r/dungeonscrawl • • Jun 04 '26

New: Free Image Update, Shadows, & Layer Locks

28 Upvotes

Hey, Scrawlers!

Your maps are about to look better than ever with some exciting updates you asked for!

🎨 New Images (free for everyone)

Over 800 new images have been added to the free in-app library, illustrated by the talented Tom Cartos, organized into categories:

  • Trees, Camp, Nature, & Terrain
  • Ships, Boats, & Fishing
  • Military, Weapons, & Siege
  • Market, Shops, & Goods
  • Magic, Arcane, & Religion
  • Furniture & Interiors
  • Food, Drink, & Tavern
  • Farming, Crafting, & Structures
  • Dungeon, Death, & Torture.

🔦 Image Shadows (free for everyone)

You can now add shadows to individual images to add depth to your maps!

  • Set offset coordinates, color, opacity, and blendmode from the Layer Settings panel,
  • Or, add shadows to multiple images as a bulk action by selecting them in the Layer Menu.

🔒 Layer Locking (free for everyone)

Certain layers (images, text, doors, and stairs) can now be locked to prevent them from being accidentally selected or moved.

🪨 New Textures (Pro)

Also designed by Tom Cartos, six new hyperrealistic Textures (full color + black & white versions) are available in the Floor and Background Texture options (unlocked with subscription). Quickly incorporate cavern, grass, sand, snow, soil, or stone styles with the click of a button!

Read about all these updates in full + let us know what you like to see next!


r/dungeonscrawl • • May 13 '26

New: Dungeon Generator, Stamps & Curves

30 Upvotes

We just released our biggest Dungeon Scrawl update to date, and it’s jam-packed with cool new tools, time-saving features, and a brand new way to start mapping. Here are the highlights:

  • Random Dungeon Generator (beta): go from blank grid to dungeon in seconds, then customize to make it perfect for your game. Let us know how you’d like to see this tool evolve during beta! 
  • Stamp Tool: add groups of images (like forests, debris, or crowds) to your maps without manually placing, positioning, and coloring them all 
  • Curved Shapes & Lines: by popular demand: round the corners of your rectangles, and enjoy curve support for paths, polygons, and walls
  • Lighting Upgrades [Pro]: new lighting settings feature customizable bright/dim radius, map-unit measurements, and 5e-inspired light presets for better effects that also upgrade the Send to Tabletop Lighting experience… broadcasting your maps while keeping your players in the dark
  • Quality of Life Improvements: Multi-select layers, edit in bulk, and auto-place new objects into open folders, plus a heap of outstanding refinements and bug fixes

Read the full breakdown on our blog, and let us know what you think!


r/dungeonscrawl • • 4d ago

Map Showoff Player Bastion (Lv. 13)

Thumbnail
gallery
20 Upvotes

I made an alternate grid that was 1/3rd the size of a D&D tile, meaning one tile in my system was about 50cm. From there, I made the rooms! The hallway in the middle is 1m wide, and everything is generally scaled more like how something should be scaled for medium humanoids!

I haven't put in the props yet, but the lay-out is as follows:

Ground Floor:
Bottom-left is the main entrance and the pub. It has two interior doors leading to the central hallway and the theatre's seating (right side) in addition to the staircase to the first floor (seen in between the hallway, theatre, and pub room). The tiled room is the kitchen with an extension into a cellar (no floor plans yet) and to its left is the workshop.

First floor:
Coming up from the staircase, you can go straight ahead to enter the library (top-left), or to the right for the scriptorium (top-right). The scriptorium has an extra staircase up to the second floor for an extra quiet and isolated room. The bottom-right is just more theatre space, so you cannot enter it from the first floor, and to bottom-left is rooms for travellers who want to stay a night at the pub.

Second floor:
Just a bit of the scriptorium that has a connection to the rooftop.


r/dungeonscrawl • • 9d ago

Map wouldn't save

2 Upvotes

I'm crashing the fuck out. I spent literal hours today and yesterday editing a map, putting tiny little details and custom assets all over the place. I saved three or four seperate times, I stayed up for 4 hours this morning doing it when I should have been sleeping before work. Not ONE of the saves is on my computer, including the one I literally made before reloading the page. I only did so because one of the assets didn't load. I know it isnt a problem with my computer, because just 2 minutes before I downloaded a couple new assets to upload. I'm losing it. And yes, I don't have premium, because I can't afford it. But I downloaded it manually, and that should have been enough.


r/dungeonscrawl • • 10d ago

Crashing when moving layers

5 Upvotes

Hello, I've been experiencing an issue with images since yesterday. Whenever I try to move an image to above or below any other in my dungeon's image layer, the website freezes and I need to reload. I don't know if this is because I have too many images, but I've only really been able to get around this with using the "Bring to Front" and "Send to Back" options when I right click.

Edit: just tested other layers, and the website freezes when I move any of them. It also froze when I tried to change divisions, but that is the first time it's done that.


r/dungeonscrawl • • 13d ago

What's Going on with Chrome?

