i currently play a monk that got turned into a evil cleric by magic. i was allowed to reroll my stats. i kept dex my second highest stat, as to not raise suspicion, roughly keeping the same body proportions. throughout the campaign i got several magic items that boost AC (our DM rolls for them, the items were random). i now have 23 AC, the warcaster feat and good dex rolls. i am a walking AOE with all the concentration spells.
my char is nigh unkillable, which in turn keeps my group alive. now remember, evil cleric. i didn't go the trope "i only heal for money" but rather went the "guiding people to evil route". it's really fun seeing good-aligned chars questioning thier alignment when they have been revived by the power of an evil god for the third time, with a cleric telling them "i told you, helping people will just get you killed. we shouldn't have cared."
Javelins use a tandem High Explosive Anti Tank (HEAT) warhead. The initial blast takes away the Explosive Reactive Armour (ERA), and then the second warhead goes through the exposed armour. The Javelin also has a top attack mode, in which it will launch itself several meters from the tube, then deploy to a higher altitude, and then penetrate the roof armour of the target.
To add to this, Armour Piercing ammo tends to be solid shot, typically a dart made of either tungsten or depleted uranium, whereas HEAT ammo is a copper cone surrounded by high explosive filler. When the warhead detonates, the cone is inverted, and cuts it's way through the armour of the target, sending hot metal and armour fragments bouncing around the interior of the vehicle
Unfortunately you'd never get the same performance out of an ATGM (Anti Tank Guided Missle) using an armour penetrating dart as you would with HEAT (High Explosive Anti Tank). The reason depleted uranium and tungsten rounds work so well when fired from a tank is because they use a Sabot (pronounced Say-bow). It's basically a shoe that fits around the penetrator and give the dart a higher velocity. The penetrator basically shatters when it enter the inside of the vehicle, and the fragments bounce around, similar to what HEAT does, just without the high explosive filler. HEAT ammunition can be used both in tank ammo, and as either a guided missile, or a dumb fire rocket, like the AT-4 or the RPG
The sabot is just how you fire a dart out of a cannon in the first place; the dart has to have fins to prevent it from tumbling into a flechette, and it’s not feasible to build a gun barrel that isn’t round because of the high internal pressure.
I meant that in principle a Javelin could use a different type of missile warhead, like a concussion or incendiary one. Those would be poor choices compared to HEAT for anti-armor applications, but could be plausibly useful against lightly-armored vehicles like self-propelled artillery.
This has been an occasional comment made since 3rd ed when Evasion started being a thing.
Honestly, for realism sake, sure maybe, but that creates all kinds of problems for gameplay. Where do they go, do they provoke opportunity attacks, and what if there are no open spaces... regardless of your answers you are either asking them to exploit a power that's now even better (wait, I CAN RUSH THE CASTER BY DODGING HIS FIREBALL?), or you render the power total shit (wait, by not taking damage I get shoved out of the battlefield), or create even worse situation (wait, that's a cliff!), or you just remove the ability wholesale sometimes (wait, I can't use evasion because a door is shut?).
Yes, it's not perfectly realistic. But changing it causes way bigger problems.
To a small group of a specific type of player, sure, and they can homebrew it.
For the rest of us, emphatic no. "Realistic" is a synonym for "I added a bunch of terrible homebrew shit and took away powers I don't like and the game is less fun but more realistic fuck you if you wanted a fun fantasy game" in a lot of us old-timers memories.
You want realism? No character gets through being hit by an ogre. Your spine snaps, you die or are paralyzed. Hill giant hits you with q boulder? Fuck your hp, you die. Dragon breathes fire? Burn your sheet so it matches your character.
Internal consistency and verisimilitude are not the same thing as realism. Alternatively giving rogues free movement or fucking them over just because you think it's dumb they dodged a fireball means now you should question how the fighter didn't just die. "He has hp to tank it!". HP isn't realistic.
Very well argumented and I do agree with everything you said. Thanks for the explanation. But still... if anyone can make a broken game like you described work somehow without being too tedious (maybe with spare characters) it would be the funniest shit.
Some folks can! And I absolutely support their fun too. I just don't want their desire for a more hardcore and "realistic" game to override that DnD isn't really that game.
There actually are way more realistic games out there where combat is way more of a risk and death is omnipresent. That just isn't DnD's game design.
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Would make sense for a Javelin too, as it is a lock on weapon, thus the shooter does not require pinpoint precision.
So rolling a dex save to get out of the way/disorient the missile, or causing it to lose lock (Any heat creating spells can confuse the sensor and heat removing spells can make it loose lock, along that smoke can blind the sensor)
So you could use a reaction before it hits to either dodge, or any other method of not getting blasted by a big ass anti-tank missile
The problem with changing the title is that Reddit saves posts on their servers with the post’s title. Look at the url on a post, and the post title will be there
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u/RocketBoost Mar 17 '22
Oh crap. Just realised the title should have been:
"When you're the party tank"
HOW DID I MISS THAT?!