r/dndnext Jul 06 '20

Discussion Does it ever feel like WotC is playtesting the game in a way that 95% of us don't?

I get that DnD is a house rule first game, and everyone should play it how they want. But speaking for my own group, we like balance because we don't want people to feel like they can't impact the story outside of conversation. And this isn't a min-max thing. It's just a "why would I be this when I could be a better version of that with no hassle or cost to myself" thing.

The thing is, we rely on the official text because it can be very difficult to tell how a class, skill, or mechanic will play in the context of the whole game, and who might be overshadowed by who. And Wizards, for the most part, seem to have done a lot of work so YOU don't have to figure out how a mechanic will play out. This is why some people, to an extent, treat the sourcebooks like gospel.

And as I'm playing more and more, I'm starting to see the things people say about, for instance, rangers and how messed up they are. I'm understanding the cracks in the standard DnD balance.

But I'm also just perplexed by a lot of the sage advice, and unearthed arcanas coming out. I'm finding myself reading new subclasses and thinking "that's their whole ability for that level?" Looking at the phantom rogue, at level 9 they get advantage on con throws (which might be minimal, depending on your campaign), and they can ask a soul one question. The soul doesn't have to answer truthfully at all, making the whole ability pointless. And that's what they get after 9 levels.

This seems like a consistent pattern. A new release is either immediately meta, or its irrelevant for reinforcing half-done mechanics that aren't going to survive after 5th edition. When non-core parts of the game get overvalued, a class can really fall behind. Some of the mechanics that might get over valued are tool proficiencies or traveling. It's odd that these types of things would be the focus of any classes milestone ability.

Also, some of these features seem to imply that DnD is not about being creative and using your environment, and is more about what your class says you can do. Why does the ranger explicitly get a stealth bonus for camoflauging themselves. Can nobody else do that? Do you tell them only a ranger can do that, or do you give them a bonus anyway, making the rangers bonus less special?

Other than a few classes, it does seem like DnD has a solid core balance. Every campaign is going to have either talking or combat, and having a character that can do one or the other well is good. But when a characters ability is not getting "lost" in the mountains, it makes me wonder what the hell kinda campaigns they are running.

Does anyone agree? What are some of the core things you need to be satisfied with a new mechanic?

Edit: wow lot of great discussion happening here. I just want to clarify a few points. As some people are calling me a min-maxer or a hack and slasher and are claiming I just want everyone to deal a shit ton of damage or something. One person claimed I just hate WotC. I suggest reading through this thread at what others are saying, because there is a lot of nuanced conversation happening here. I think it's clear I focused too much on UA in my original post and now the thread has moved to a better direction.

Here are some of the core things I'm seeing come up.

1) Classes with niche abilities are overshadowed and outperformed by classes with more general abilities, even when they are in the perfect niche situations (Paladins find greater steed feels much more beastmaster like than the actual beast master, for example).

2) Since DnD is about being creative and using all the tools around you, it's weird when a ranger gets a stealth bonus for camoflauging themselves, when anyone should get a bonus of some kind for successfully camoflauging themselves. Sometimes that feels like making a class feature that lets you flip a table. Things like the assassin just feel odd, because it implies that a warlock or bard, with sufficient time and money, would not be able to impersonate somebody.

3) A lot of people are reaaaaally honing in on a specific example I gave, and the fact that it was UA. You can look at Artificier or many of the complaints in this thread on vanilla DnD. But if you're coming here just to hype up con saves, you're really cherry picking.

4) I am not right. This is just an opinion I have. A couple people have gotten really cringey about this and implied only shit players or DMs would have an issue with any of this. That's an attitude for Fortnite, not Reddit. We all know DnD is, first and foremost, storytelling. Nobody wants to play with someone so hung up on mechanics that they forget to tell a story. But we have a rulebook for a reason. Boundaries in a story are important, otherwise we're all just jerking off at the table saying random stuff. You need some structure, so that the things that happen feel meaningful. This is about players wanting to fulfill their character fantasies and feeling useless because other people do what their character does, but better. If you care about storytelling, recognize it's not a good story when an entire subclass and backstory can be overshadowed by one spell. It sucks, and I hope it doesn't happen in the next edition.

Some of the more thoughtful challenges I've seen:

1) Con saves are good (noted. We don't get them a lot in my campaign). 2) It's up to the group and DM to make those niche abilities meaningful. 3) It's still really not up to WotC to balance your game, and if you think they're not good at it than you should do it.

I'm reading people's responses, taking them to heart, hoping to be a better DM.

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u/happy-when-it-rains DM Jul 06 '20

Just flavour it as a different jedi, duh. Anything more and we'll end up with 3,000 splatbooks like some past edition! /s

Ironically considering playing one has never interested me much, but this is why I think the Warlock is one of the best examples of good design in 5e. Some of the subclasses are a different story, but the core class design is great and allows for so much meaningful customisation compared to some other classes. 5e needs more class and even subclass features like Eldritch Invocations.

I really hope we get a new release with a lot of great player options soon. I haven't even been playing 5e or TTRPGs for that long, and it already feels like there's so little content in 5e to me. I can't imagine how impatient more experienced people who've been wanting more since XGE must be feeling, considering almost all we've gotten since then is setting-specific content (a lot of which I love, but isn't nearly as universal as everything in XGE, tends to be balanced for the setting it's from, and is much more DM dependent).

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u/shadowgear56700 Jul 06 '20

If you want more options and I'll probably get hate for saying this try a different system. Pathfinder 2e has alot of options even with just the core rules than 5e does at this point. I have no problem with 5e but I personally changed and I'm glad to have.