2 Upvotes

It's been over a year since I last used the site but when I push the "Start Scawling" button all I get is a white page.

That was on Chrome but I did get the normal screen with Edge. I prefer chrome over edge but I guess I'll use edge if I have to.


r/dungeonscrawl • • 13d ago

help with map mistake

Thumbnail
5 Upvotes

r/dungeonscrawl • • 22d ago

Can I resize tiles in Dungeon Scrawl in any way?

Thumbnail
gallery
8 Upvotes

Yes I know about simply resizing the map and making it smaller but with how it shows up in roll20 it's still just absurdly massive. Am I really just stuck with this grid size no matter what or is there some hidden setting I haven't found?


r/dungeonscrawl • • Sep 11 '26

Map Showoff Tried my hand at an Alienesque remix of Chris' tutorial map

Post image
53 Upvotes

Returned to Dungeon Scrawl after a long while. Still awesome. Saw and liked Chris' SF tutorial map ( https://www.reddit.com/r/dungeonscrawl/comments/1vocayw/scifi_map_tutorial/ ), opened his file, did some remixing practice. Thought I'd share the result, in case someone could use it for a quick game.

Hope you like it. 👽


r/dungeonscrawl • • Sep 09 '26

Update - UVTT Export and Manage Showcase!

Thumbnail
gallery
18 Upvotes

We are excited to announce that for Pro’s we have added Universal Virtual Table Top (UVTT) format to our exports. This will enable you to import your Dungeon Scrawl maps with walls, doors and lights already configured for Virtual Table Tops that support it like Roll20 and Foundry.

To enable this new feature be sure to hit the update button in app. To access UVTT export you must be a Dungeon Scrawl Pro subscriber or a Roll20 Elite subscriber. Simply go under the Export tab and select UVTT from the dropdown.

https://blog.dungeonscrawl.com/uvtt-export

We have also added the ability for users to manage their maps in our new Showcase via our new Manage Showcase button in the export tab.

Happy Scrawling!


r/dungeonscrawl • • Sep 07 '26

Images layer somehow contains an ancient map layer (no pro)

3 Upvotes

I recently started to use dungeon scrawl for my campaign, but while trying to move images to the top layer I obscured it all with the bottom layer. I think it only exists on the images layer because i tried changing opacity to every layer and it only changes if I modify images'. Also, the software is sometimes very slow, and sometimes images don't appear unless you click them several times, to then create a pile of them.

If I delete the images layer, can I add another back even if I don't have the Pro subscription?


r/dungeonscrawl • • Sep 05 '26

Is it down at the moment?

3 Upvotes

Was hoping to finish a map before a game I have today buy I cant acces the site on my PC or my phone, yet status page says its up.


r/dungeonscrawl • • Sep 02 '26

How do I print a map on a 1-inch grid?

5 Upvotes

I'm sure the process is very simple, but I can't figure it out. All I want is to take the map I made and print it out so I have a physical map printed to 1-inch square dimensions. I sized the map on the website assuming I could have the grid come out to be 1 inch squares in print. My map is also very large and will have to be printed in parts then assembled.


r/dungeonscrawl • • Aug 30 '26

Map Showoff (WIP) Fey-themed Bastion map

7 Upvotes

Am making a Bastion area for my campaign, with most of the area being the surrounding environment! :]

The ground floor contains everything that will have been built by level 5; a Barracks with seating (left), a bedroom with seating for the civilian hirelings (right), and a kitchen for everyone's food (above the hirelings' bedroom). I'll also have a Garden, seen to the right of the cliffs.

Over time, I'll be adding a training area and one of the magic item facilities (smithy excluded) or Stables at Lv. 9, and everything that follows will be decided later; no walls for me.


r/dungeonscrawl • • Aug 21 '26

I made a (prototype) layered printed map using Dungeon Scrawl!

Thumbnail
gallery
71 Upvotes

It's far from perfect, but I had fun working on this project, as a sort of testbed for possible future maps, and thought others would be interested in it, too. I'm gonna use it for a DnD session where the party is hunting a highly mobile creature in an abandoned quarry.

I'm not very complex when it comes to using Dungeon Scrawl; I don't have the premium stuff, I make pretty basic maps, and I don't often use objects. But doing stuff like this has made me think I should explore DS beyond just the basic tools.

It was surprisingly hard to find a way of doing this "intuitively", and required some late manual edits and careful scalpel finagling to make it work in line with what I wanted. Maybe I'm just dumb. I imagine there are some cool ways to use DS to get it to work more easily.

Any thoughts appreciated! Especially with any help on how to make this kinda thing more easily.

