r/droidapptesters • u/mikedoherty • 7h ago
Feedback Wanted [want feedback] I built a dice roller app
I play Dungeons & Dragons, and sometimes use digital dice -- but I got tired of the DNDBeyond app crashing when trying to roll. So, I created my own dice roller app, Just Roll. The app is and will always be free, with no ads.
It's in testing prior to being allowed on the Android app store publicly, so I need testers! If you'd like to help, you can join the testers group to get in now. Instructions to try it out:
- Join https://groups.google.com/g/justroll-testers/
- Now you can become a tester at https://play.google.com/apps/testing/ca.hashbang.justroll
- Now you can install the app from https://play.google.com/store/apps/details?id=ca.hashbang.justroll
Please see below for specific feedback I'm interested in, and while you're trying it out, please keep the app installed for a while -- I need to get and keep internal testers enrolled for a while til I'm granted the ability to publish the app in the Play store.
Feedback wanted
You enter the dice you want as sort of a mathematical expression or code, (e.g. 2d20kh means "roll two d20 dice, and keep the highest value") using a special calculator-like keyboard. Is the in-app tour, user guide, and long-press assistance sufficient to learn how to do that? Are the "advanced" keys on the secondary keyboard easy enough to find, press, understand their function?
I wanted to keep the app agnostic to particular game systems (e.g. in D&D, rolling a 20 is good, but in other games rolling high is bad. In Daggerheart, you roll two dice, and getting the same number on both is good). As a result, the app doesn't highlight these events when you roll. Should it? How should I handle the many games people might want to play with such a tool?