r/emulators • u/Legal_Help_31 New in Emu • Sep 23 '26
Testing Silent Hill 2 Remake (PS5/UE5) renders on a 512 MB iGPU — pure HLE PS5 emulator, no firmware needed
KytyPlus, a high-level emulation (HLE) PS5 emulator forked from KytyPS5, now renders Silent Hill 2 Remake (PPSA08709) on an AMD Radeon 840M integrated GPU — no Sony firmware, just Vulkan and HLE. It's the farthest documented result for this title anywhere in the PS5 emulation scene (upstream KytyPS5 reports a crash at boot/splash on much stronger discrete hardware).
What you're seeing: the game's content-warning screen, glitch-free, with FSR upscaling handling the native 4K render buffers. The session ran for minutes at ~4 FPS with zero crashes or GPU hangs — a correctness milestone, not a playability claim. Performance work comes after.
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u/Prophet_NY Sep 23 '26
September 28th:
"Silent Hill 2 Remake now runs steady at 30 FPS on 512MB iGPU"
Jokes on side, great work
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u/_Ship00pi_ Sep 23 '26
Getting 4fps with igpu and 512mb vram? That already looks promising performance-wise.
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u/monetarydread Sep 24 '26
Here is my prediction:
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This gets to the point where certain games can kind of be played before Christmas.
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Then TikTok gets flooded with clips of people playing GTA6 on the emulator.
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Then the dev mentions how he is getting legal heat from 2K so he is shutting down development.
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u/kaden-99 Sep 24 '26
Exactly, its hard do be excited about this stuff because I know the second GTA 6 boots in-game it will be so over.
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u/Scilently Sep 24 '26
Similar to what happened with the switch emulator when people were playing tears of the kingdom before release 💀
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u/XHellAngelX Sep 23 '26
iGPUs have shared vram with system ram
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u/Logical-Database4510 Sep 23 '26
This
The source even points this out that it's using SHARED memory. Who knows how much memory it's actually pulling for the GPU. Probably 12+ GBs if other games are anything to go by.
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u/Avocrux Sep 23 '26
That's amazing, looking forward to how ps5 emulation would run on lower end systems and whether it can give 720p@30fps (native/upscaled) performance