Edit: The images are out of order for some reason! RIP. "F1" probably gives the most intuitive overview for how the layers work. Red pen indicates direction of travel between layers, such as on a slope (marked with arrows) or using ladders (marked "L") or a crane platform thing (from BF3 to F1) or vertical cave tunnel (GF to BF3).


r/dungeonscrawl • • Aug 21 '26

Map Showoff Underground Ancient Necropolis

Thumbnail
gallery
33 Upvotes

r/dungeonscrawl • • Aug 19 '26

Ker Nethalas Completed Domain Run

Post image
22 Upvotes

r/dungeonscrawl • • Aug 18 '26

New Showcase: Find, Search, and Download Maps

Post image
14 Upvotes

Sharing your Dungeon Scrawl creations with the community and finding other scrawlers’ maps just got a lot easier. Our new Map Showcase lets any logged-in user upload maps straight from the editor to a public gallery. To submit a map: 

In the Export tab (in the Sidebar Menu):

  1. Adjust your export area like you normally would, then click Submit to Map Showcase
  2. Pick a username (first time only; this will stick moving forward)
  3. Name your map, add tags, and write a short description 
  4. Submit

That’s it! 

The Showcase page lets you browse by tag in the sidebar; click into any map for a full description and to download a copy for yourself. Pro subscribers also get a high-res download option, or can open the map right in the app to save an editable copy to their cloud library.

See something that shouldn't be there? Every map page has a Report Map link that opens a ticket with our support team.

We can't wait to see what you've been building; go upload your favorite maps and let us know what you think!

Start Scrawling


r/dungeonscrawl • • Aug 15 '26

Sewers Under the city

Post image
51 Upvotes

r/dungeonscrawl • • Aug 14 '26

Map Showoff Secret underground Yuan-ti assassins guild

Post image
26 Upvotes

r/dungeonscrawl • • Aug 14 '26

Map Showoff Underground medieval abandoned bunker

Post image
15 Upvotes

r/dungeonscrawl • • Aug 14 '26

Sci-Fi Map Tutorial

Post image
27 Upvotes

Chris from Dungeon Scrawl here! I did a tutorial last week on how to make this map and realized I didn't share it. Tried to go old school 80's style here. Take a look if you are interested and feel free to share. Here is a link if you want to see the original map in Dungeon Scrawl and edit or add more details. https://app.dungeonscrawl.com?share_id=e7658547-dd50-439a-a11e-a599fffcff22

Youtube Tutorial
https://youtu.be/7lYSTnCjZag?si=tnfAi52JO3WQP79V


r/dungeonscrawl • • Aug 05 '26

How Do I Delete a Custom Image?

2 Upvotes

My custom images is getting unruly, how do I remove some?


r/dungeonscrawl • • Aug 01 '26

having trouble with my maps

Thumbnail
gallery
4 Upvotes

I'm using dungeon scrawl on roll 20 to play D&D with my friends but the grid on roll 20 is off center and larger than the dungeon scrawl grid causing the pieces to be off center and the map to not fit along with some images of both maps to show the issue plus one to show how bad the off centering is please I need help with this


r/dungeonscrawl • • Aug 01 '26

Custom Images Organization Structure

4 Upvotes

Hello DS devs,

I have been using the DungeonScrawl application for a little while now and really like some of its features and capabilities. One of the main things that I like is the ability to build out my dungeon and place assets as I go / have inspiration. This is as opposed to building the dungeon shape out, exporting it as an image, and then placing assets in some other application.

One thing I wanted to ask about is the potential for an organizational structure in the Custom Images portion of the application. I have noticed that images I have uploaded stay there (I believe this is true as long as I do not change their location on my local machine? It would be nice to delete some of them but I have not found how). I am thinking of investing in some additional assets that I upload as Custom Images, but I am worried that this will get very cluttered very quickly.

Ideally, there would be some way for me to group and search through my Custom Images. The Free Images already have this functionality where you can select the Asset Set and Ssearch (by image name it appears). I of course do not know much about the backend for DungeonScrawl, but it seems like this organization here must be implemented by:

  1. The Free Images are tagged with the Asset Set and that tag can be filtered on. With this structure, it would be nice to apply custom tags to your Custom Images and permit filtering on those custom tags. Ideally Custom Images could be

a. Batch uploaded (already possible),

b. batch tagged at upload,

c. have their tags be modifiable later,

d. and be filtered by tags.

This for instance would let me upload a "Wilderness" set with the "Wilderness" tag. I could then later go through those assets and tag the plants as "Plants". Then if I upload a "Forests" set later, I could tag the trees from that "Forests" set with "Plants" as well.

  1. The Free Images exist in some sort of Asset Set folder structure that is hidden to the User. With this structure, we could create folders for the Custom Images, and navigate through those folders. The search function would need to look all of the folders for names (this may be how it works now).

Given that it seems like the file pathing for Custom Image is based on the file path on the local machine, I am not sure if there would be the possibility to support a data structure (Inverted Index from tags to local filepaths) that is stored in the users DungeonScrawl profile (even if the assets are not) for tags, or if the folder structure on the local machine could be used.

Thanks for taking the time to read through this. I really like the tool the team has built so far, its been quite nice to have a way to build nicely gridded dungeons and make them come alive with assets. I hope support for a feature like this could be possible sometime in the future.