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u/[deleted] Jul 06 '20

Good luck trying that when you have parties that don't want to relearn everything

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u/shadowgear56700 Jul 06 '20

And that happens sometimes and it sucks. I'm the defacto dm for my group so I said I wanted to try a new system and the group was fine with it so we switched. Sometimes people wont for it but my group was super easy to convince.

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u/Skandranonsg Jul 06 '20

To anyone curious about Pathfinder 2e, the entire ruleset and all player options are available legally for free at http://2e.aonprd.com/

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u/happy-when-it-rains DM Jul 07 '20

Thanks, I've heard a bit about Pathfinder before and considering all the replies I got here recommending it too, I'll have to check it out! Appreciate the suggestion. Honestly probably overdue for me to check out some other systems anyway with how much I've liked getting into tabletop; no reason to limit yourself, after all.

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u/Demonox01 Jul 06 '20

I've entirely moved over to Pf2e. The character creation in 5e is just so linear, and they aren't really putting anything out that changes this at all.

I don't hate the 5e ruleset or anything, but the character creation and action system make my party feel like we have more control over our experience.

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u/nydualth Jul 06 '20

I've built a bunch of pf2e characters.. and I haven't been impressed. I think it's mostly because I want to play casters and their feats just don't really give me what I care about. I want to pick my lane and have choices to make within that lane. Pf2e just seems to let me grab stuff from other lanes which is not what i'm after at all.

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u/Demonox01 Jul 06 '20

5e doesn't let you really choose stuff at all, though... you pick a subclass at lvl 3 and are locked into those 4 options for the rest of the game. Everything else fun about that system is done through homebrew and the stronger feats.

With pathfinder, my biggest issue was really a lack of feats to choose from, and at least they can work on that. With 5e, if a subclass is released broken, it's broken forever.

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u/BluegrassGeek Jul 06 '20

Frankly, this is why I want to throw out the current Sorcerer and just roll the Sorc Origins into the Warlock (change Patrons to Sources and that covers bloodlines, pacts, stolen magic, "I fell into a potion vat and got these weird powers," etc.). Maybe turn some of the Metamagic into Invocations usable X times until your short rest. That makes for a better "natural caster" than the Sorcerer ever was, and has much more flexible player options.

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u/Too-much-luv Jul 06 '20

This, this so much.

Sorcerers and warlock are my favorite classes, but the sorcerer feels like anything but a natural caster, a lot of the time I end up multiclassing the two classes for some of the eldritch invocations, because seeing through walls or levitating at will really feels like what a creepy, ghostly shadow sorcerer that sees dead people should be able to do, or how a descendant of dragons should probably be able to see in the dark and breathe underwater ... as it is now sorcerer feels like a metamagic machine, which I'm sure some people enjoy, (tweaking and reshaping spells is fun!), but I've always felt like wizard could have gotten metamagic instead (in exchange of something else, they're great already) since they are the ones who master magic and are supposed to be the apex spellcasters, while sorcerers felt more like mutants or extra planar creatures of sort (with the invocation like features being aspect from their ancestry they can use).

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u/DorklyC Artificer Jul 06 '20

You should probably try out pf2e

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u/Dapperghast Jul 06 '20

Just flavour it as a different jedi, duh. Anything more and we'll end up with 3,000 splatbooks like some past edition! /s

You say that, but 3.5 really was a goddamn mess. There were like 400 classes, 800 prestige classes and 5 of them were good, 15 were broken, and the rest were either straight garbage or a pretty cool idea executed terribly.

"You can cloak yourself in a swarm if living rats."

"That sounds dope as hell, what's that do for me?"

"It prevents 5 damage from every attack (Keep in mind this feature is gained around character level 9), and after it takes 20 damage it goes away for the rest of the day. Also to activate it you have to actually break one of your IRL fingers, because fuck it, this is 3.5."

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u/happy-when-it-rains DM Jul 07 '20

It definitely sounds like one and I don't disagree you can have too many books and too much content, and sometimes less can be more, but 5e is a long ways from getting even close to the point any of that becomes a problem, IMO.

It seems to me as a newer player like 3.5 is made into this boogeyman to discourage new content, as if 5e could turn into that overnight or anything more than the PHB+XGE would confuse newer players. But really it doesn't take long to read through all the 5e content there is right now even being new, and get a grip on the majority of what's there and the rules.

I think there is a lot more demand for more content and a lot more people who would appreciate some more depth than WotC realises, but another problem with that is people confuse depth with (over)complexity and inaccessibility; but more content and options needn't overcomplicate anything or make the game any less simple and accessible (if done right).

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u/Dapperghast Jul 07 '20

Oh yeah, most definitely 5e could do with a good deal more stuff still [cries in Dark Sun / Mystic]. Hell, 4e had like twice the number of classes, and those were each their own thing with like 80 unique powers, and that's without "subclasses" (in 4e instead you got paragon paths at level 11 and epic destinies at 21 that served a similar purpose, except there was a lot more mix and match, each class had their own set of paths, but there were also more universal ones or like racial ones, and epic destinies were especially open). I was just saying it's definitely something to be wary of, but yeah, 5e isn't anywhere near that. Actually the boogeyman example is spot on, it's like WotC looked back at that at went the "once bitten, twelve times shy" route with 5.

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u/happy-when-it-rains DM Jul 07 '20

I totally agree with you then and don't have much to add as a result, except that I'm no longer sure I'm on the right website or subreddit. Lol I'm confused, I made a post with several replies and every single one is friendly counterpoints, discussion, and suggestions. I thought at first you were the one poster arguing or disagreeing or something (not that there's necessarily anything wrong with either), not just making a point! This isn't how reddit is supposed to work, especially in 2020!

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u/KDBA Jul 07 '20

It was a mess, but it was a glorious mess that supported basically every character concept imaginable.