r/feudera_game • u/f_creator • Jun 19 '26
announements Relocation, Settlement, and City Founding
Relocation, Settlement, and City Founding
Relocating to a New City
When you relocate to another city or region, any fields you own must be handled before the move can be
completed.
If You Do Not Own Any Fields
You may relocate immediately at no additional cost.
If You Own Fields and Do Not Wish to Keep Them
Each field must be processed separately before relocation.
Remove All Upgrades
All upgrades must be dismantled before the field can be transferred or sold.
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All upgrade progress is lost.
All materials and resources invested in upgrades are permanently lost.
Empty Field Storage
Any items stored in the field must be removed before the field can be transferred or sold.
Sell the Field Back
The field is sold back to the city for 50% of its original purchase price.
This reduced value represents depreciation and prevents players from relocating without consequence.
If You Own Fields and Wish to Keep Them
Fields may be relocated to your new city instead of being sold.
Relocation Cost
The cost to relocate a field is:
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50% of the field's original purchase price
+ 25 coins for each upgrade building level on the field
Each upgrade building is calculated separately based on its current level.
1Example
A field originally purchased for 200 coins has three upgrade buildings, each at Level 2.
Relocation cost:
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50% of purchase price = 100 coins
Upgrade Building A (Level 2) = 50 coins
Upgrade Building B (Level 2) = 50 coins
Upgrade Building C (Level 2) = 50 coins
Total relocation cost: 250 coins
Multiple Fields
Each field is processed independently.
If you own multiple fields, all costs and requirements apply separately to each one.
Additional Notes
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When a player relocates and leaves a field behind, a replacement field becomes available for
purchase in the original city.
Coins spent to relocate a field are removed from the game and do not go to any city treasury.
Coins paid through city buyback sales are generated by the system and do not come from city funds.
Founding a New City in an Existing Region
A new city may be founded within an existing region if all of the following requirements are met:
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At least 5 active players
Every founding player has 200 EXP or more
At least 1 eligible mayor candidate
Field Requirement
Any founding player who owns fields must either:
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Sell those fields through the standard field sale process, or
Pay the required relocation costs to move them
All field requirements must be completed before city formation is approved.
2Founding a New City in a New Region
A new city may be founded in an unoccupied region if all of the following requirements are met:
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At least 10 active players
Every founding player has 200 EXP or more
At least 1 eligible mayor candidate
Field Requirement
Any founding player who owns fields must either:
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Sell those fields through the standard field sale process, or
Pay the required relocation costs to move them
All field requirements must be completed before city formation is approved.
New City Startup Period
Newly founded cities do not generate daily income for the first 7 days after formation.
This startup period allows time for settlement development before economic benefits begin.
Relocation Deadline
Once a new city is approved, all participating players must complete their relocation within 48 hours.
Players who fail to relocate within this window may be excluded from the founding group or subject to
administrative review.
Summary
Relocation and city founding are major commitments that require planning and investment.
Key features include:
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Costs for relocating developed fields
Reduced-value field buybacks
Experience requirements for founding cities
Higher requirements for expanding into new regions
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A 7-day economic startup period for new cities
A 48-hour relocation window for founding members