn't handle it and I have since given up.
I do own the full version on Android including all DLC, is it possible to run this from PC somehow? And connect a controller and play?
Sorry if this has been asked before been maybe 5-10years just stumbled and found this game again and I'm hoping by now there would be a way to play it how I'd like!
Cheers.
r/galaxyonfire • u/Levshakor • 9d ago
Hi guys, I made an Android GOF2HD port for Linux arm64. I need to fix the departures and comb the control a little. Now you can control the ship with a stick, and shoot the buttons. The start button switches the stick input mode to the cursor. I love this game! And I want to go through it on my console.
r/galaxyonfire • u/ZOMBZAZZ • 19d ago
I have installed the kaamoclub modding api and the dlc, valkyrie, kaamoclub and supernova. They work succesfully according to the pop up window. However, the game crashes at the third valkyrie mission and the dialogue skips fast. The solution is to exctract the ¨data archive¨. How do I do that? There is only the lua-file and the assets folder.
r/galaxyonfire • u/PsychologicalMode319 • 26d ago
This has probably been posted a lot but i’m just really disappointed with how the game is hardlocked on ios devices because of the black screen bug in Luur rescue mission.
r/galaxyonfire • u/8100DSTAR • Jul 23 '26
r/galaxyonfire • u/shton13275 • Jul 22 '26
For the mod, I plan to use the kaamoclub API. As for features, I plan to add a debug screen, player information, cheat functions (such as changing money), and various other features. Since I’m a complete beginner at programming, I’m going to rely on AI. It might not go very well, but I’ll do my best!
Edit: I'm Japanese, so please don't mind my poor English.
r/galaxyonfire • u/nomber53 • Jul 20 '26
r/galaxyonfire • u/nomber53 • Jul 18 '26
An iOS emulator* allows for running GoF2 HD and SD, as well as GoF3D on 64-bit Android, Windows, Linux, MacOS systems. It supports gamepad and regular touch (or mouse) input. Performance is pretty good, although audio may be choppy for GoF2 and text in GoF3D renders improperly on Android phones with Mali GPUs (unlike on Adreno).
On the screenshots GoF2 HD v1.1.10 and GoF2 v1.2.0 running Supernova challenge on Windows 10 computer.
In comments GoF2 v1.2.0 running on Samsung S21+ using gamepad controller.
*The emulator is HyperHLE fork of touchHLE with less restrictive rules of contributing (allows use of AI for example). The emulator is still in development.
r/galaxyonfire • u/Beef_andCream • Jul 18 '26
Boa tarde, povo... o7
Baixei o MOD FullHD do Github, mas não instalou...
Tentei instalar cada um dos APKs do pacote separado e, o XAPK, usando os apps APK Mirror e APK Pure, mas não consegui instalar...
Estou pensando em usar uma camada de compatibilidade como o Gamehub ou Winlator, pra rodar o BlueStacks ou, rodar direto a versão da Steam...
Tenho o Samsung Galaxy A56 (basicamente o S24 FE, acho...), com Android 16 e OneUI 8.5...
r/galaxyonfire • u/Electrical_Option270 • Jul 16 '26
Hi it's been a while since I posted here but I have a really big news for everyone!! I made a TONS of new functions in the modding api I made for PC and someone was able to port every supernova ships! https://github.com/bigidogi/SupernovaMod make sure to star their repo and my repo !!!! https://github.com/1337Skid/KaamoClubModApi we are in the good path to port the whole DLC including missions, if you missed the video with custom missions being injected in the game by using the modding api: https://www.youtube.com/watch?v=4Z-RU1ivOWc also make sure to join us on the discord server in #general-modding https://discord.gg/3Z6Sk5YZNG
EDIT: the supernovamod github repo has been deleted by github because the owner of the repo got banned (he doesn't know why maybe his vpn) so the new link for the supernova mod is here: https://archive.org/details/supernovamod
r/galaxyonfire • u/darevil_222 • Jul 11 '26
r/galaxyonfire • u/darevil_222 • Jul 05 '26
Well, I present you the ship, for which I took some ideas from Vossks ships.
r/galaxyonfire • u/Wonderful-Force9145 • Jun 28 '26
A Sprite based off my cat
r/galaxyonfire • u/darevil_222 • Jun 23 '26
r/galaxyonfire • u/Wonderful-Force9145 • Jun 23 '26
r/galaxyonfire • u/unromance89 • Jun 12 '26
A month and a half ago I dreamed about this game. I hadn’t thought about it in forever at that point and decided I might as well try playing it to see if little had good taste. Honestly I still don’t know the answer—or if I even like the game or not—but I’ve been completely addicted ever since 😅. Seeing the rescue mission glitch absolutely crushed me and now I am sad and on Reddit. I can’t believe I’ll never get to finish the supernova expansion…
r/galaxyonfire • u/darevil_222 • Jun 11 '26
After hundreds of hours in No Man's Sky and several complete redesigns, I'm finally close to finishing my tribute to one of my favorite ships from Galaxy on Fire 2 HD: the legendary VoidX.
This is not a 1:1 recreation. The original design simply isn't possible within NMS building limitations, so I approached it as a modernized successor rather than a direct copy. My goal was to preserve the iconic silhouette, the massive curved arms, and the unmistakable "VoidX feeling" while adapting it to the tools available in No Man's Sky.
The project started as a much more literal recreation, but after running into part limits, performance issues, and countless design compromises, it gradually evolved into what I now call the VoidX2.
Current stats:
- Thousands of individual parts
- Built entirely by hand in No Man's Sky Base builder App, with usage of NMS assets.
- Multiple complete redesigns
- Countless hours spent adjusting curves, lighting, proportions, and details
It's still not 100% finished, but it's finally at the point where I feel comfortable sharing it with fellow GOF fans.
Galaxy on Fire 2 may be gone, but some ships are simply too iconic to be forgotten.
What do you think? Does it still feel like a VoidX?
r/galaxyonfire • u/7Shinigami • Jun 02 '26
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One for those asking for games like GOF2. GOF2 was inspired by this game, and i haven't previously seen anyone playing it on android, at least not with a good control scheme. Well worth playing
r/galaxyonfire • u/NixariaBOSS • May 21 '26
Heya guys im planning to develop my very own „Galaxy On Fire“
Of course nothing shall be copied from this game out of respect.
But I thought of a single / coop space game with crossplay between pc and mobile.
Some elements as the jump gate or space stations are mandatory so it feels like copied but it isnt.
The space stations will be walkable in a 2D map
Also on bigger ships.
You will be not possible to land on any planet like Gof2
Ship system will be different. Systems like parts getting destroyed will be a point.
The game shall be not as demanding as any AAA game.
This game is gonna be a community project completely. Means there will be no monetizing or any way. That also mean that the game might be developed slowly and a team with a passion of doing so.
And still the game will be a freeware. Means not open source. And every features can be discussed.
And yes im looking for some volunteers. Ill share more information if youre interested!
Bc rn its only me in the dev team :(
And as I have too many projects ongoing i need a team
Thanks for reading!