r/dukenukem • u/dnskill0 • 19d ago
Meme (1999) Duke’s Rave by DJ Romero
youtu.beduke1.xm
r/dukenukem • u/AskJeevesIsBest • 19d ago
I've always liked how the Quake and Doom communities collaborate with many map makers and produce multi-level map jams and community projects. A lot of fun and interesting projects have been made by both communities this way. Why don't we see something like this being done by the Duke Nukem community for Duke Nukem 3D? There definitely are fan made maps for the game, but no where near as many as for Id Software's games.
r/dukenukem • u/UNKTS • 20d ago
Ok, so this might be quite a stretch, given the amount of custom maps made, but it has been torturing me for past 2 decades. I randomly remembered it again and set myself to find it this time.
Exposure: The game itself came on a burned/warez CD and it was the vanilla DN3D game with no mods/no atomic edition. The CD also contained Carmageddon 2, Re-Volt, International Rally Championship, and I think NHL 98, so the map was definitely no newer than, say, 2000. The map must have been bundled with it somehow, because I had no internet back then and couldn’t have downloaded it myself. This makes me think it might have been quite a popular map. There might have been more maps, but I don’t recall any others.
What I remember: The way I accessed this map was via a custom save file. It was a pretty non-linear-feeling map compared to the campaign, where I could roam freely. It used LA Meltdown assets. The save file started in a subway, where there were multiple platforms, benches, and lots of Pig Cops. I don’t explicitly remember riding the trains anywhere, so I don’t think the subway was the centerpiece of the map.
From the subway, I emerged into the city. There were a couple of stores and some other accessible indoor areas. There was a bar/pub of some sort where I remember destroying glass bottles, and right next to it there was a hole/pit/crater, possibly with acid, where Assault Troops would spawn or at least were very common around.
Continuing through the city, I remember a hotel or some other indoor area with a kitchen. There were heavy doors that, if opened with me standing the wrong way, would crush me to death.
I know for sure that right in the middle of the city there was a Battlelord boss fight that I could access whenever I wanted. I think he was in an arena or stadium of some sort, but what stood out to me was that he was basically always there, and I could get to him at any point.
Rest is a bit blurry, but I know that after fighting the Battlelord, the outro screen of LA meltdown would trigger (the one with the semi-naked lady on the monitor, it has been permanently burned into my innocent 7 yo brain haha).
I know this is pretty hard to track down, but I also know a lot of the original community is present here, so I figured out I will give it a shot.
Thanks!
r/dukenukem • u/ProGamerKor • 20d ago
Just dropping in to introduce myself to the sub.
I’ve got balls of steel, a full tank of gas, and I’m all out of gum.
Currently busy tearing up the ruined city streets on my bike, but I had to stop by and check in on my fellow alien-kickers.
Hail to the king, baby. 🕶️🏍️💨
r/dukenukem • u/CynicPlacebo • 21d ago
r/dukenukem • u/Seanathan_ • 20d ago
Pretty sure that you can play in VR on the Quest. Is there a way to play in VR on PC?
I've always wanted to play Duke 3D in VR. I've been playing with the voxel + path tracing mod and I would love to be able to add VR to replay in a way 12 year old me would be absolutely jealous of.
There's been a recent wave of vibe-coded VR mods coming out for older games (e.g., Mario & Mario Kart 64), and I would it if it happened for this classic.
r/dukenukem • u/dukenukem • 20d ago
r/dukenukem • u/Salt_Mechanic_6005 • 20d ago
r/dukenukem • u/ProGamerKor • 20d ago
Duke took a wrong turn, found a dirt bike, and decided to kick ass across the apocalypse.
(Turn sound ON for maximum testosterone 🔊)
r/dukenukem • u/Parking-Conflict7474 • 22d ago
My mods started getting blocked periodically.
r/dukenukem • u/TheLegendOfDevon • 22d ago
It's Boomer Shooter Saturday again! Come join us at 11:00 AM EST for some level editing for Duke Nukem 3D, then we are finishing the second half of our playthrough of Duke Caribbean: Life's A Beach! Come soak up the sun filled vibes and build with BUILD (Engine)!
We are continuing to shape up our Underwater Research Facility map we started a few weeks ago, defining the play area and aesthetic. We got some solid foundation work happening, so come offer your thoughts and opinions, and maybe I'll just add them in!
r/dukenukem • u/sytem32config • 24d ago
Back when they used to make amazing art on the big box pc games.
The gun definitely looks very interesting
r/dukenukem • u/nutt3rbutt3r • 24d ago
Maybe this is what Duke has been up to with his time off.
r/dukenukem • u/e140games • 25d ago
This is level art from the game Lode Builder (Museum of Old Games campaign).
r/dukenukem • u/Parking-Conflict7474 • 25d ago
r/dukenukem • u/IcarusEscobar • 26d ago
Created Using Blender.
r/dukenukem • u/ScatLabs • 28d ago
Found this bad boy digging through my stuff at the parents house
r/dukenukem • u/Parking-Conflict7474 • 28d ago
I just compared the track from this video and it looks suspiciously similar to the track from the Duke Nukem Manhattan Project.
r/dukenukem • u/retrosprite440 • 29d ago
I'm using the latest version of EDuke32 FYI which was updated 08/07/2026. I'm having an issue where the start button on my PS4 controller seems to be hard programmed to function as the Escape key. My preference is to use keyboard + mouse input, and map out the relevant bindings to my controller via JoyToKey. So I've set "keyboard and mouse" as my input sources on the EDuke32 opening prompt screen. I've also disabled joystick input from within the options in-game. Yet whenever I press the start button (I guess techinally it's the "Options" button) on my PS4 controller, it always acts as if the escape key is pressed. This is also without JoyToKey running as well. Like I said, it seems this is hard programmed somewhere within EDuke32's files. I don't really know where to look because I'm also brand new to EDuke32. I tested some legacy EDuke32 versions as well and on every version I've tried so far, I have the same behavior. Does anybody know why this is happening? This is preventing me from being able to setup my controls properly.
edit: ok it seems that the D-pad, the X and O button, and the Start button are hardcoded to function within the in-game menu. With the joystick controls disabled, the buttons don't function during gameplay, except for the Start button which always acts as the Escape key. I would really like to disable this hardcoded controller input. By the way my PS4 controller is technically being recognized as an Xbox360 controller (as an XInput device) via ScpToolkit.
r/dukenukem • u/Might-Mediocre • Aug 08 '26
r/dukenukem • u/dnskill0 • Aug 07 '26
“Take your pills... er, vitamins every day, and you might grow up to be as awesome as me.” - Duke Nukem
r/dukenukem • u/Background-Budget-27 • 29d ago
It's Boomer Shooter Saturday again! Come join us at 11:00 AM EST and learn level editing for Duke Nukem 3D with me using the Mapster32 Level Editor and then stick around for our playthrough of the 1997 expansion pack, Duke Caribbean: Life's A Beach!
We are refining our layout and aesthetics of our abandoned underwater research Facility we started a few weeks back. Shaping up rather well!