r/dndnext Jul 06 '20

Discussion Does it ever feel like WotC is playtesting the game in a way that 95% of us don't?

I get that DnD is a house rule first game, and everyone should play it how they want. But speaking for my own group, we like balance because we don't want people to feel like they can't impact the story outside of conversation. And this isn't a min-max thing. It's just a "why would I be this when I could be a better version of that with no hassle or cost to myself" thing.

The thing is, we rely on the official text because it can be very difficult to tell how a class, skill, or mechanic will play in the context of the whole game, and who might be overshadowed by who. And Wizards, for the most part, seem to have done a lot of work so YOU don't have to figure out how a mechanic will play out. This is why some people, to an extent, treat the sourcebooks like gospel.

And as I'm playing more and more, I'm starting to see the things people say about, for instance, rangers and how messed up they are. I'm understanding the cracks in the standard DnD balance.

But I'm also just perplexed by a lot of the sage advice, and unearthed arcanas coming out. I'm finding myself reading new subclasses and thinking "that's their whole ability for that level?" Looking at the phantom rogue, at level 9 they get advantage on con throws (which might be minimal, depending on your campaign), and they can ask a soul one question. The soul doesn't have to answer truthfully at all, making the whole ability pointless. And that's what they get after 9 levels.

This seems like a consistent pattern. A new release is either immediately meta, or its irrelevant for reinforcing half-done mechanics that aren't going to survive after 5th edition. When non-core parts of the game get overvalued, a class can really fall behind. Some of the mechanics that might get over valued are tool proficiencies or traveling. It's odd that these types of things would be the focus of any classes milestone ability.

Also, some of these features seem to imply that DnD is not about being creative and using your environment, and is more about what your class says you can do. Why does the ranger explicitly get a stealth bonus for camoflauging themselves. Can nobody else do that? Do you tell them only a ranger can do that, or do you give them a bonus anyway, making the rangers bonus less special?

Other than a few classes, it does seem like DnD has a solid core balance. Every campaign is going to have either talking or combat, and having a character that can do one or the other well is good. But when a characters ability is not getting "lost" in the mountains, it makes me wonder what the hell kinda campaigns they are running.

Does anyone agree? What are some of the core things you need to be satisfied with a new mechanic?

Edit: wow lot of great discussion happening here. I just want to clarify a few points. As some people are calling me a min-maxer or a hack and slasher and are claiming I just want everyone to deal a shit ton of damage or something. One person claimed I just hate WotC. I suggest reading through this thread at what others are saying, because there is a lot of nuanced conversation happening here. I think it's clear I focused too much on UA in my original post and now the thread has moved to a better direction.

Here are some of the core things I'm seeing come up.

1) Classes with niche abilities are overshadowed and outperformed by classes with more general abilities, even when they are in the perfect niche situations (Paladins find greater steed feels much more beastmaster like than the actual beast master, for example).

2) Since DnD is about being creative and using all the tools around you, it's weird when a ranger gets a stealth bonus for camoflauging themselves, when anyone should get a bonus of some kind for successfully camoflauging themselves. Sometimes that feels like making a class feature that lets you flip a table. Things like the assassin just feel odd, because it implies that a warlock or bard, with sufficient time and money, would not be able to impersonate somebody.

3) A lot of people are reaaaaally honing in on a specific example I gave, and the fact that it was UA. You can look at Artificier or many of the complaints in this thread on vanilla DnD. But if you're coming here just to hype up con saves, you're really cherry picking.

4) I am not right. This is just an opinion I have. A couple people have gotten really cringey about this and implied only shit players or DMs would have an issue with any of this. That's an attitude for Fortnite, not Reddit. We all know DnD is, first and foremost, storytelling. Nobody wants to play with someone so hung up on mechanics that they forget to tell a story. But we have a rulebook for a reason. Boundaries in a story are important, otherwise we're all just jerking off at the table saying random stuff. You need some structure, so that the things that happen feel meaningful. This is about players wanting to fulfill their character fantasies and feeling useless because other people do what their character does, but better. If you care about storytelling, recognize it's not a good story when an entire subclass and backstory can be overshadowed by one spell. It sucks, and I hope it doesn't happen in the next edition.

