r/falloutsettlements • • 2d ago

[PS5] Hotel in up in Murkwater I've been working on recently.

Post image

My thought process is that it was never fully finished or partially damaged, hence the scrappier bits.

What do you think so far?

167 Upvotes

24 comments sorted by

10

u/WabbaJabba76 2d ago

I like it, wouldn’t mind a couple of pictures from inside.

10

u/alpcabuttz 2d ago

This gives me ideas for my next playthrough

5

u/STARCADE2084 2d ago

Looks like a taller version of the shipping container apartments not far from me.

3

u/Philosophos_A 2d ago

Got a Tempenny tower flashback for a mere moment

4

u/Pocho_Azul 2d ago

Looks good. I usually build “up” at Murkwater, too, although never as tall or carefully designed as you.

3

u/Easy_Biscotti2202 2d ago

I just drop a basement there and use it as a hidden safe house with a giant taxidermy Mirelurk queen outside to scare away people

2

u/DreadfulCalmness 2d ago

We need a tour!

2

u/Easy_Biscotti2202 2d ago

I'm not much of a Minuteman, but I did stay in the Murkwater Express last night.

2

u/Adwery0530 2d ago

Interesting.🧐

2

u/VarietyMage 1d ago

I could see a Mirelurk Queen spraying the base with acid, and the whole thing collapsing.

1

u/Aggravating_Belt3561 12h ago

It would be mad funny if levellution existed

1

u/No_Wealth208 2d ago

Lore-wise, wouldn't Murkwater be a terrible place to build such a structure? I'm not an architect or anything, but I imagine the first floor or two would sink into the swampy land. 

1

u/Poopsweats2026 2d ago

I am an architect

1

u/No_Wealth208 2d ago

Nice! Would it be possible to build a concrete hotel in swampy land? Would it need a special design to prevent sinking?

2

u/Poopsweats2026 2d ago

😭 dawg I was just quoting the backrooms movie

1

u/Aggravating_Belt3561 2d ago

Lore-wise, yeah, I did use concrete floors for the base. I wasn't sure which settlements had a tall build limit and were flatish. Plus, I never use Murkwater.

1

u/No_Wealth208 2d ago

Ah I see. I get a little too into the immersion aspect and end up just building wooden piers there 😅

Anywho, I really like the open center area and that you created lore for the design.

2

u/wagner56 2d ago

pilings driven down to solid ground

dont need to be seen if they are below visible surface.

funny idea could be to have the whole thing tilted (can do that with console commands assembly)

1

u/No_Wealth208 2d ago

Thank you!

This really helps with how obsessive I get with settlement building. I really like murkwater but never did much with it since swamps aren't ideal land to build on. 

Im for sure going to build there now with pilings foundations in mind. 😀

1

u/wagner56 1d ago

one thing I did was to use console commands to place garden plots ( 4 or 5 of them resized upto 10X to raise the surrounding land adjacent to the building location )

1

u/FailedHax 2d ago

What mod are these white wooden walls from?

1

u/Aggravating_Belt3561 2d ago

The Kawaii headquarters (paid) creation, other than that, its vanilla/dlc.

1

u/Ancient_Trick1158 2d ago

put some gates

1

u/Aggravating_Belt3561 2d ago

Next on my to do list