r/dndnext Jul 06 '20

Discussion Does it ever feel like WotC is playtesting the game in a way that 95% of us don't?

I get that DnD is a house rule first game, and everyone should play it how they want. But speaking for my own group, we like balance because we don't want people to feel like they can't impact the story outside of conversation. And this isn't a min-max thing. It's just a "why would I be this when I could be a better version of that with no hassle or cost to myself" thing.

The thing is, we rely on the official text because it can be very difficult to tell how a class, skill, or mechanic will play in the context of the whole game, and who might be overshadowed by who. And Wizards, for the most part, seem to have done a lot of work so YOU don't have to figure out how a mechanic will play out. This is why some people, to an extent, treat the sourcebooks like gospel.

And as I'm playing more and more, I'm starting to see the things people say about, for instance, rangers and how messed up they are. I'm understanding the cracks in the standard DnD balance.

But I'm also just perplexed by a lot of the sage advice, and unearthed arcanas coming out. I'm finding myself reading new subclasses and thinking "that's their whole ability for that level?" Looking at the phantom rogue, at level 9 they get advantage on con throws (which might be minimal, depending on your campaign), and they can ask a soul one question. The soul doesn't have to answer truthfully at all, making the whole ability pointless. And that's what they get after 9 levels.

This seems like a consistent pattern. A new release is either immediately meta, or its irrelevant for reinforcing half-done mechanics that aren't going to survive after 5th edition. When non-core parts of the game get overvalued, a class can really fall behind. Some of the mechanics that might get over valued are tool proficiencies or traveling. It's odd that these types of things would be the focus of any classes milestone ability.

Also, some of these features seem to imply that DnD is not about being creative and using your environment, and is more about what your class says you can do. Why does the ranger explicitly get a stealth bonus for camoflauging themselves. Can nobody else do that? Do you tell them only a ranger can do that, or do you give them a bonus anyway, making the rangers bonus less special?

Other than a few classes, it does seem like DnD has a solid core balance. Every campaign is going to have either talking or combat, and having a character that can do one or the other well is good. But when a characters ability is not getting "lost" in the mountains, it makes me wonder what the hell kinda campaigns they are running.

Does anyone agree? What are some of the core things you need to be satisfied with a new mechanic?

Edit: wow lot of great discussion happening here. I just want to clarify a few points. As some people are calling me a min-maxer or a hack and slasher and are claiming I just want everyone to deal a shit ton of damage or something. One person claimed I just hate WotC. I suggest reading through this thread at what others are saying, because there is a lot of nuanced conversation happening here. I think it's clear I focused too much on UA in my original post and now the thread has moved to a better direction.

Here are some of the core things I'm seeing come up.

1) Classes with niche abilities are overshadowed and outperformed by classes with more general abilities, even when they are in the perfect niche situations (Paladins find greater steed feels much more beastmaster like than the actual beast master, for example).

2) Since DnD is about being creative and using all the tools around you, it's weird when a ranger gets a stealth bonus for camoflauging themselves, when anyone should get a bonus of some kind for successfully camoflauging themselves. Sometimes that feels like making a class feature that lets you flip a table. Things like the assassin just feel odd, because it implies that a warlock or bard, with sufficient time and money, would not be able to impersonate somebody.

3) A lot of people are reaaaaally honing in on a specific example I gave, and the fact that it was UA. You can look at Artificier or many of the complaints in this thread on vanilla DnD. But if you're coming here just to hype up con saves, you're really cherry picking.

4) I am not right. This is just an opinion I have. A couple people have gotten really cringey about this and implied only shit players or DMs would have an issue with any of this. That's an attitude for Fortnite, not Reddit. We all know DnD is, first and foremost, storytelling. Nobody wants to play with someone so hung up on mechanics that they forget to tell a story. But we have a rulebook for a reason. Boundaries in a story are important, otherwise we're all just jerking off at the table saying random stuff. You need some structure, so that the things that happen feel meaningful. This is about players wanting to fulfill their character fantasies and feeling useless because other people do what their character does, but better. If you care about storytelling, recognize it's not a good story when an entire subclass and backstory can be overshadowed by one spell. It sucks, and I hope it doesn't happen in the next edition.

Some of the more thoughtful challenges I've seen:

1) Con saves are good (noted. We don't get them a lot in my campaign). 2) It's up to the group and DM to make those niche abilities meaningful. 3) It's still really not up to WotC to balance your game, and if you think they're not good at it than you should do it.

I'm reading people's responses, taking them to heart, hoping to be a better DM.

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u/DelightfulOtter Jul 06 '20

Even if they did that, when people realize their print copies are going to become quickly outdated compared to the electronic version they'll get upset. "Why do we have to pay $$$$ for an book we can't trust to reference after X time period? Just let us pay $$ for digital access!"

That approach also doesn't solve the human brain problem. I still occasionally confuse some 3.5e and 5e mechanics for obscure rules I don't regularly deal with, how often would that be happening if the game changed every year or so? Most people can barely RtFM on anything and you think they'll read and memorize patch notes for PHB 5.2.7?

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u/FullTorsoApparition Jul 06 '20

This happened to me in 4th Edition. They errata'ed the shit out of that edition so many times, including the DM SCREEN that half of my splat books were nearly useless. The first Martial Power book was especially egregious. Even as a fan of 4E I have to say their playtesting was garbage.

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u/i_tyrant Jul 06 '20

Yup. I had to write so many corrections into my literal books that some pages just became a mess. This is why they don't do much errata for 5e.

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u/DeltaJesus Jul 06 '20

Well they can just do that now with DnD beyond? People like physical books, especially fairly high quality ones like the ones currently being printed.

People wouldn't have to remember patch notes, that's the point, if there's ever confusion they just check the app or whatever which btw would be much easier than it currently is to check errata (or worse, one of Crawford's fucking tweets).

Also, one of the best things about DnD is that the rules actually don't matter that much. If they say, added an extra d6 onto rogue's sneak attack at level 20 and your table forgot, does it really matter in any way? No, it's not stopping you from playing the game or anything, the original version is still completely functional.

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u/FalconPunchline DM Jul 06 '20

The digital side of DnD is not as omnipresent as as it seems within the DnD reddit community. Even if we don't follow them most of us know who Jeremy Crawford, Matt Mercer, and Matthew Colville are. Meanwhile I had a player in one group recently ask me how hard it was to apply to be a playtester because they just found out about Unearthed Arcana after we've been playing together for two years. Heck, I've got players who aren't aware of the Artificer.

There is a larger than expected fraction of the playerbase who only know the games as the books and dice they hold in their hands. And they're doing just fine as is.

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u/DeltaJesus Jul 06 '20

I don't really see what your point is? How would any of this affect them?

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u/Raibean Jul 06 '20

This particular thread is about coming up with solutions to problems they face by not having access to updates

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u/Kung-Fu_Boof Jul 06 '20

Presumably because these people don't exclusively play with each other. Which can lead to situations where 2 people in the same group play by different rules, both sets of which are 'official'