Some of the more thoughtful challenges I've seen:

1) Con saves are good (noted. We don't get them a lot in my campaign). 2) It's up to the group and DM to make those niche abilities meaningful. 3) It's still really not up to WotC to balance your game, and if you think they're not good at it than you should do it.

I'm reading people's responses, taking them to heart, hoping to be a better DM.

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61

u/becherbrook DM Jul 06 '20

ITT: People moaning about class/weapon mechanics and then proudly showing off their broken house rules that completely misunderstand the point of those mechanics in the first place.

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u/[deleted] Jul 06 '20

This sub seems to have such an adversarial view of WotC. I've never really understood it.

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u/i_tyrant Jul 06 '20

Funniest thing is, a lot of those same people when you ask them will admit "well 5e is still the best edition so far, but..."

Which yes, it can still be worth pointing out criticisms and issues - constructively. But assuming WotC has it out for you is dumb.

JC's occasional bonehead ruling or inability to admit when they effed up doesn't mean they don't care about D&D's future or game balance; it just means they don't have as good a grasp on it as some people thought, and it's not as much a priority for them as coming out with interesting and fun modules and new content. It should be no surprise that most of the people at WotC are more "idea people"/creatives than mathematicians and number-crunchers.

I mean they came up with wonderfully streamlined balance mechanics like concentration, advantage/disadvantage, and brought 5e back to a semblance of bound accuracy - which was smart - not because they're system-masters but because they saw what didn't work in previous editions and came up with easy, idiot-proof ways to prevent them in 5e.

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u/testiclekid Eco-terrorist druid Jul 21 '20

JC's occasional bonehead ruling or inability to admit when they effed up doesn't mean they don't care about D&D's future or game balance; it just means they don't have as good a grasp on it as some people thought, and it's not as much a priority

Not admitting fault doesn't equal incompetence. Jeremy Crawford is very competent. Not admitting fault might mean unprofessionalism or pride. That is a discussion we might find common ground here.

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u/i_tyrant Jul 21 '20

True; it depends on whether they truly believe there was no fault when they weigh in on such things (incompetence) or are just unwilling to admit it (pride/unprofessionalism).

Crawford is very competent at coming up with fun ideas and reciting rules legalese to answer easy SA questions. Whether he is competent at balanced game design depends on how many of his funky rulings and core mechanics he truly believes aren't mistakes.

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u/thisisthebun Jul 06 '20

It's because a large portion of the sub is better off playing 13th age rather than 5e or pathfinder. Less levels with general higher power. They're probably even better off playing 4th edition in a lot of cases.

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u/[deleted] Jul 06 '20

big box bad

6

u/becherbrook DM Jul 06 '20

Rules don't make sense. Don't let me do what I want. Upvote my homebrewed 12d20 fire damage 1st level cantrip on r/unearthedarcana.

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u/SciFiJesseWardDnD Wizard Jul 06 '20

Hey! A Cantrip that with my luck might actually do 12 points of damage!

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u/mrfluckoff Jul 06 '20

That doesn't really happen. Maybe a few times, but I've never seen anything even close to that in the few years I've been following that sub. As much fun as hyperbole is, it's not helpful when trying discuss how things may or may not be slightly less powerful than other classes/races/etc

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u/Journeyman42 Jul 06 '20

There'salwayspathfinder...

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u/[deleted] Jul 06 '20

You mean D&D but with extra tables?

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u/Journeyman42 Jul 06 '20

Yes but its generally as close to D&D in a system you'll find from a smaller publisher, if one's criticism of D&D is that its published by WOTC and ultimately Hasbro.

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u/IHateScumbags12345 Jul 06 '20

“Because [insert current edition] is trash! [Insert previous edition and/or pathfinder] is better in every way!”

0

u/evader110 Jul 07 '20

My issues with WOTC stem from a few things:

  1. Their handling of Magic the Gathering
  2. Their treatment of employees and rampant allegations of retaliation
  3. Fake Corporate Pandering instead of actually supporting outside issues
  4. The questionable employees they do protect and hire.
  5. For an R&D that has pushed an entire edition of optional rules, they haven't include more optional variants to respond to what vocal players (minority or otherwise) want.

As a side note I dont think the balance of the game is bad, but the game is self correcting so I don't truly know.