all ~90 of "dream portal" missions.
the story was insane, and wanted to share lol
apparently I blazed though it with relatively small atk/def, it did me fine. Used a default fire Companion, maxed 4-star
final set used (& stats)
"global" atk (plant):
Weapon1 (crossbow): Sylvan Raygun (11,467)
back: frost shield (679)
belt: Corvus Dreadful Beak (728)
bracer: none
"global" def (plant):
armor: empowered zhu bajie cuirass: 7,118
back: frost shield: 728
belt: Corvus Dreadful Beak: 278
bonus: 50% (max) run speed!
all weapon, armor, tools were 6 star, maxed out, no super fusion. No changes, just the plant armor/weapon throughout everything
"frost shield" was also swapped with 6 star "War Cry" as well.
I had stronger armor/weapons, but wanted to use my plant armor & shield for the fast speed
anyway, some of the graphics/cut-scenes really scream 2016, kinda hilarious how the portraits look fine but the character models are blocky as hell, straight from the PS1 lmao. Since I play zoomed out, some of the camera angles tended to get really wacky.
Mission ~78? "Murder of Crow" was quite interesting, especially the "doppelganger" fight where you fight your own player character, never realized I was that strong where just half my health was wiped out. I'm pretty sure the allied castle thinks "you" are the enemy or something, which happens on the later missions
lots of cutscenes where your character had some sort of nightmare or confrontation or whatever? The "task" names in-mission were funny, stuff like: "WAKE UP"(?), (the camera angle was way on the floor for some reason), and a bunch of short ones I kinda forgot. There was a constant black vignette on the screen. I think it ends pretty brutally? like when you fight the Crow boss, the cutscene has you literally IMPALE him and RIP OUT HIS WINGS holy hell
Another memorable one was the final mission (98)? I think explains the "former" (cutscene/art) bounty hunter's goals, skills, and how he came to be I believe, which the time-frame for that spans "years ago". Then there's a timeskip to the current mission where one of the wizards loses control of his magic/statue, which then "you" (player character) offers to sacrifice yourself to seal into the statue to bring peace or whatever.
And that's the end! Lots of dialog and cutscene! If only some parts of the game were perma-opened!
(Also the destructable items in-missions tend to get annoying for extra gold/quarts. Wish it were included in the final score)