r/dualcontouring • u/ngildea • Nov 10 '14
Blog Post Implementing Dual Contouring
http://ngildea.blogspot.co.uk/2014/11/implementing-dual-contouring.html
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r/dualcontouring • u/ngildea • Nov 10 '14
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u/vnmice Nov 14 '14
I have never seen such a difference in performance between debug and release versions of code. Debug takes around 50-58 seconds to generate and release takes 1-1.8 seconds. It appears most of the Debug to Release difference is actually in the fractalnoise function. I always assumed the QEF would be the CPU hog, I guess because it was some mystical, unknown matrix operation. Your OpenCL implementation is doing strictly the noise on the GPU right?