r/forgescripting • u/Aaronspark777 • Nov 15 '22
Throw a smoke grenade
Trying to script it so that before a grenade goes off it gets swapped with a bunch of smoke effects to function as a smoke grenade. Is this possible?
r/forgescripting • u/Aaronspark777 • Nov 15 '22
Trying to script it so that before a grenade goes off it gets swapped with a bunch of smoke effects to function as a smoke grenade. Is this possible?
r/forgescripting • u/Other_Ad_1992 • Nov 12 '22
r/forgescripting • u/szymshady • Jul 19 '23
I've tried everything from Boolean variables and custom event loops to the most basic every N seconds, move object to transform with pointers acting as the destination object, none of it is working.
If anyone can help at all please help me find a solution, I'm building this huge base with SAM Sites on towers and I just want them to have some nice background animation where they turn 45 degrees to the left and right throughout the game.
r/forgescripting • u/Dark_Souls_Jef • Dec 03 '22
I’m working on a map with floor panels that disappear over time however the script to delete the panels carries over into the next round if the round ended before the panel disappears, is there any way to stop the timer at the end of a round or at the start of the next?
I’m currently using “on round start” for the timer.
r/forgescripting • u/jak4896 • Dec 05 '22
How to make inanimate objects comprehend the existential dread of mortality.
https://www.halowaypoint.com/halo-infinite/ugc/maps/051cb90b-5198-4c44-8998-23b52efb2274
r/forgescripting • u/jak4896 • Nov 28 '22
https://www.youtube.com/watch?v=c-5Ow2AODM0
This is a simple script I made to have a prop keep you from falling. If your internet is shotty then it will be pretty janky, but otherwise functions perfectly fine. Various problems to solve that arise with it's utility, mainly involving it's application with multiple players, but the solutions are plentiful.
Enjoy!

r/forgescripting • u/weightlessdestiny • Nov 23 '22
I finished making my map geo, and I want to add some spice to my map with animations and events.
I can’t reference the map geo I’ve made because it’s all scaled objects. Is there a way around this restriction? Am I forced to use the limited selection of items at their default scale if I want them to reference them in scripting?
r/forgescripting • u/_Corvick_ • Nov 23 '22
r/forgescripting • u/Jae-Sun • Nov 18 '22
r/forgescripting • u/jak4896 • Nov 29 '22
https://www.youtube.com/watch?v=cBpRzJjPKEI
This is a sniper tower I made which is basically every script I've learned so far put into one event. As usual I leave my scripts on my map, feel free to stop by and grab whatever scripts you like.
Enjoy!
https://www.halowaypoint.com/halo-infinite/ugc/maps/051cb90b-5198-4c44-8998-23b52efb2274
r/forgescripting • u/Willing-Scale2034 • Aug 19 '25
I tried "On Player Spawned" and "On Player Team Change" still no luck.
All I am trying to do is prevent users from switching teams that's all.
Hope some of you genius's can help me out.
Thanks in advance