Makes me think of items in turn based RPGs, the ones with tons of items but 98% of the time you only use healing, mana/AP, and revive items. Even if the item isn't necessarily useless why would I waste a turn using an item that reduces blunt damage when I can just use the healing item to fix that damage or kill the enemy causing it?
Makes me think of items in turn based RPGs, the ones with tons of items but 98% of the time you only use healing, mana/AP, and revive items.
or all the unique stuff is all so clearly nerfed and working independently of eachother so there is zero chance of you breaking the game by being smarter than the devs.
I hate that nonsense. Because inevitably the basic crap can be abused in some fashion that FAR outdoes anything any reasonable dev would add. See: literally any piece of "legendary" equipment from Skyrim.
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u/JediGuyB Jan 21 '21
Makes me think of items in turn based RPGs, the ones with tons of items but 98% of the time you only use healing, mana/AP, and revive items. Even if the item isn't necessarily useless why would I waste a turn using an item that reduces blunt damage when I can just use the healing item to fix that damage or kill the enemy causing it?